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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Ship controls. How do you think they do it?

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Ship controls. How do you think they do it?
Offline Akura
09-14-2010, 11:31 PM,
#11
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Same way as cars.

Gears, pedals, for nostalgic reasons.
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Offline Grumblesaur
09-14-2010, 11:35 PM,
#12
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Joined: Sep 2008

However the ships may be controlled, the obvious response of the ship is thrust vectoring - little thrusters in certain places fire when the ship needs to make a certain maneuver.

Freelancer fails to live up to this due it every ship's engines pointed rearward, thrusters included. Then again, it doesn't follow Newtonian Physics either. Oh well. If I wanted realism, I'd be like Boss and join the Air Force.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline SeaFalcon
09-14-2010, 11:40 PM, (This post was last modified: 09-14-2010, 11:40 PM by SeaFalcon.)
#13
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Look at the avie of the person above...

What if all ships had faces and would talk and...

...eat people?
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Offline Canadianguy
09-15-2010, 12:00 AM,
#14
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I would say one joystick for pitch, yaw. With on it all weapon controls.

An other one for strafing with small slider on top for trust, and all other engine controls.

And the aiming system would be integrated in the helmet.

The rest of the stuff would use an HUD in the helmet and various buttons in the cockpit.

[Image: RobertJenson.png]
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Camtheman Of Freelancer4Ever
09-15-2010, 04:15 AM,
#15
Unregistered
 

Well, I think Capital Ships are controlled with large computer networks and the normal stations, ops, navigation, weapons, ect.

Fighters i've always thought are controlled by joysticks, but perhaps some more advanced fighters are nueral or physical...
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Offline GhostFace
09-15-2010, 04:39 AM,
#16
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I think ships are controlled by a simple keyboard and mouse, because they found that they could simplify things to a video game?

Maquis|Leon.LaBreau-If your interested in joining the Maquis PM me.
[RM]Of.Viktor.Niklovach [RoS]GhostFace[E] David.DeWester[101st] Order|Ens.Adam.Jones [C]Jean.Claude.Moreau
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Offline Pinko
09-15-2010, 05:56 AM,
#17
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MY SHIPS HAVE PIRATE STEERWHEELS. :3

I want to get off Mr. Igiss' wild ride.
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Offline ... kur nubėgo?
09-15-2010, 03:59 PM,
#18
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I think they are so uber advanced that they can introduce simple keyboard and mouse as control panel of the ship.

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Offline Bazza
09-15-2010, 09:55 PM,
#19
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' Wrote:Same way as cars.

Gears, pedals, for nostalgic reasons.

The control panel of the Maelstrom:

[Image: mopp_0903_05_z1963_plymouth_furypushbutton_shifter.jpg]

:)

A joystick that is linked to a processor that fires thrusters on each corner of the ship depending on input from the joystick. Like the X* series, if anyone here plays that.

[Image: DatAssSig.gif]
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Offline Evan_
09-16-2010, 01:39 PM,
#20
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Posts: 1,472
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Quote:Vehicle Control Rig cyberware is an interface that hooks up the mid-brain and spinal column to a highly specialized simsense processor and control interfaces. The simsense processor is rather invasive because it brings in interfaces that most do not: the kinesthetic sense (the sense of where your body is) is incredibly heightened to make the rigger feel like a vehicle, and the peripheral vision wraps all the way around in a 360° sphere. A rigger can only focus on one particular section of their view (an act as easy as moving your eyes to track), but their perceptions go all around. If the spinal column is involved in rigging, reflex recorders do apply.

The vehicle control rig is designed to make full use of the human sensorium, including pain; while this can cause temporary side effects that are identical to being stunned, this is seen as a risk of getting good performance. Riggers who customize their machines to avoid pain signaling lose their extra initiative dice, since it is the level of realism presented by the potential of the sensation of hurting that brings their performance up and allows the adrenal simulators to function.

That's from a Shadowrun page - who's unfamiliar with it, it takes place in 2060. I somehow always imagined it like that. Just more advanced. We have an outside camera view afterall. But of course the conservative will deny the usage of holotain in ship-controls.

[Image: evan_85.gif]
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