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So, why not?

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So, why not?
Offline William Frederick Cody
05-24-2011, 08:16 PM,
#11
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Posts: 1,852
Threads: 180
Joined: Sep 2007

Erm, i see no difference between the one in post 7 and post 9.


I meant the spikes of the gear around "my" picture. They should become polished as bright as possible, if you know what i mean.

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
[url=http://discoverygc.com/forums/showthread.php?tid=17248]SpacePics
|False Friends|Tom Waits|Die Ärzte|Awful German Language|Cody's feedback thread|Cody' job board
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Offline Anomander
05-24-2011, 08:30 PM,
#12
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ohhh... ok, I will do it now...

about diference I make a little more convex picture of Yours...
but I will change a spikes...

[Image: del0ff8-6ae63268-e37c-480b-a9a1-44137339...GwgitMB7x4]
<<< MuS|portfolio|RSF >>>
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Offline Anomander
05-24-2011, 09:12 PM,
#13
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Posts: 3,272
Threads: 220
Joined: May 2010

[Image: Cody4.png]

improve by add shiny efect on "picture"
[Image: Cody4_2.png]

add more 'light' on spikes:
[Image: Cody4_3.png]

[Image: del0ff8-6ae63268-e37c-480b-a9a1-44137339...GwgitMB7x4]
<<< MuS|portfolio|RSF >>>
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Offline William Frederick Cody
05-26-2011, 07:51 PM,
#14
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Posts: 1,852
Threads: 180
Joined: Sep 2007

With "polished", i meant something like polished silver or steel.

Yours is not that shiny. Even if you have increased the 'lights', it looks too mat.

Can you please change that sir?:$

I know, i know. I am a nitpicker. You are not the first victim of mine...

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
[url=http://discoverygc.com/forums/showthread.php?tid=17248]SpacePics
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Offline Anomander
05-26-2011, 08:41 PM,
#15
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Posts: 3,272
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[Image: Cody5.png]

[Image: del0ff8-6ae63268-e37c-480b-a9a1-44137339...GwgitMB7x4]
<<< MuS|portfolio|RSF >>>
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Offline William Frederick Cody
05-27-2011, 12:15 AM,
#16
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Posts: 1,852
Threads: 180
Joined: Sep 2007

I meant something like this:

http://upload.wikimedia.org/wikipedia/comm...lver_Bar_01.jpg

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
[url=http://discoverygc.com/forums/showthread.php?tid=17248]SpacePics
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Offline Anomander
05-28-2011, 08:23 AM,
#17
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Posts: 3,272
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Joined: May 2010

[Image: Cody6.png]

[Image: del0ff8-6ae63268-e37c-480b-a9a1-44137339...GwgitMB7x4]
<<< MuS|portfolio|RSF >>>
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Offline William Frederick Cody
05-28-2011, 06:55 PM,
#18
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Posts: 1,852
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Joined: Sep 2007

Could you now add 3 or 4 more spikes to the "gear"? :ylove:

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
[url=http://discoverygc.com/forums/showthread.php?tid=17248]SpacePics
|False Friends|Tom Waits|Die Ärzte|Awful German Language|Cody's feedback thread|Cody' job board
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Offline Anomander
05-28-2011, 07:19 PM,
#19
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Posts: 3,272
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Joined: May 2010

[Image: Cody6_2.png]
You mean something like this?

[Image: del0ff8-6ae63268-e37c-480b-a9a1-44137339...GwgitMB7x4]
<<< MuS|portfolio|RSF >>>
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Offline William Frederick Cody
05-29-2011, 09:41 AM,
#20
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Posts: 1,852
Threads: 180
Joined: Sep 2007

No, i meant: The first sig you made has 8 spikes, and you changed it to 5 in the last 2 sigs.

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
[url=http://discoverygc.com/forums/showthread.php?tid=17248]SpacePics
|False Friends|Tom Waits|Die Ärzte|Awful German Language|Cody's feedback thread|Cody' job board
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