It's easier to see a Xeno flying an anki than a ship that has to be purchased from a police or navy base....at least to me, anyway. Probably best bet, rp wise, is Bactrian. I understand it is open use for unlawfuls. It doesn't get the lvl10's like the anki but I'm sure that you can still make the concept work.
I also heard hat x-shuttle is able to provide and shoot MR...
well yes, its quite far fram liberty, but if taking to mind that Xeno's guard system is in Tua region...
Oh, and I should rename this topic...I mean we are talking about how to make non-military ships a less or more potential force.
Xeno gunboat? Go with Camara or Grizzly. Camara is a real pain in the butt for bombers, being so tiny that it's almost impossible to hit by slow 300 m/s bomber guns. Grizzly can punch nice firepower and has 2 CMs
Type 2 is the heavy hullbuster. Not very good in terms of energy efficiency or anti snub duty. I prefer the type 3's (or the small transport turrets, they have the same stats). 800m/s, 1100m range, good damage. Refire 2 allows for chainfiring or shotgun style.
Oh, and despite being named Tau-45, the Xeno guard system ain't in the Tau cluster. Not sure who named it that way, but it has no connection to the upper Tau borderworlds cluster. It's on the list but might not make it into the beta.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
but anyways, back to guns.
Type 2 is perfect in terms shot\damage\second.
In one shot it delivers 3k hull dmg.
Means it is good for snipershooting...and compensating low quantity of weapon hardpoints.
I almost never used type 3 and small ones...but in one shot they deliver only 1k hull dmg. That means you need keep firing all the time, and when you do backfiring plus avoiding incoming fire...
well I may be quite a nood in all this tactics, but I think that for ships with small amount of hpoints (and those one are the most agile in their class, and cheap) should be equipped with type 2 turrets.
But will be trying both variants - and type 2 and type 3