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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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PETITION: Retcon the size of Gallia in future versions.

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Poll: Are there too many systems within Gallia?
You do not have permission to vote in this poll.
Yes.
79.59%
78 79.59%
No.
20.41%
20 20.41%
Total 98 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): « Previous 1 2 3 4 5 Next »
PETITION: Retcon the size of Gallia in future versions.
Offline Azan27
01-31-2012, 05:53 AM,
#11
Member
Posts: 683
Threads: 33
Joined: Apr 2011

' Wrote:there will be alot more routes going from Gallia to Kusari


Connecting Gallia to Kusari and expecting activity to result is like connecting a hooker to a drug dealer and expecting some kind of moral integrity to result.

I would suggest making all of space smaller and more compact. I wouldn't suggest nuking the new systems, because they are full of rich and bountiful lore, but I would suggest merging a LOT of the systems (Not just the new ones, but most of the non-vanilla ones), making systems smaller and, in general, streamlining the flow of trade to have it go through numerous choke points.

Let it burn.
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Offline RmJ
01-31-2012, 06:17 AM,
#12
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

Once it's placed into the mod it won't be removed.... leave Gallia alone...Start killing them and conquer the systems instead!

[Image: CrlBx.gif]
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Offline Dab
02-01-2012, 06:06 PM,
#13
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

I was going to pass a proposal by the dev team post-.86 about doing this actually. As a system modder, it's imperative that every station and system you design has a purpose that isn't already fulfilled by another station/system. ie; That whatever your adding isn't redundant. Unfortunately, 75% of Gallia is redundant and really serves no purpose. Half of the new Gallic systems do not even have players, and every system has twice as many bases as it needs.

As such, I was going to suggest a retcon of the systems, removing about 2-3, and then removing about 1/3rd of the stations from the remaining systems, combining infocards/rumors/etc from the removed ones to the remaining ones.

At the very least, I want to consolidate stations closer together so everything isn't so horribly spread out and making the systems bigger and more complex than they should be.

I'll also have to have Igiss' permission for this I imagine.

[Image: DFinal.png]
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Offline Stefz
02-01-2012, 06:14 PM,
#14
Purple-eyed
Posts: 2,002
Threads: 121
Joined: Mar 2011

There's no point in discussing Gallia's matter. Seriously, stop trying, we all know we won't get anything. Just go play the game or something...

[Image: LYB774k.jpg]
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Online jammi
02-01-2012, 06:32 PM,
#15
Badger Pilot
Posts: 6,542
Threads: 360
Joined: Aug 2007
Staff roles:
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Economy Dev

' Wrote:Connecting Gallia to Kusari and expecting activity to result is like connecting a hooker to a drug dealer and expecting some kind of moral integrity to result.
I would sig this for eternity if I had the room. :lol:

[Image: redon.gif]
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News article library, feedback and content requests.
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Offline Jack_Henderson
02-01-2012, 06:58 PM,
#16
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

I think Gallia is big enough to host the 225 players alone.

I voted: "yes", twice.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline Govedo13
02-01-2012, 07:18 PM,
#17
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Gallia is bad, the server just does not have players for those systems- I was always been for reducing the currnet systems not for increasing it. I voted 2 times yes.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Silmathien
02-01-2012, 07:41 PM,
#18
Member
Posts: 426
Threads: 32
Joined: Aug 2009

Since Gallias RP wants to conquering at least 3 other houses, its' size is logical to me. But the systems are too big. Searching for jumpholes is the nuts!

[Image: 00000044.png]
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Offline Tachyon
02-01-2012, 07:47 PM,
#19
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

Keep Gallia to the .85 core systems and the very most important Core systems of .86 + one unlawful hide of a system, two at best. With that Gallia would be as big as any other house and it would have pretty much the same gaming experience, since, if I understood Dab right there, 75% is not needed anyways.

[Image: vJQQbhu.png]
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Offline Mao
02-01-2012, 09:12 PM,
#20
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

Gallia size = Sirius size (inRP)

Gallia is not just another house, part of a sector, it is an entire sector. If we think theoretically, Gallia has too few systems. Gallia has trade routes, good ones I might add. If the systems were smaller, fewer, the routes would be shorter and less productive, resulting in less profit and less activity.

I must say that trading in Gallia these days is very very relaxing. It's a good break from the Sirius crapstorms.

[Image: ZZ0gBOD.png]
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