' Wrote:Spire im tempted to make the most obscure character ever to see how you would react. that being said, you need to stop thinking of faction officals as the core faction. the NPC faction was set long before the offical one, and thus the offical follow the NPC faction.
Just because you paid credits for a tag and a forum spot does not mean you get to boss around people because they dont do exactly what you think they should. M
Man up dude. Your whole rant comes across as a little kid who lost on call of duty. For the record most indies that get written off as renegade do such because the admins for some reason refuse to process fr5's on same-tag indies, so its the only thing they CAN do.
so how about instead of whining and acting like a child you instead offer solutions instead of just critisisim, because so far you have done nothing to suggest a feasible fix.
Apparently this is me against the fourm. So be it.
You want to take your ooc anger into the game, so be it.
I'm not whining, I'm pointing out something that I believe needs to be addressed.
The Tech Nerf was put in place to allow non faction players to use faction tech at a penalty, lower faction involvement in their tech use (as non faction members would not have the full power of a ships generator due to the nerf), encourage more faction involvement to avoid the energy nerf.
I cannot find anyone thus far who:
Uses faction tech, with an independent ID to accept the tech Nerf
Players are not following this and going right to using a faction ID, saying they are part of that faction when its convenient then, acting as a pirate, then again, involving themselves in random faction pvp to give the illusion they are part of that faction, then again go right back to being a pirate.
The vehement responses I'm getting thus far is not addressing the point but attacking me personally. This is not the thread for that.
If the only way to prove this is to display dozens of screen shots, create dozens of sanction reports, and play the game merely for the sake of finding these people then I'm not giving the people a fair chance to right their wrong am I? I don't like sanctions, though it needs to be done. If putting a little responsibility on the individual player to play fair is angering you so much, then there really is no way to address this problem is there?
//edit
Indys dont need to go away, they merely need to know their place. The word Independent is over and miss uses here where it relates to entire sub factions to individuals. For the sake of game play, an Independent is a players state at which they transition from working, playing on their own to choosing a faction or remain independent.
The point is these people want to remain their own independent person and player, and have faction tech and equipment 'and- have their ID while having no real ties to the faction. That is not right.
If Im so wrong, then there is no real point to factions are there?
There has to be a division that separates an independent from a Faction. If asking those Indys to finally make a choice and stick with it is so harsh, then I can see why you're all getting so upset.
I'm sorry, but pvp is getting too out of hand to the point everyone can turn pirate on the flip of a dime because they are 'Independent.' They don't suffer from tech nerfs and the faction the Tech belongs too has no reason to chase them or stop them because they are Independent.
Am I really the only one that is seeing this?
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
I suppose another way to do this would be to get full green with your 'faction'. Buy ID. Droprep and then get Freelancer rep to full. Does sound a bit dubious quite frankly. The thing I don't understand about this thread. ID determines roleplay. If they have Hessian ID but no IFF or another IFF, they better still be playing as a Hessian. Isn't that the rules?
Quote:6.9 You must follow the restrictions/allowances of your ID, as well as the diplomacy of the NPC faction it
represents. If your ID does not represent an NPC faction (generic IDs), then your reputation and conduct
must match the actions of your character. You must not dock at bases that your NPC faction is hostile to, or
attack allies of your NPC faction.
Note: IDs may contain restrictions/allowances which conflict with the rules. In these cases, the ID overrides
the rules.
' Wrote:I suppose another way to do this would be to get full green with your 'faction'. Buy ID. Droprep and then get Freelancer rep to full. Does sound a bit dubious quite frankly. The thing I don't understand about this thread. ID determines roleplay. If they have Hessian ID but no IFF or another IFF, they better still be playing as a Hessian. Isn't that the rules?
There we go.
I know about the rule, thats exactly why I roleplay the way I do to make it fair. But there are a lot of Independent miners, traders, bombers, gunboats all with full faction IDs and all claim to be independent, yet have all the faction technology. They get all the perks and none of the pitfalls of being independent.
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
You are taking these players out of context mate. They are Hessiens, they are just not "OFFICIAL PLAYER FACTION" Hessiens. And as such they have to follow Vanila Hessien RP NOT the "OFFICIAL FACTION RP" . So when they say they are not part of the faction. They are not saying they are not Hessiens, they are just not YOUR Hessiens.
Just because your official faction, does not mean you command all others using the same ID. So any non Vanila RP/Aliances and what not Faction makes does not apply to Indies. Sorry man, them's da breaks.
Also if you got rid of all Indies? Ask the admins what the Faction to Indie player count is. You would suddenly find yourself playing on a pretty dead server mate.
Posts: 6,318
Threads: 330
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
' Wrote:I know about the rule, thats exactly why I roleplay the way I do to make it fair. But there are a lot of Independent miners, traders, bombers, gunboats all with full faction IDs and all claim to be independent, yet have all the faction technology. They get all the perks and none of the pitfalls of being independent.
Thing is, most player factions RP exactly the same thing in relation to indies. Non-union workers, secondary fleet ships, etc. Not a part of the firm. We don't want the liability of dealing with them, and they don't want to be constrained by player faction RP. So long as they remain within the boundaries that their NPC faction sets - the lore associated with their faction and the conduct demanded by the ID, there really is no problem here.
Your rhetoric about people turning pirate at the drop of a hat is also a blatant straw-man argument that holds no weight, and will be until you provide examples and proof. At the end of the day, RP is a two-way process. If you see a Kruger ship that claims he's independent and works for himself, fair enough. That's what he says. You're more than entitled to treat him like a self-employed Kruger contractor.
If a Hessian ID'd Odin claims he's independent and not actually a Hessian, treat him like a Hessian and blast it. This really isn't hard.
Spire, I'm trying to understand you here. Have they got a faction ID but are acting as if they have Freelancer/Pirate ID, or are you saying that they are non-official faction members playing their Hessian character as they see fit?