Full debs and mosquitoes + nukes. That is, if you know how to properly mine trap. You also gotta be rational about nukes and mosquitoes as they have limited ammo.
' Wrote:Third, shieldrun.
As cowardly as it is, it is a good tactic in an LF. Remeber, a single nuke will turn you to dust. Keep your shields up at all times. When your shield depletes, shieldrun and resume the attack when your shield is back online.
Just to add my 2 cents here: if you are in a LF shieldrunning doesn't have to imply running as far away from the fight as possible until your shield is back up but can also mean to simply stay out of the opponents firing arcs so the opponent is too busy trying to get you into his crosshair to actually complain about shieldrunning.
I personally favour a Hayabusa with 1 deb and 2 sunfrenzies.
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
I tried using screamers but it seems ineffective. Mines hit the target after I fly past it, and by the time I get another line on the target their shields are back. I would rather deshield with guns and use mines for hull busting, since I can do that combo in one pass.
I may try switching to class 9 debs, might work better.
I find mine plus CD quite a dirty strategy. Well if mines are not that bad, but disruptors use is just silly.
Mostly because of that I prefer guns only fights, I let opponent to show his best at turning, to his skills and so on.
Just a little off top..
' Wrote:2 class 8 debs and 2 class 9 hullbusters do a fine job for ripping apart fighters.
Provided you can hit.
Yeah that. I've been fighting some bombers with my LFs and noticed that I have no trouble killing them with the loadout I've already got, it's just they move so slow that I'm able to actually hit them. I miss faster ships too much for the weapons to do anything. TL;DR I'm bad.