(12-15-2012, 08:06 AM)Hone Wrote: Spaceships, not aircraft. Also carriers arnt even very good against snubs, thats Gunboats. And not all carriers are even in the same style. Zoner carriers are the lightest, whereas Liberty carriers are heavier than their dreadnaughts.
Actually, it's not true.
All of current Carriers (edit: with exception of LolGeb, I'm not too sure about it) are Anti-Snub/Close range Fire Support vessels. This is clearly visible by an increased amount of Secondary slots and better arcs for them, compared to other ships of their class.
Edit2: After thinking, lolGeb fits into that category as well. It still fails, though, but that's another question.
(12-15-2012, 03:42 PM)Cris Wrote: We should also make space submarines.
Wait.
We already have one. Not a space submarine, but a submarine in space, though.
Does it count?
well....i guess making dock modules to come with carriers? oh and add 80 mils to ship price...no more no less.
Still IT IS STUPID to pay 80 mils or more or less for a Carrier .....to be able to actually Become a carrier.
cuz when you want to buy it, you see the lore talking about a Carrier (that must be able to use its stuff not paying extra to have 2 or 3 dock points on it)
*******
in end of the day...we see a Player owned station which is somehow not Fitting the rules or so.
i mean Norfolk shipyard makes Carriers and Battleships...yet it is not able to offer a Simple Dock module.
then out of no where...a Player owned station with Core class 1/2 is able to build dock modules....How Stupid+ OORP is it?
what the hell is the point of having all stuff and dont using them?!
and dont bring up abuse thing here...cuz when something get flooded...no one will pay for it .
what we gain? well...something near to Meaning of a Carrier type of ship. yeah thats the catch.
Guys,if we have ROLEPLAY server - this is mean role,this is mean to play as a real situation...as it can be in life,so why we calling some ships with wrong function with wrong name. I mean we trying to do diplomaty, NAP or unions,some strategy like in real life,like in real situation. But then you said : "hey! This is a game! There is nothing real"
Yes,this is space simulator,there is no real ships in our life like in game,but we trying to do category for ships,where it will be right.
This type of ships has big armor,heavy guns,MANY secondary guns and flaks...and docking modules which nobody never using. So this is an anti-fighter battleship. But not carrier. Carriers, by the idea, has no big armor,heavy guns,heavy core,heavy armor - this is all was given for big cargohold,for snubs landing.
If we want provide carriers - they must be carriers,but not battleships with heavy core. They must take snubs in real game,not only in game story. If they are not used as carriers,this is seems that we have do some mistake by the balance,that nobody will use them as they must be used like. I already wrote before what we need to do with carriers,but nobody cares.So better lets do right names for ships,which we using.
And carriers name,left for later time,when we will ready to use it tactical as carriers,but not as a battleships.
Stick docking modules on them and they can carry snubs so I fail to see your point.
If your excuse is "They can't be called carriers because they can't carry things", they can.
Carriers in real life have a large amount of anti-fighter weaponry and not much else, such as pretty much all the carriers on here do.
(As an FYI the Geb is, to my knowledge, the only capital that can still have a solaris turret in every slot, which is a total of 18 of them)
Then Rheinland cruiser is a carrier too.
Carrier - this is tactical unit which primary idea to move snubs to battle and help them.
Ships which not doing it,and fighting alone - is a war ships and called as battleships,cruiser,gb.
If they not moving snubs and will not move it in future why we call it carriers? they are BS,because people fighting on them alone and not using snubs as a primary their weapon.As it must be.
Primary weapon of carrier - is a snubs,not heavy guns of BSs.
You can use an aircraft carrier IRL with no planes on it as an anti-aircraft platform and potential refueling point. Doesn't mean it suddenly stops having a massive great runway on it.
Plus carriers can dock multiple fighters not just 1 like the cruiser. My dreadnought has 1 docking module on it, doesn't make it a carrier.
(12-15-2012, 10:29 PM)AshHill07 Wrote: You can use an aircraft carrier IRL with no planes on it as an anti-aircraft platform and potential refueling point. Doesn't mean it suddenly stops having a massive great runway on it.
Plus carriers can dock multiple fighters not just 1 like the cruiser. My dreadnought has 1 docking module on it, doesn't make it a carrier.
No, you can't.
P.S.: If anybody gets confused by my answer - in short, Carriers do posses short-range AA systems for self-defense, but their AA capabilities are closer to a bunch of guys with Stinger missiles, then to AEGIS cruiser, so to say. Sort of a "last hope" weapon. AA role is being fulfilled by other ships in CBG (Carrier Battle Group), as well as aircraft on board.
Now, there's also a Russian "Admiral Kuznetsov", a mix between missile cruiser and a Carrier, that carries a cruiser-class armament in addition to 40-50 aircrafts (that's a maximum, usually it has less), but it's an exception among his kind, an exception that RuNavy is not going to repeat due to various reasons, main of which is that additional armament takes too much space that could be used for aircraft otherwise, and that role (of missile cruisers) can be filled by other vessels in CBG.
But even Kuznetsov's AA is still short-ranged.