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Player Base Supplies

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Player Base Supplies
Offline Xoria
01-06-2013, 09:22 PM, (This post was last modified: 01-06-2013, 09:24 PM by Xoria.)
#11
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(01-06-2013, 08:48 PM)Omicron Wrote: Short question: I guess by shipyard, you mean all? Civilian, military, guard and normal systems alike?
Civilian and military, yes. Probably guard shipyards also. It will not be available at shipyards that produce an export commodity that is sold to other shipyards. That excludes Oder, Alster, and Yukawa. I'll use alternate supply locations in Kusari and Rheinland instead: Narita, Mainz, Freiburg.

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An Interactive Tour of OSC Routes  | POB Supplies
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Offline Xoria
01-09-2013, 02:47 AM,
#12
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I've updated Basic Alloy -> Reinforced Alloy with an alphabetized, and more complete list of available locations (consider this a beta list). I've gone through the current purchase locations for Basic Alloy, and I think those shown for Reinforced Alloy provide coverage within 1 or 2 system jumps of all of the existing locations for Basic Alloy. There are about 20 fewer purchase locations overall (from 60+ to 40+), but many of the existing locations are redundant - two bases right next to each other. I've also added several unlawful purchase points that didn't exist before.

http://webbrain.com/brainpage/brain/9433...AC813DA2F6

Check out my
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An Interactive Tour of OSC Routes  | POB Supplies
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Offline Trail
01-09-2013, 03:06 AM,
#13
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(01-06-2013, 01:39 AM)Xoria Wrote:
(01-06-2013, 01:00 AM)sindroms Wrote: Xoria, what if all jump drives and cloaks used only specific one type of fuel- Jump Drive Energy Cells and Cloak..something.
And they are made only on player bases and not sold on bases.
This also effectively makes all jumps one way only, unless you bring transports with extra fuel for the return jump along with you on the first jump. What I'm planning is to put the new jump fuel for sale on all shipyards, so that at least a jumper has the chance to go somewhere relatively nearby to refuel for a return jump.

Unless you reduce the amount of jump fuel you need for jumps. in exchange it is harder, more expensive to acquire.

[Image: xbabs0.jpg]
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Offline ryoken
01-09-2013, 08:18 AM,
#14
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I do not like the idea of player bases only selling fuel for jump/cloak drives. It gives certain players/groups to much power over the other players in game.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline AeternusDoleo
01-09-2013, 09:22 AM,
#15
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Posts: 5,744
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I read that as "it prevents unaffiliated indies from having access to the best toys in the game without any of the work and responsibility that comes with it", Ryo. Personally, I don't see that as a bad thing. Freelancer Johnny.Doe shouldn'd be running around with cloaks in my opinion.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


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Offline Echo 7-7
01-09-2013, 09:42 AM, (This post was last modified: 01-09-2013, 10:20 AM by Echo 7-7.)
#16
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Name suggestions for a few things I spotted:

(Munitions)
Armaments -> Heavy Ordinance

(Bio-neural Processors)
Bio-neural Arrays -> Bio-neural Stacks.

(Xenobiotic Filters)
Filters and Purifiers -> Membrane Nanofilters

(Quantum Multiplexors)
Quantum Arrays -> Computational Matrix

(High Temperature Alloy)
Critical Temperature Alloy -> MultiTemp Alloy

[Jump Drive Fuel]
... -> Hydrogenesis Battery
(Concept: Disposable/rechargable units that, when powered, are able to catalyse the generation of additional H-Fuel necessary to power a Jump Drive.)


Copied from my post in the Dev forum. The word "array" kept on showing up far too many times.

---



"Pueblo Station, Ouray Base, Thunder Bay Depot, Mortagne Production, Planet Mayenne, Evron Base, Ecommoy Base

$5000

These devices control and manipulate the intense gravitational fields that are generated by Jump Drives, enabling the creation of a temporary, stable rift in space through which a vessel may pass without being ripped apart."

I can understand why this commodity is sold on Pueblo, Ouray, and Thunder respectively - representing different supply lines from Pueblo, both legitimate and less so - why are their [i]four sale points in Gallia? Just Mortagne (Solar) and Evron (Council) should suffice.[/i]


Bio-neural Processors (Bio-neural Arrays)

Freeport 14, Gien Space Colony, Salbris Base, Lapalisse Depot

$300

Bio-neural Arrays are data processing centers and control nodes manufactured with Bio-neural Processors and supporting optical circuitry. Complex arrays for advanced computation systems are usually preassembled and programmed at a factory and shipped to the fabrication site, where they can be activated immediately after installation.


Xoria.
Wat r u doin.
Xoria.
STAHP.

Are you trying to get people to build bases in Gallia or something?




High Temperature Alloy (Critical Temperature Alloy)

Planet Nuremburg, Eltmann Outpost, Augsburg Wreck, Roanne Production, Gleize Depot, Charost Depot

$300

The extreme temperatures generated in Jump Drive cores are the result of the intense pressure of the gravity well being manipulated by the Jump Drive. Critical Temperature Alloys were developed to exhibit exceptional strength at critical temperatures, oxidation resistance and thermal stability. They can handle exposure to temperatures that are much higher than those generated in normal engines and reactors.


Not really seeing somewhere Liberty lawful or corporate factions can get this commodity.


Nuclear Devices (Fusion Diodes)

Mannheim Station, Mainz Shipping, Bruchsal Base

$1000

Diodes control energy flow by creating one-way gateways within power grids. Fusion Diodes are capable of regulating the higher energy flows experienced in fusion power systems.

See above. I'm not aware of nuclear technology being monopolised in Sirius.

There was a sig here, once.
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