(08-11-2013, 09:47 PM)Jack_Henderson Wrote: If
Solo activity is not meant to be 100 % successful.
Nice in this case I hope that some random 10% chance to receive 0 credits after trade run to be implemented- this is your suggestion actually. This means that solo activity is not meant to be 100% successful.
(08-11-2013, 09:47 PM)Jack_Henderson Wrote: You complain about this?
Nope I complain about making the game dull and unchallenging for everyone involved.
4.87 Traders have best chance to survive by thrust/dodge away silently without any RP. Pirates have best chance to kill the trader by one line engagement notice and instant attack because the trader would instantly run.
I really find quite stupid that Transps have so little options and that they cannot choice loadout that allows them to win in PvP vs Pirate if both sides are equally skilled by doing some real sacrifices like flying 5ker with 2000 effective cargo space witch is perfectly possible if my suggestions get implemented.
(08-11-2013, 09:47 PM)Jack_Henderson Wrote: A player that chose to fly not a 5ker (max profit+great dodging) but a heavily armed Btrans, who spent about 1 billion on safety equipment and who accepted a loss of a lot of cargo...
It is idiotic choice since cau8 Stork do better making it OP. Proven by my previous posts for additional info 1k more suitability is the worst possible trade off for the cargo difference.
A way better option would be if the Btrans had more bots and bats and more hull and better guns but less cargo while the 5ker have less bats/bots/hull and all containers are hitboxed.
So both ships would need to depend on each other, now both have equal 0 chance to win vs bomber, they can run and dock cau8 Btrans got around 1k more lifetime- dull and stupid in my book. For more info check the WWII Liberty ships and their Q-ship Convoy vessels.
Cruiser Piracy is just as lolwut as cau8 Stork- not more or less- dull unchallenging and it requires no skill to win.
Funny thing is that you think that I am writing this because I feel that pirates are getting nerfed and bombers get nerfed, you have no idea how any skilled 160 speed TSing Behemoth/Raba/P-trans would rape any bigger transp and every GB if the transp guns range stay the same.
The real looser here are GBs, bombers loose less then 7-9% efficiency and it is actually bad only for small bombers, heavies are np with it, pirate transps get buffed a lot.
I would love to have 160 speed small agile transp that packs a punch, I had more then 200 hours in my 160 speed Geisha pirate in 4.85, it was able to kill gbs.
Jack you might be great fellow with a lot of experience in Discovery but you still miss the point especially when it comes to trade-offs and scissor/rock/paper balance things.
So I suggest to double check the stuff that you post after testing some of the stuff that I posted , you would be amused how wrong are you and how much more options for all involved the said changes can bring.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
(08-12-2013, 09:55 PM)Govedo13 Wrote: Nice in this case I hope that some random 10% chance to receive 0 credits after trade run to be implemented- this is your suggestion actually. This means that solo activity is not meant to be 100% successful.
huh? That makes no sense at all.
You get quite a lot of "No profit for you" on trading alone, and when you are into ore, you can also end up just getting a "-12 million" from your run. So... hm. I don't get your point.
Quote:Nope I complain about making the game dull and unchallenging for everyone involved.
4.87 Traders have best chance to survive by thrust/dodge away silently without any RP. Pirates have best chance to kill the trader by one line engagement notice and instant attack because the trader would instantly run.
Actually... it is tense, if you play competitively. "Can I make it?" is a nice challenge to the transport. Running under fire, while TSing and not losing orientation is a small art.
Yes, typing rp does not really emerge from it. But does it from a situation in which the trader knows he would lose anyway? No. You get more "just kill me" or silent "money received" and other crap, that is not quality rp either.
I prefer an irp chase with few words to a situation in which I know the outcome from minute one and "are allowed" to properly roleplay the loser of a situation in which I had no chance. Thanks... but no.
Quote:I really find quite stupid that Transps have so little options and that they cannot choice loadout that allows them to win in PvP vs Pirate if both sides are equally skilled by doing some real sacrifices like flying 5ker with 2000 effective cargo space witch is perfectly possible if my suggestions get implemented.
I also have trouble understanding your point here.
You CAN go for the blue message in your traders. The 12 gun transports can kill.
You can even go for mixed loadouts (e.g. 4 Debs, 8 normal guns or 2 Debs, 10 normal), but yes... it is limited.
And they hold little cargo, and with a good CAU even less. There is that tradeoff.
I however would love to have more gun variety on transports.
Especially a transport flak for transports without CM would be awesome. Would allow for some real skill-matters when it comes to Nova fire.
Quote:It is idiotic choice since cau8 Stork do better making it OP. Proven by my previous posts for additional info 1k more suitability is the worst possible trade off for the cargo difference.
Btrans can get the blue message.
If they do not work alone.
4 Btrans just take out a GB rather easily.
4 Trains can only run from a GB.
That's the main difference.
Quote:A way better option would be if the Btrans had more bots and bats and more hull and better guns but less cargo while the 5ker have less bats/bots/hull and all containers are hitboxed.
Fine with me.
Quote:you have no idea how any skilled 160 speed TSing Behemoth/Raba/P-trans would rape any bigger transp and every GB if the transp guns range stay the same.
Gonna try, then rebalance if it really is that bad.
I agree that small transports with decent cargo hold are likely the winners.
And... stupid unlawful bias... the Ptrans has always been op like hell when comparing transports.
I still don't see these ships become ultra-effective in pvp.
And - having fought a lot in transports - I also do not think that any transport can beat any properly armed/armored/flown gunboat. A speed buff will not change a thing.
Quote:The real looser here are GBs
Hm. Really? They were the ultimate allround weapon. They still are the ultimate "I fly solo and still stay unkillable" choice. They still just ravage all snubs and all normal transports except groups of Battletransports.
I do not mind that they are not that good against many-gun-transports any more and that they get nerfed when operating solo bc of the speed buff of transports.
Solo piracy is not meant to be easy.
GB solo piracy is very easy now.
And: GBs still are totally deadly to everything but a real convoy.
Quote: you still miss the point especially when it comes to trade-offs and scissor/rock/paper balance things.
Disco is not scissor/rock/paper balancing.
Quote:you would be amused how wrong are you
and how much more options for all involved the said changes can bring.
I am sure we will see. I am not in the mood to anticipate changes when I have no facts and no ingame experience to rely on. Speculating seems only to be one thing: a nice way to pass time.