It still is an utterly ugly model. "Lol, straight blocks and holes."
Too many windows, color which is nothing like the new snubline.
Make it sleek, dark and sexy to fit the new Reaper and Falcata.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Quote:Then I'd slap over some details and re-texture it.
I quite like the "bland" BW-like design and textures of the Sarissa. It's like a Sabre battleship. Maybe add a few details or do something to some of the strange holes and gaps? It looks oddly weak in the middle section, like two burger buns glued together. Fix some minor details / add more, but keep the overall feel the same.
And yes, if anything Ranseur needs fixing. Engines...
So, Montaine will be replaced by the Tridente (finally?)
I mean, Montaine, as many stated in various topics, doesn't really fit BW Line that is open for Freelancers. Also, having gunship (3-5 people) for more commercial purposes is more logical that having a full-scaled gunboat (circa 10 people). Condor fits the need for actual gunboat.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Moon is a beast Bruce Lee type in Sarissa almost unbeatable, next second logs Ranseur and goes down like a stone !
Anyway, posting wont help regardless...
The thing is, Ranseurs and Sarissas are suppose to counter Legates and Murillos. Since the Legate is a huge pice of metal and the Murillo is sleek , I don't really see why the Sarissa - Ranseur couple couldn't be like that. Making the Sarissa more compact makes it I bit more agile I suppose, somewhere near it's counter battleship , and somewhere near the Mako , which it might meet in the Omicrons.
On the model, it actually looks better with being short , it is a nice difference between a dreadnought and a battleship. However, a retexturing and some fine tuning to match the OC snub line could help a lot.
I think everyone agrees that something similar to the Ranseur/OC snubline is the way to go as far as textures are concerned.
Spazzy is correct - the thing has too many windows, but the (edit: updated model, not the original) gaps aren't bad IMO. Makes it look unique, somewhat otherworldly, which is exactly how a 'other human' faction should be represented.
See this link for further suggested changes. You're doing great, keep it up!
As far as I know @Swallow is pretty busy with university studies ( engineering was never an easy thing ) but I was told he will get back to these things at the earliest possible.