1 Bored with it a lot of times, try to log in and end up sitting in space doing absolutely nothing.
2 Pretty much 98% of the friends i had have quit playing the game since 2015
3 No desire to be in any official factions due to what someone mentioned earlier (Oorp hate, being in one tends to get you ganked or harrassed by other faction members. Boring flying by myself so this leads back to 1)
4 Removed or nerfed ship and or equipment, seems like most codenames, and guns got a nerf to the point of might as well just run with no guns and let others shoot you and get it over with.
5 Spend most of my time with friends I have made in other games, usually in Fallen Earth. Sometimes Fallout New Vegas (It seems to have the best social aspect compared to most online gaming anymore, since it seems like ALL online gaming is full of trolls and hatred for others. Yea it is a sad world we live in)
6 Cause bring back 4.84!!! or at least 4.85/86. Just to me it seems like since 4.87 everything went downhill and the population dropped farther and farther.
I simply don't enjoy the server anymore, the atmosphere of a living sector has all but evaporated in my eyes.
My favourite thing to do in Disco was to fly about and meet characters, see how different things were in each of the Houses and the various unlawfuls. It's why most of my characters have been smugglers. These days I'm lucky to get a "Hello" in two hours of flying around on Jimmy.
I honestly believe the decline of the living world began when large ships were made available to the entire server, where before people had to join factions to be able to fly them. While it was no means a perfect system, it did a number of things that simply cannot be reproduced:
Firstly, it educated new players. As fresh faces joined the various factions, they learned from the veteran players. Not only the basics of the game but the conduct of the server, the little quirks that made the factions distinct and the mod richer as a whole.
Secondly, it encouraged self-policing. Since so much was expected of a faction people were actively making sure their members didn't do anything out of line, after all if you lost your status as official you lost all your big ships and say in your faction's direction. Your actions had consequence, not just for you but your entire faction. A farcry from the current arguing in a feedback thread we see these days.
Thirdly, there was only one faction. You weren't just someone with an ID and IFF, you embodied that particular faction and everything you did reflected upon it. That kind of responsibility made people act better, inspired others to act better and gave a sense of pride whenever you saw someone you trained become a valued member of the community.
These things were traded away so that players could access bigger ships without constraint or effort, aside from making the money to buy them. The poetic irony of it all is that this was done by the players requesting these ships be made easier to gain, not to the factions or their leaders to try and force a change, no this was made at the admins and devs who did their jobs and granted what the community asked.
Since that decision, complaints against the various teams have increased year after year. The community shot themselves in the foot once and have been blaming the gunsmiths ever since.
I have to disagree with your analysis, at least in part. The old system was requested to be changed, at least in part, because ship class was tied to faction rank.
As a result, you could have a lot of time on the server and not have access to an entire aspect because the faction reserved large ships to senior ranks while defining seniority through being an officer in the faction.
Mostly because my attempts at RP failed to accomplish anything at all multiple times in a row. The only thing I really achieved is a forum title for Kyushu incursion hauling and... That's it. And it has nothing to do with RP.
I was banging my head against barriers a bit too many times.
So, for the RP aspect, I'll rather play in a more conventional text RPG where I can influence the storyline together with other characters, have a responsive world that is supported by a GM or two and probably achieve something and feel great.
Also I'm in the worst timezone ever that can only be used to powersnuggle. And it's exams time everywhere, I need to pass Electrical Engineering exam, Object-Oriented Programming exam and take care of Philosophy referat or I might get booted.
As for the game itself... Well, I am bad at space combat and not dedicated enough to get every loadout variant to test it out and find a "pseudo-class" I can work with. I don't like the game's AI (still demanding contraband from allies and those who are sanctioned to transport restricted goods), I don't like the way NPCs work (most of them are as weak as I don't know what and they just keep coming to uselessly bang against your shields), I don't like how bases' defences work (we'll knock your shields down and that's it, that's so rad), I don't like the collision system (yay for flipping Battleships with fighters), and that's just the things from the top of my head.
For me it's mostly that I want to keep my girlfriend happy and I try to get at least acceptable grades so I dont have to worry about getting accepted into work after my apprenticeship.
But a bit it is also the problem, that when I *could* log, other games seem more rewarding to play. It's sad to admit that, but it is like that, many times. I hope I can get back into it more soon, but with the final exam coming up in only a few months, it's getting kinda tight on schedule.
1) Way too stringent rules and hardly any flexibility from the admins' parts, which critically limit roleplay. Every time I create a character that's slightly different from the generic faction's norm (eg. a Rheinländer with an arab background or a black mercenary), my roleplay gets immediately shut down.
2) No humour. Seriously, this community needs to lighten the feck up and stop being so damn serious all the time. Every time I crack a joke, I get warned / sanctioned / banned.
3) The witch-hunt against active members. A lot of very active people have been banned when I was active, because they made mistakes. Guess what, because they invest their whole life into this game, they tend to have a higher probability of making a mistake somewhere in their playtime than those who don't.
4) Constant drama. There's always some sort of major sheetstorm going on that divides the community.
The feeling that my rp actions (as individual character and/or unofficial faction) has no influence on the global story
The feeling that the rp background is not coherent and consistent (for instance, a few very active newcomers may create a new group from nothing that will gain almost the same power than the established Houses)
The mix of two players communities (i.e. PvP and RP) that have diverging objectives
The inappropriate behavior of some players (lack of respect, will to win AGAINST other players, rude, etc.) causing frustration and drama