' Wrote:There might be potential issues by doing this:
1) EXPLOIT = FORMATION CRUISE - Put an LF or Freighter as formation leader, and hey presto your transport convoy or cap fleet now cruises just as fast!
2) BUG = CRUISING TO TO CATCH UP TO FORMATION LEADER - people already do this for a speed boost. Cruise drain takes care of most of the problems. There is one however.
Anti-cheat means there is a maximum speed limit in Disco, 420 is it? If a LF or Freighter is trying to catch another vessel (assuming it is also high-speed based on the exploit noted above), then the game engine will add 20% to the ship's speed so it can catch up.
This will break the server speed limit and the player gets booted.
Perhaps the solution in both these cases is to unequip the special component upon entering formation of any kind? The price of higher speed is isolation?
Cruise doesn't match the speed of the formation leader, you simply enter 'catch up mode' which, but your own description, is an extra 20% speed. So any other ship in formation with a LF will be in catch up mode, traveling at 20% extra speed, making them the same speed. So your first concern is invalid.
Secondly, who ever said the anti-cheat speed limit was set in stone? It can be easily increased up another 20% from 420. So your second concern is also invalid.
' Wrote:This is a good point about possible CD abuse if these ships have a higher speed.
There are many different types of Cruise Disruptors, and I think, they are designed for different types of ships.
A Mosquito CD won't stop a cap ship or big transport like a Train CD would. So, is it possible to limit the type of CD allowed to freighters and light fighters?
I think the only way to do that is to make train CD's require more energy than freighters could use... which isnt going to happen since freighters have 3-4x more energy capacity than even VHF's.
Light fighters, being turned into interceptors, would need to have that stopping power.
I suppose you could remove cd's from freighters, but that presents issues as well - it takes a very sizeable advantage away from freighters that most other ships have. Cruise disruptors arent just for stopping the enemy, they're a vital combat tool.
I'd say if we're going to remove the CD slot from freighters, they deserve to be able to mount class 6 turrets -or- class 5 turrets. Class 6 turrets are the type used by bombers, which would give freighters a bit more firepower against capital ships (primarily gunboats) and transports.
Quote:Cruise doesn't match the speed of the formation leader, you simply enter 'catch up mode' which, but your own description, is an extra 20% speed. So any other ship in formation with a LF will be in catch up mode, traveling at 20% extra speed, making them the same speed.
Exactly.
All capship fleet will move with cruise speed of a LF.
That IS the concern.
I've recently bought my first freighter in the game, Corsair Correo.
I must admit that my first impressions weren't that bad, though I barely survived a fight with lone Virage fighter which I stumbled upon when pirating.
One thing was annoying me quite a bit. The damage output just wasn't enough, even for a fighter. 4x4 turrets, 2x9 and 2x8 guns? I know that freighters aren't supposed to be very good in combat, but they already suffer from low armour compared to their size, a little bit more firepower would make them at least capable to fight something off, while helping them in destroying large transports when pirating. They don't have the luxury of having a mini razor like fighters, so they should be able to at least partially compensate by their guns, in my opinion. At least the ones which are supposed to be used mainly for piracy could - Correo, Bactrian, etc.
Adding more cruise speed would be great. Though 420 is a bit too much, like Mjolnir suggested, around 370 would be enough, at least for freighters, maybe slightly higher for Light fighters. I hope one of these things here could get trough, something has to be done about these underused classes.
Having flied CSF (junker freighter) and Correo, I have been one of those people saying that Freighters don't need a big buff. Those ships had their use. Solo they could take down an ill protected trader and claim their reward of 500 cargo.
sad part is that cargo hold was too small, but thats something i just learned to live with.
Then I sad in Kusari Drone and went to Leeds / Dublin to do a bit of ore reclamation for Emperor.
Needless to say that with the weapons offered to me by the government I wasn't able to take down anything in enough time. Usually things just lol'd and went to their bases, managing to dock easily.
I feel that bomber turrets will really do their thing, since mines and sidewinders cant.
I especially favour the introduction of harrier/interceptor class ships and the speed boost for LFers would be a nice touch. The only thing is that I imagine traders could never, ever escape a pirate working with a LF wingman. Which would be fun to watch.
Actually, catching up to transports who decide to fly to the void would not be limited to the few selected students of Pythagoras. In those cases +1 speed is actually a lot, so +5 or +10 will be awesome enough.
I fully support slightly faster LF cruise with shorter cruise charge times.
Quote:Adding more cruise speed would be great. Though 420 is a bit too much, like Mjolnir suggested, around 370 would be enough, at least for freighters, maybe slightly higher for Light fighters. I hope one of these things here could get trough, something has to be done about these underused classes.
Part of the reason I suggested such an increase was to help with profitability for smuggling/trading freighters. Due to their small cargo size, they're at a huge disadvantage to normal transports as far as making money goes - but if you increase their speed fast enough, then they gain a boost to profit whenever you're working in an area with few to no tradelanes.
With a cruise speed of 420, they only get a 16.7% increase in profit, that's as high as we could go, but it's still not a huge increase, and certainly not enough to counter the larger cargo of transports. With a 400 cruise speed, you get a 12.5% increase in profit. With 370, you only get 5% increase in profit.
And keep in mind, those numbers only apply when compared to a transport in a system with no tradelanes. Tradelanes negate any benefit given by higher cruise speed, because everything flies the same speed in a lane. The profit bonus would only really apply in the edge worlds - omicrons, sigmas, omegas, taus, etc.
Now, perhaps 400 speed for freighters and 420 for light fighters would work, but that still doesnt help profit much for the freighters.