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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Buff low-lvl NPCs

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Buff low-lvl NPCs
Offline Prysin
06-21-2010, 08:58 AM,
#21
Apex Predator
Posts: 3,098
Threads: 165
Joined: Jul 2009

remove CD
remove CD
remove CD
remove CD
remove CD

[Image: v1zVWKX.png]
DHC Discord
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Offline Corsair
06-21-2010, 09:30 AM,
#22
Member
Posts: 2,320
Threads: 263
Joined: Sep 2008

' Wrote:Just get rid of them.

NPCs need to go. Really.

[Image: 16106_s.gif]
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Offline dodike
06-21-2010, 09:36 AM,
#23
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

Anyone who ever had a pleasant encounter with NPCs post your counter-arguments here or in the Kudos thread.
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Offline tyro
06-21-2010, 09:59 AM,
#24
Member
Posts: 705
Threads: 33
Joined: Apr 2008

' Wrote:NPCs need to go. Really.

NPCs need to stay. Really.


There are two opposite extreme examples: Gallia and Liberty.
Gallic NPCs are too strong and Libertonian are too weak.
I think nobody wants swarms of sabres with krakens type2 or avengenrs with magma hammers mk5.
They can use: scimitar, stiletto, hawk, falcon, liberator, guardian, hyena, werewolf, barracuda, hammerhead with class 7-8 shield and class 5-8 guns, with limited squads 2, max 4.
And I would remove patrol paths completely. NPCs should be only in the zones 5k around bases.
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Offline Dart
06-21-2010, 02:12 PM,
#25
Member
Posts: 818
Threads: 97
Joined: Mar 2010

' Wrote:And I would remove patrol paths completely. NPCs should be only in the zones 5k around bases.
that i have to completely disagree with you.

the game wouldn't seem real... why do players have to be the only sirian economy? how are indie pirates going to start up if they have no NPC trains to pirate?


[Image: pOSaO.png][Image: dart.gif]
[Image: hRtQZ.png][Image: SbNjb.png][Image: zdpaE.png][Image: f6YkZ.png]
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Rapur
06-21-2010, 02:39 PM,
#26
Unregistered
 

Remove npc-s. Keep them only in missions.
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Offline dodike
06-21-2010, 03:21 PM,
#27
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:that i have to completely disagree with you.

the game wouldn't seem real... why do players have to be the only sirian economy? how are indie pirates going to start up if they have no NPC trains to pirate?

NPC trains are not really the problem. Patrols are.

As for NPC around bases. Keep friendly NPC there. It seems it's the other way around. I undock and get swarmed by hostiles.
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