Option 1: Terrorist IDs available to a small group of players we all can identify easily, who can be held accountable collectively, and who risk losing access to said ID in the event of poor behaviour
Option 2: Everyone on the server can get a terrorist ID
Option 3: We remove anything resembling terrorist ID
At present, Option 1 is what exists.
(Of course the factions you mention aren't terrorists, but merely factions who happen to have IDs which are not freely available. Considering the Coalition, say, is opposed to all the Houses of the Alliance, it would be chaos on a disproportionate scale.)
Using the word "indie" doesn't make sense here. You can't be an "indie" Keeper; by definition, "indie Keepers" don't/can't exist.
Possibly you apply for a faction and get accepted or not? Membership of any faction does not exclude you from being a tool, nor does it mean you are a tool. Behaviour decides that.
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' Wrote:Its a elitist community, hence it needs elitist factions. Expect more from Disco?
edit:
Said factions already pewpew everything..most of them at least:
HF-lolengajinallcorruptnavywhatisee
Keepers- Well that have to do self defense...right?
Coalition- Killing everything since 1AS.
CR- Dont know much about them, but Ive seen a heck of a lot of OC killing.
HF - So, what you're saying is they attack the Navy, which is the primary focus of their RP? Kinda like the Lane Hackers, Rogues, Xenos, Outcasts and indy Pirates do, but with far less justification on their part?
Keepers - sometimes yes, sometimes no.
SCRA - Their ID is restricted to certain targets. Pirate, military and police targets only. Corporations, civilians, Zoners, Junkers - all that lot have to be left alone. Which... Is actually more restricted than the Pirate ID, come to think of it. Hardly killing everything. :P
CR - Clone ID of the IMG. They're just as active in combat as, say, the LN.
' Wrote:Can you tell me what freedom does it give you ?
Freedom to do what you like inside your faction. So, lets say faction 'G' and faction 'S' commit a diplomatic faux pas, leading to House 'K' declaring war on one. The indys had nothing to do with this situation and probably don't want to be involved. Being involved in a faction means you're lugging a lot of history around on your shoulders.
Another thing - tyrannical leaders. You can enjoy a faction's RP while disagreeing with the faction leader's stance on running it. One example I can think of would be, lets say, the LN. If Sina had been allowed to remain in charge, I can bet there would have been a lot of resignations and a rise in indys.
' Wrote:Freedom to do what you like inside your faction. So, lets say faction 'G' and faction 'S' commit a diplomatic faux pas, leading to House 'K' declaring war on one. The indys had nothing to do with this situation and probably don't want to be involved. Being involved in a faction means you're lugging a lot of history around on your shoulders.
Another thing - tyrannical leaders. You can enjoy a faction's RP while disagreeing with the faction leader's stance on running it. One example I can think of would be, lets say, the LN. If Sina had been allowed to remain in charge, I can bet there would have been a lot of resignations and a rise in indys.
' Wrote:Using the word "indie" doesn't make sense here. You can't be an "indie" Keeper; by definition, "indie Keepers" don't/can't exist.
Indie navy doesn't make sense either. "Nah I don't want to join the liberty navy [LN], I just like to fly around with their ship and shoot bad guys duh!"
Only indie that does make sense to me is outcast and corsair one. Because they are like "libertonians" or "rheinlanders".
Athenian, you're talking about disproportionate conflict. Have you looked at the Corsairs and Outcasts lately, their zones of influence and ships? They cover the entirety of Sirius, just two factions. They're much powerful than the SCRA. Maybe it doesn't make sense at all for the SCRA to be Sirius wide. They're not pirates nor smugglers, but they cover more space than the Outcasts and Corsairs combined.
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' Wrote:Option 1: Terrorist IDs available to a small group of players we all can identify easily, who can be held accountable collectively, and who risk losing access to said ID in the event of poor behaviour
Option 2: Everyone on the server can get a terrorist ID
Option 3: We remove anything resembling terrorist ID
At present, Option 1 is what exists.
(Of course the factions you mention aren't terrorists, but merely factions who happen to have IDs which are not freely available. Considering the Coalition, say, is opposed to all the Houses of the Alliance, it would be chaos on a disproportionate scale.)
Using the word "indie" doesn't make sense here. You can't be an "indie" Keeper; by definition, "indie Keepers" don't/can't exist.
Possibly you apply for a faction and get accepted or not? Membership of any faction does not exclude you from being a tool, nor does it mean you are a tool. Behaviour decides that.
Well...for sure, anybody can get a terrorist ID, but we all know, the things arent so clear, since these things based on connections and RP skills. The RP side is fine enough, but I'm talking about the "elitist" part, what restrict a lot of players to enjoy the freedom of the server.
Sure, they can apply to join the official factions, but as a member of that, they have to follow the leaders" will, otherwise they will kick out from it, what a restriction again. It's fine, while somebody like that (military or police kind RP's) but they have to follow some leaders (players), who "owns" a faction.
Yes, talking about "indies" as a Keeper or SCRA is pointless, but I'm talking about "indies" as a Nomad or Coalition.
' Wrote:Indie navy doesn't make sense either. "Nah I don't want to join the liberty navy [LN], I just like to fly around with their ship and shoot bad guys duh!"
Only indie that does make sense to me is outcast and corsair one. Because they are like "libertonians" or "rheinlanders".
The military factions have devised a way to allow indies to make sense in their NPC faction, by calling them "secondary fleet". Sort of like, the player faction is the military, the indies are like militia.
' Wrote:Indie navy doesn't make sense either. "Nah I don't want to join the liberty navy [LN], I just like to fly around with their ship and shoot bad guys duh!"
Only indie that does make sense to me is outcast and corsair one. Because they are like "libertonians" or "rheinlanders".
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' Wrote:The military factions have devised a way to allow indies to make sense in their NPC faction, by calling them "secondary fleet". Sort of like, the player faction is the military, the indies are like militia.
That doesn't make sense either, but it's still plausible enough to stop faction members from spontaneously combusting whenever they meet an indy BAF, KNF, RM or LN. :D
Col: Lieutenant, why is the 6th reserve company attacking that trench with bazookas? Lt: *Shrugs* You said it yourself, sir. 'Reserve'. We've no control over them. Col: But... But... We're the bloody MoD! All military units are subordinate to us! Lt: Don't ask me sir, I just relay the orders. Col: And why the hell are reservists commandeering our capital ships?!