' Wrote:Not sure if this is a bug or not, but in my BWT docking into a lane is a nightmare. The ship keeps on trying to dock at weird angles and gets stuck. The nose of the ship plunging down to the bottom left hand corner of the ring is a favourite. I don't experience the problem with any other ship in my collection.
Getting the same here. Its better than it was in the previous version but still slightly bugged.
I'll take a look at the BWT. Please report any other transport- or gunboat- class ships and smaller vessels that also exhibit this behaviour. Liners and capital ships, due to their size, will always be a pain to dock so I'm not going to bother much with those. Possible cause: Multicomponent ship, single component hitbox, game getting confused as to where the model starts and ends.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
At Ardrie Hideout, the traffic control voice on the base calls the Hacker gunboats there "Bretonian Gunboat Patrols" while it calls the fighters "Liberty Fighter Raiders" or something along those lines.
' Wrote:For the Rheinalnd Cruiser and the ALG Mover, you changed the turret camera instead of the default 3rd-person camera.
Aet: Only these views were reported. The standard chasecam looks good to me on both ships.
I don't know how they were entered in the bug database, but the original reports specifically talked about the DEFAULT view, which is the "chase camera" as you call it. Cruiser reportMover report
Not only is the original problem still there (ship model blocking everyting in front of it) but now the turret view is no longer usable as a workaround
Aet: Cam raised by 20 for both models - should make things more visible in chase.
Quote:Turret steering still doesnt work correctly -- edit for correctly
Aet: Cannon mentioned it's as good as it's going to get...
and yet its still broken
Aet: Then it will stay "broken". Don't use it if you can't use it in it's current form.
When building the shield module on the base, it was showing [Out of Stock] for Robotics even while they were present in the base's cargo... very confusing.
Aet: It reads out of stock if you do not have enough of the commodity on the base to finish the current project. Working as designed.
' Wrote:When building the shield module on the base, it was showing [Out of Stock] for Robotics even while they were present in the base's cargo... very confusing.
How many of them were there? If less than 200, than it is not a bug.
Remove the charging time for the Connecticut holes please.:)
Aet: Unable to comply. The plugin applies equally to all holes and gates.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:Changing my 5 Bretonian Small Transport Turrets to 5 Gallic Small Transport Turrets on my transport reduced my cargo hold size from 4915 to 4790. Nothing else was changed on my side.
Said Gallic turrets disappeared without notice. Bought new ones, but I hope these will stay.
Edit: Turrets were staying after both a char change and a disconnection, so I suspect the daily reset.
Aet: No, that was the anticheat not recognizing an item. My bad. BD turrets had the same problem, fixed now by Cannon.