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Why most traders feel sad

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Why most traders feel sad
Offline jammi
01-10-2012, 04:32 PM,
#31
Badger Pilot
Posts: 6,532
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Joined: Aug 2007
Staff roles:
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' Wrote:Following the spirit of rock-scissor-paper, I'd prefer the snubs to keep their edge over transports, but increase the transports strength against larger targets, especially gunboats, while those get to be snub-killers.
This would potentially skew balance against other transports too. PTrans wouldn't stand a chance against things like Shires, Uruz' and Bisons. Then again, that's kinda the point, I guess. That's a fairly good idea.

' Wrote:would it be possible for trade ships to have a auto pilot btw ?
that would give trading more a feeling like your captain of a huge ship.
i mean .. its waaaaaaaaaaay in the future , inventing a autopilot system should be a piece of cake.. , that way traders can focus more on rping (less on clicking tradelane to tradelane).
For me this would greatly increase the quality of trading to be honest .
one could say this would increase the number of powertraders , but that would be countered with the increase of piracy of these less watchfull targets.
Probably never going to happen.

/Activates autopilot.
/Goes afk.
/Comes back to reprogram the autopilot to head to the next destination.
/Goes afk.

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Offline Zelot
01-10-2012, 04:34 PM,
#32
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

' Wrote:This would potentially skew balance against other transports too. PTrans wouldn't stand a chance against things like Shires, Uruz' and Bisons. Then again, that's kinda the point, I guess. That's a fairly good idea.


Probably never going to happen.

/Activates autopilot.
/Goes afk.
/Comes back to reprogram the autopilot to head to the next destination.
/Goes afk.

Dont we already have that.

Set waypoint, go above plane, F2, Tab out.
Come back, set waypoint, go below plane, F2, tab out

and so on and so forth

[Image: 13121_s.gif]  
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Offline Anathema
01-10-2012, 04:35 PM,
#33
Member
Posts: 62
Threads: 5
Joined: Dec 2011

Give liners and and transports FLAK. bad at offensive but great at defensive work...
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Offline Cavaliere
01-10-2012, 04:37 PM,
#34
Member
Posts: 243
Threads: 11
Joined: Feb 2011

' Wrote:would it be possible for trade ships to have a auto pilot btw ?
that would give trading more a feeling like your captain of a huge ship.
i mean .. its waaaaaaaaaaay in the future , inventing a autopilot system should be a piece of cake.. , that way traders can focus more on rping (less on clicking tradelane to tradelane).
For me this would greatly increase the quality of trading to be honest .
one could say this would increase the number of powertraders , but that would be countered with the increase of piracy of these less watchfull targets.

How about autopilot and autocashier, ship will automatically pay the pirate sum of of money and then return to his route

[left]
' Wrote:Bow before the prophet of the great god Lolwut. He sayeth unto you, "2millordai".
Now I handeth down the laws of Lolwut.
1) Shooteth he who rp, for he is the devil.
2) Demandeth credits from starfleas.
3) Sayeth Lol and typeth smileys to end sentence fragments.
4) Screameth, "Ennngggaagggeee" to appeaseth the evil god "Admin".
5) Attacketh only with capships, and only those who flyeth transports.
These are the laws of the great god Lolwut. Offendeth him at your own risk.
[/left]Tea

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Offline Madvillain
01-10-2012, 04:53 PM,
#35
El Presidente
Posts: 2,690
Threads: 195
Joined: Apr 2010

' Wrote:How about autopilot and autocashier, ship will automatically pay the pirate sum of of money and then return to his route
thats not how i mean it ,
i mean like a system that automatically follows tradelanes
so at least a trader feels kinda like a boss , untill he gets a pirate brick in the face
going above or under the plain and cruising to waypoint doesnt improve rp at all

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Offline Point_Blank
01-10-2012, 05:27 PM,
#36
Member
Posts: 32
Threads: 2
Joined: Nov 2011

I for one would be happy if they added a larger variety of weapons for transports. I doubt anyone can say that transports have enough weapons, compared to all the other ship types. They've had the same 4 turrets from the start, being able to mix it up a bit would certainly make me happy and no doubt many others.

Giving a transport the ability to fight off a pirate other than run for 30-40k would definitely make the game a lot more fun and interesting for us who brave the lanes for hours on end. Sure it's easy to say "Just pay up and go on your way." Or "Make a break for the nearest station."

But it does get boring, everything needs variety or stagnation creeps in.
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Offline Madvillain
01-10-2012, 05:29 PM,
#37
El Presidente
Posts: 2,690
Threads: 195
Joined: Apr 2010

' Wrote:But it does get boring, everything needs variety or stagnation creeps in.
Thats why I stopped trading half a year ago

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Offline Tachyon
01-10-2012, 05:34 PM,
#38
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:But it does get boring, everything needs variety or stagnation creeps in.

It's easy to get variety into your trading, especially with the new goodlike economy (Kudos Xoria).
By not always picking the same route, rather then being flexible and juct bringing the one or other commodity somewhere else, you might get a reasonable amount of variation and get to see almost all parts of sirius.

Try doing some runs, which are considered a bit less then legal (run through inRP blockade zones, carry some restricted goods), it can add a lot of fun.

Do more exotic routes (aka trade-a-lot-with-gallia).

Or trade with goods you never traded with before, this ads discovery even to trading.

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Offline ngforever
01-10-2012, 05:52 PM,
#39
Member
Posts: 86
Threads: 6
Joined: Jul 2011

The only time i ever, EVER fought off a pirate in a train was a gaian bomber. and i only won cus he didnt have a good loadout. i actually ended up chasing him:P. but thats only because the stork has more guns than most 5k transports. but truth be told, if your trading without escort, u gotta pay. Im not talking about tactics and u go this way to avoid that pirate. throw that out the window. what happens "when" u get stopped, thats what we're talking about.

Variety would be nice, not too much, but enuf where a pirate isnt gonna stop someone and be sure that hes either gonna get payed or get a kill. that seems to be the way it is. the only time u rly ever get away is if ur lucky enuf to get stopped by a pirate without cd's. i say give them weapons that are at least half worth it.

i got blown up the other day cus 6 pirates stopped me and wanted 2m EACH. see i rly dont mind pirating, not when its done right. ill pay a couple of pirates to let me go on my way, and when im feelin it, ill rp the crap outta it. but seems these days alot of pirates dont want to rp, they say pay, and unless they see givecash comin, they shoot, no time for rp or small talk, money or die NOW!!!!

we get these pirates who think they can group up to get around the 5m limit, it was 5m last i saw, by charging for each pirate. if i got stopped at the same place by 2, even 3, id gladly pay each of them 1m, maybe even 2, 3 is stretching it but if the cargo was worth it, i just might. but when u got a BLOCKADE of pirates, ur helpless, i dont care if u had cruiser guns.

but transports powercore cant really supply much more than they got, not while getting shot at, so finding some balance with new guns might require reworking of powercores. or maybe even leave the core be to add limitations to the new weapons. escorts, sadly, rarely work. when i buy escorts, the pirates just kill me first then worry about my escort.
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Offline Jim.Solo
01-10-2012, 05:57 PM,
#40
Member
Posts: 194
Threads: 3
Joined: Jul 2011

All you have to do is look at the stats. :rtfm:

How does this make sense?:unsure:


Transport Turret Type 4:
Hull Damage: 500 Shield Dm: 250 Refire: 3.03 Range: 795m Speed: 1500m/s Energy per shot: 700

Solaris Gunboat Turret:
Hull Damage: 540 Shield Dm: 270 Refire: 5 Range: 795m Speed: 1,500 m/s Energy per shot: 2300

Where is the logic in that? :wacko:

The gunboat has a bigger power core? Why? A Transport the size of a Shire is like a Super Tanker; it should generate an enough power for a small town! More than a piddly Gunboat!

Allow Transports (larger than 3,500 cargo) to fit Class 5 Turrets; up their power cores to match at least that of Gunboats and give them Counter Measures for crying out loud, you wouldn't take a cargo ship near the West African coast unless it had decent defences, would you? :$


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