' Wrote:... Gaian GB can only use basic turrets so it is probably the worst GB in the game right now..
Uhm, lolno. Nammu nom gb. Able to fire only 3 turrets in any dirrection.
Also, i see some people here that complained that ts/tz boats equal auto aim and that its near impossible to dodge fire in a snub. Yet, there was a suggestion that light gbs should dodge gb fire? I am mildly amused.
I've been thinking about this some more. The thing that captures me is the fact that almost every other class the lighter ship have distinct benefit against heavies of the same class. A heavy cruiser can essentially delete a light destroyer that stays in the cone of fire, but a light dessie can manuever and get to the heavy cruiser's blindspot then turn the tables on it completely. Also true for battleship class, if you stay in front of a valor you will die but if you use a light BS and can kite or manuever to the rear, then the situation is reversed.
But this is not true for gunboat vs gunboat. If you are in a light gunboat and you come in range of turret-steering heavy gunboat, you are going to lose because he has more turrets for more damage output, and more hull so he can soak up the damage input. Yes some gunboat pilots are able to flop around and avoid taking damage but that is about evasion skill not about ship balance. The point is that the shis are not balanced like they are in the other classes. That is the thing that keeps bugging me, light gunboats are not balanced for effective combat like the light ships are in most of the other classes.
Earlier in this thread I suggested possibility of turret-splitting and reducing powercore, but these are both ineffective solutions for a variety of reasons. Instead we should just copy what works for the caps, which is to phyiscally restrict the number of fring arcs. Generally speaking most of them should have maximum number of turrets facing forward, and fewer numbers everywhere else, so that the more agile ships can get behind the bigger slower ships and tear them up from the rear. There's room for ship-specific customizations here (like bnose and orca having more turrets to the rear than forward, and so forth), but just changing the arcs on the larger ships is probably the right way to balance the class.
Freelancer was designed as simlator. so any ship that isnt a snub just not for that game. with its old engine we will not have so good ballance. especially its hard to make things like Light/Heavy ship
if we will do something to make caps as true caps without making snubs loosing its powers - this wont be supported by game engine.
if we will cnage game engine - this would require so many work to do so Devs would just go ''gtfo we not paid'' again and nothing will be changed.
Freelancer is simulator. it cant have good stuff and physics as EVE does
' Wrote:But this is not true for gunboat vs gunboat. If you are in a light gunboat and you come in range of turret-steering heavy gunboat, you are going to lose because he has more turrets for more damage output, and more hull so he can soak up the damage input. Yes some gunboat pilots are able to flop around and avoid taking damage but that is about evasion skill not about ship balance.
What the... who the.... digger you are my friend.
Also, being able to dodge incoming fire IS PART OF BALANCE.
You're pretty much saying "I know they can dodge the heavy fire, but if we ignore that then they're imbalanced."
But guess what big boy, they CAN dodge the incoming fire, that has to be taken into account...
... It's like saying: "Well if a Dodge Viper had no wheels then it'd be outrun by a Semi Truck! We need to make Semi Truck slower so Viper can beat it!"