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Brimstone Refinery Destroyed

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Brimstone Refinery Destroyed
Offline Dreadskull
04-17-2012, 10:27 PM,
#41
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Posts: 38
Threads: 4
Joined: Nov 2008

Brimstone is back. Judging from Cannon's post, I'm not sure it was him. If it was, thanks. If it wasn't, that is odd.
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Offline Disco
04-18-2012, 02:53 AM,
#42
Member
Posts: 543
Threads: 32
Joined: Nov 2010

' Wrote:Brimstone Refinery appears in the base status list. Are you sure it is destroyed?

EDIT: Crap. Browser caching.

Yes. I will take a closer look at the balancing figures.

Alright, just so you know. I destroyed Brimstone for a second time. No glitch. I was in the system for 2 hours, slowly destroying it. I come on this morning, oh and what a surprise, it's still there.

[Image: 2d0ck5l.jpg]

I don't want my time to of been for nothing. I destroyed the base fair and square, you can't just re spawn it.

[Image: 36732.png]
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Offline Dreadskull
04-18-2012, 05:33 AM,
#43
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Posts: 38
Threads: 4
Joined: Nov 2008

Quote:I don't want my time to of been for nothing. I destroyed the base fair and square, you can't just re spawn it.

Understandable, but perhaps we don't want our 150+ hours to go to waste for a balance issue. I know cannon and the devs will do what is best. Personally I'm not so sure a base should be destroyed in 2 hours by a single individual. Regardless, I think this thread should move to discussion rather than support.
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Offline Disco
04-18-2012, 07:08 AM,
#44
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Posts: 543
Threads: 32
Joined: Nov 2010

' Wrote:Understandable, but perhaps we don't want our 150+ hours to go to waste for a balance issue. I know cannon and the devs will do what is best. Personally I'm not so sure a base should be destroyed in 2 hours by a single individual. Regardless, I think this thread should move to discussion rather than support.

It's not my fault that you don't know how to protect your base. Should of had an eye on it.

[Image: 36732.png]
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Offline Trogdor
04-18-2012, 07:10 AM,
#45
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Posts: 1,236
Threads: 64
Joined: Feb 2009

' Wrote:It's not my fault that you don't know how to protect your base. Should of had an eye on it.

Wasn't the base shielded?

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
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Offline Disco
04-18-2012, 08:27 AM,
#46
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Posts: 543
Threads: 32
Joined: Nov 2010

' Wrote:Wasn't the base shielded?

Yes, but shields don't stay up forever.

[Image: 36732.png]
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Offline AeternusDoleo
04-18-2012, 08:40 AM,
#47
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:Alright, just so you know. I destroyed Brimstone for a second time. No glitch. I was in the system for 2 hours, slowly destroying it. I come on this morning, oh and what a surprise, it's still there.

[Image: 2d0ck5l.jpg]

I don't want my time to of been for nothing. I destroyed the base fair and square, you can't just re spawn it.
One player, taking two hours, to destroy a fully supplied and upgraded base which multiple players spent at least a few dozen hours on? And you're honestly arguing that that wasn't a game mechanic you've abused to bring it down? Incidentally, what did you use for that purpose? The only thing I can think of that has enough power to snipe a base between shield reactivations that quick, is a GRN Valor's front cannon (since it does an idiotic amount of damage in one shot - and will potentially need to be dropped to down to heavy mortar levels as a result of this).
Not to mention, a GRN ship destroying a Solar operated base, followed by an anti-Sirian declaration of the Maquis... is wrong in at least 3 ways.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Govedo13
04-18-2012, 09:09 AM,
#48
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Posts: 4,663
Threads: 97
Joined: Jul 2009

If this is the case I suppose it would be fair to lock the destruction of all bases till dev team comes up with solution of the problem.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Trogdor
04-18-2012, 09:22 AM, (This post was last modified: 04-18-2012, 09:27 AM by Trogdor.)
#49
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

Double post sorry.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
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Offline Trogdor
04-18-2012, 09:26 AM,
#50
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

What Aet said.

Anyway even if he did, isnt the valor cannon like 650k damage?
Shield goes down every 15 min. Even if the base had no repairs, thats 4 hits per hour = 2 mil dmg. It should've taken 3 hours to snipe even a lv 1 base to death. That base is beyond lv 1...

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
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