' Wrote:So according to this This The Sol Systems has been destroyed yes, but one planet has survived. In the Disco Geography Gallia is 700 light years away from Bretonia. That means that Bretonia is atleast 1400 light years away from the omicrons. Sol System is 1000 light years away for Sirius. So why keep expanding Gallia with useless systems and add a Solar System with the the remains of the destroyed planets, asteroid fields and the only survived planet Pluto?
I completely disagree with the fact that Sol is completely destroyed. That trailer was a 'hidden' or just deleted scene that wasn't meant to be in the game. If this is also what the current Disco lores describe, then this is completely a misconception and misunderstandment.
Let's just think of something alike, Cybertron. Dry, civil war with no resources left, what did they do? Scatter around to other systems to find resources. The forces of Coalition and Alliance is spread over another part of the galaxy and fight there too. Each of them are trying to rebuild Sol system with more than what is left to scavenge the debris of war. So there could be another sector just like Sirius perhaps? And the SCRA's home system (forgot which one) is closely tied with the rest of the Coalition back in earth? I never studied the SCRA lore, but this is just my opinion. And I find no reason why Sol system shouldn't be added.
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' Wrote:No it's not a deleted scene
it's an EXTENDED version
Because it's pretty much what happened and it makes sense.
No, it's a deleted scene. It was cut from the original game because it didn't work with Digital Anvil's revised plot. It was included with the special edition as an Easter egg, along with a lot of other assets that were also cut.
The only reason you think it makes sense is because the old Keepers faction forced their lore document to comply with it. It really doesn't make sense in the scheme of things.
I'm sure Sol System would be a much more useful addition than the countless guard systems and dead remote systems which are mouldering of loneliness on the server. If neatly done it'd certainly attract more people's attention than Gallia and would furthermore enable new RP which is also part of the original vanilla Freelancer.
Quote:No, it's a deleted scene. It was cut from the original game because it didn't work with Digital Anvil's revised plot. It was included with the special edition as an Easter egg, along with a lot of other assets that were also cut.
The only reason you think it makes sense is because the old Keepers faction forced their lore document to comply with it. It really doesn't make sense in the scheme of things.
It's a deleted scene that was deleted not because it contradicted the plot, but because it revealed too much too early.
Can you tell us which part of it you think doesn't make sense?
' Wrote:No, it's a deleted scene. It was cut from the original game because it didn't work with Digital Anvil's revised plot. It was included with the special edition as an Easter egg, along with a lot of other assets that were also cut.
The only reason you think it makes sense is because the old Keepers faction forced their lore document to comply with it. It really doesn't make sense in the scheme of things.
Vanilla is about a freelancer doing stuff and jobs until he finds out an alien race tries to take over humanity and make ppl fight against each other. The he decides to fight against them eventually destroying them. (Disco lore changed this to "almost destroying".)
The original intro is about the Coalition winning over the Alliance, which then fled to Sirius with their sleeper ships. Then the remaining Alliance forces fought the Coalition, when suddenly that alien race came, shot, gone, and whole Sol went boom.
The current intro totally cuts both the appearance of nomads in Sol, and Rockford's warning. Because of this, in my opinion the original intro is more authentic than the current one, it's even closer to the Vanilla lore, not just to the Disco one.
On topic: The appearance of Sol would be indeed interesting, but there is still mess to be cleared up around Gallia and the Guard systems.
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' Wrote:It's a deleted scene that was deleted not because it contradicted the plot, but because it revealed too much too early.
Can you tell us which part of it you think doesn't make sense?
The Nomads were woken up by a Rheinland expedition immediately prior to the beginning of the single player campaign. They were in stasis prior to that.
Furthermore, our Nomads don't have any technology even remotely close to the 'starcrusher'. Before someone sites Toledo, that was supposedly done by massed Marduk's that focus fired a breach through the crust and did something to the core. Which... is almost as bad as the extended intro, so far as plot integrity goes, really.
' Wrote:So I don't get it
Lore wise, is sol alive or kaputt?
From the extended thing... If the guy that survived who also went to warn others, who also kinda links to The Order no?
The Order of Cinnatius and The Order are two entirely different things - the former doesn't exist in this version of Freelancer. The current Order was founded by Orillion shortly before the beginning of the single player campaign.
There really isn't much scope for Nomads to have existed outside of Sol. Occam's Razor would say that the scene was deleted because the altered storyline made it moot, and that the Nomads were indeed confined to Sirius until shortly before single player.
I'm pretty sure that if Orillion had been a part of a centuries old organisation designed to ward off the Nomads after Rockford's warning, he would have said so immediately after splurging the rest of the secret society spiel.
' Wrote:Furthermore, our Nomads don't have any technology even remotely close to the 'starcrusher'. Before someone sites Toledo, that was supposedly done by massed Marduk's that focus fired a breach through the crust and did something to the core. Which... is almost as bad as the extended intro, so far as plot integrity goes, really.
What I got from the roleplay post detailing what happened at Toledo, it indeed sounded like the Nomads just brought something similar to that "starcrusher", maybe a lesser "planetcrusher" or what. What I recall is that it was alone with it's size and firepower in that Nomad fleet, and that it was way more than a regular Marduk.
jammi Wrote:The Nomads were woken up by a Rheinland expedition immediately prior to the beginning of the single player campaign. They were in stasis prior to that.
Furthermore, our Nomads don't have any technology even remotely close to the 'starcrusher'. Before someone sites Toledo, that was supposedly done by massed Marduk's that focus fired a breach through the crust and did something to the core. Which... is almost as bad as the extended intro, so far as plot integrity goes, really.
You're talking like the nomads are something like a Sirius "house". They're not. Also, you're forgetting about time and space.
The DKV had an empire that didn't just span several Sirius systems, they had one that spanned several galaxies.
And the nomads were the biotech that took care of their stuff.
They are to the DKV empire what our imune system is to our body. A nomad "individual being" or "unit" is like a white blood cell. A white blood cell that is intelligent enough to talk to us and trick s and infiltrate our most secret societes, but still something that serves a similar purpose.
The DKV disappeared 10 million years before modern man evolved on eath. And they were all over the Universe, in several sectors and several galaxies before they vanished (at least they vanished from places that we know about). They had a system of Hypergates, but this system was no longer in operation, at least in Sirius, until Trent launched the purple egg thingy into the DKV castle-space-station thingy.
This is what we know form vanilla, and it makes 3 things very probable:
1: The DKV left Nomads in more than one place, because there was stuff to take care of in mroe than one place
2: The Nomads that are on one side of an inactive hypergate are not able to comunicate or otherwise interact with who ever is at the other side of the hypergate.
3: If nomads in 2 different places meet bothersome humans in both places, they will deal with them in a similar way: they would try to get rid of them, whether the 2 nomad groups in both places were in contact or not. They react to threats according to their "programming" by their DKV masters, in both places independently.
In Sirius, humans found a shiny purple egg which happened to be a map and a key to re-activate the DKV hypergate in Sirius. This was seen by the nomads as threat to the DKV stuff, which they were intended to protect. So naturally the Nomads try to get rid of humans by first turning them against each other in a sectorwide war to soften them up, and so that the nomads can prepare to mop up the rest.
You ask why the nomads didnt just bring 100 suncrushers and blow up all humans right away? Well probably they had enough knowledge of technology to do it, but they didn't have time to build the ships yet. Those take time to and effort to build. They didnt have the ships ready because leaving suncrushers lying around all over the galaxy(s) so you can blow up suns, just in case you might need them one day, is not a very efficient way to manage an empire.
In Sol, we don't really know what happened, and why they blew up humans. But possibly, a very similar thing happened. Somehow, the nomads came to view humans in Sol as a threat. Why, we can speculate. Maybe they didn't like they way we made wars. Maybe they didnt like that the coalition won. In my opinion, its very probable that nomads infiltrated the Sol humans and got them to fight like they were planing to do it in Sirius, but no human in Sol ever found out about it.
The last part is speculation, and we cant know for sure because the devs of Freelancer chose not to tell us everything. But it is theoretically possible, and doesn't contradict what we do know.
The thing is we don't have a lot of information about a lot of things. The characters in the game who tell you stuff may not know the whole truth either, or just not tell you the whole truth, and give you a wrong picture.
For example we don't know if the nomads were really "in stasis" or "dormant". We just know that they started what they were doing after the Rheinland expedition. Or at least they stepped up their pace to a point to get noticed. There were nomads ships in omicron Alpha and Gamma long before that, yet nobody tells you in the SP campain, you gotta go find that out yourself.
So, a lot of that actually does make a lot of sense if you think about it. They just dont tell you the whole story to get you wondering. Thats kinda what makes things interesting.
jammi Wrote:The Order of Cinnatius and The Order are two entirely different things - the former doesn't exist in this version of Freelancer. The current Order was founded by Orillion shortly before the beginning of the single player campaign.
Orillion doesnt mention the Order of Cinncinatus, but he does say that he worked for "the deepest darkest" (without naming who exactly) in liberty. It's likely that he formed his Order organization out of the ashes of the Order of Cinncinatus, which was in the process of being infiltraded by nomads. Afterall, liberty built the Osiris using DKV tech before that rheinland expedition. The trans-house network of agents like Lord Hakera, Kress, Van Clausen, and god knows who else is not something you can spontaneously build up in 2 months while people all around you are being infected by aliens. That must have existed and been built up long before.
jammi Wrote:There really isn't much scope for Nomads to have existed outside of Sol. Occam's Razor would say that the scene was deleted because the altered storyline made it moot, and that the Nomads were indeed confined to Sirius until shortly before single player.
The nomads were probably in all the places the DKV were, which is a lot of places. It's just that talking about that in the game had no relevance to the gameplay itself, so they didnt do it. They left things unknown but hinted them, to keep you interested in a possible sequel.
jammi Wrote:I'm pretty sure that if Orillion had been a part of a centuries old organisation designed to ward off the Nomads after Rockford's warning, he would have said so immediately after splurging the rest of the secret society spiel.
If you blab out everything to everyone the first time you meet them, you would have trouble keeping your society "secret". Orillion told Trent all he needed to know to do his missions. Telling him more would not only have been a waste of time and pointless, but could also have been dangerous in case he got captured or infected (or if he was bribed, or if he generally has trouble keeping his mouth shut in front of other people).
That's how secret organizations keep secrets. They don't run their mouths in front of everyone about everything.
In terms of gameplay, telling us that the Order was called the Order of Cinncinaturs and that it was formed after a guy's warning that was mentioned in an intro that was removed because it announced the nomads too soon would have been bad scripting. Still just because it wasnt explicitely mentioned doesnt mean that it's not part of the FL universe.