I think the ship should be able to take a serious beating but not necessarily dish out one. Large cargo hold is a must or whats the point in being a salvage ship. Maybe a missle turrent to help beat off fighters.
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That thing looks friggin' sweet! Jinx you're a genuis! The texture is probably the best bit though. I'd say give it four GB turrets for defence (it'll be on par offenceivly with the Zoner GB then, I think). I'm guessing it would have poor agility and strafe due to the size so most other Gb's would be able to best it.
' Wrote:Cant wait to see the look on the xenos' faces when that thing comes into view and unleashes a barrage of 12+ transport turret fire onto their fighters.
Probably "Oh noez, Junker. Bomberz tiem!" *Booms* "That that Mr. Junker!"
Will we be allowed to pirat in that ship? I mean if itll have transport turrets and lvl 7 shield, it will be weaker
then GBs, so it should be allowed to pirat in it.
I'm thinking of finding some remote staton in a distant system and RP that i(captain) would have a deal with
the arms dealer on that station, and fly around and tear ships up and steal their parts, and then bring them
to that dealer.
[prevention]DONT TRY TO STEAL MYN IDEA FROM HERE![/prevention]
I think it would be scary if that ship charged at ya:D
when i tested it - i did with cruiser turrets. - anyway - yes, it has less firepower than a gunboat - mind, i don t know if it ll be allowed to pirate in it - up to igiss to set its "ship class". - when i was to decide - i d say "yes" - cause it leaves the trader a fair chance.
At least then I could replace my junker's firefly with something unique and full of awesomeness. Lots of cargo, lots of armor, and lots of transport-level turrets for defense fit a junker heavy salvage ship far better than weak defenses and an overload of repair batteries =/
sending over bots and batts in the trade screen is easy... takes a few seconds if you know what you're doing...
But this looks really really nice as a model. If people are really desperate for a transport version, then I'd ask Jinx to do this:
Add on extra containers around the ship while have the "bolted on" feel and then change the stats a bit, and the infocard to reflect these changes. Best of both worlds no?
Quote:Add on extra containers around the ship while have the "bolted on" feel and then change the stats a bit, and the infocard to reflect these changes. Best of both worlds no?
It doesnt need external containers to be a transport, the ship model looks fine as-is. Keep in mind that the thing is almost as big as an outcast destroyer...
Compare it to ships like the firefly that have 3500 cargo space but a relatively small ship model.
EDIT:
JINX!
one more thing, can you switch the engine effect to a rheinland style and show what it looks like with that? The rheinland engines tend to appear more 'low-grade' and rough-ish than the civilian engine does.