Gunboats are deadly if used correctly. They can poke cruisers and bigger ships, so your caps have more breathing room. The skill ceiling is also not that high compared to snubs; basic turret steering gets most of the job done.
Also, a gunboat should not try to kite against a group of snubs; playing aggressive is the key here. You have higher chances of landing several FWG hits and possibly a Ravager fuse.
(12-04-2024, 11:22 PM)Chxlls Wrote: Either you are understating the skill level of the people you're fighting, or you're overstating your own abilities in fights.
I don't think either. I'm comparing with the guys I used to beat about 40% of the time. I now win an exact 0%. I don't even get hull damage off in most fights. And on the other side of the coin, the few people I did beat regularly went from 60, maybe 70% to a solid 100%. Its like the skill gradient went from a gradient to just a set of bricks. Anything beyond some specific line is just a guaranteed, no contest loss, and anything beyond another line is a guaranteed, no contest win.
I know where my skill level is at, it's somewhere below average. Your average player beats me with barely any effort, and I beat low skill players with barely any effort. If I were to talk about gaining skill at all, I'd say that being in one of these 6 minute long death timers teaches me exactly nothing. I've watched plenty of PvPer videos for theory, but in practice its just watching myself die for a few minutes while unable to do anything about it. Instakills, I had a slow process over thousands of deaths that taught me exactly what it looked like right before I got instakilled. I knew when I had made a mistake and was going to die instantly for it. Now my mistake is starting the PvP in the first place. It's like those chess memes where you play the very first move of the game and it's mate in 20.
In the case of people that I beat, I've spent literal hours explaining the details of this interaction and how to beat it.
(11-30-2024, 02:01 PM)TheSauron Wrote:
Quote:he totally exploited game mechanic in a 1v1 snub fight allowing the master of the hack to permanently sit behind their less experienced foe was only ever counter-able with insta kill moves. In a ten min fight your enemy is on you screen for maybe 30seconds in total, which is the only time you can unleash this damage.
Turn the opposite way. Their momentum will carry them back onto your screen.
When it was brought up in KNF chat, I answered the question there as well.
Despite me knowing my fight style and explaining exactly what it is and exactly how to beat it to the people I try to teach, the results do not change at all. People learn what the technique is, but the actual skill gap is impassible. In 4.9 I could land hull damage on Rax, maybe 1/8th HP. Today, absolute zero. I'm not even sure what changed other than 5.0, I don't know the actual diagnosis for this. I just know the symptoms very well. It demonstrably goes both ways. If the problem disappears once you reach the highest levels of skill, that's great for you, but down here its not very fun where every fight is going to be boring (you slamming enemy with no contest) or boring (you being slammed with no contest).
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
(12-05-2024, 07:28 AM)The_Godslayer Wrote: I don't think either. I'm comparing with the guys I used to beat about 40% of the time. I now win an exact 0%. I don't even get hull damage off in most fights. And on the other side of the coin, the few people I did beat regularly went from 60, maybe 70% to a solid 100%. Its like the skill gradient went from a gradient to just a set of bricks. Anything beyond some specific line is just a guaranteed, no contest loss, and anything beyond another line is a guaranteed, no contest win.
Perhaps you can provide some videos of this of both sides of the fence, the people you currently smash and those you do not?
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(12-05-2024, 03:04 PM)SeaFalcon Wrote: When only missiles do damage, and a mine has a chance to insta kill you. I can see the fun in that.
That is because, as is evident from the video, the Gunboat is very significantly misplaying the matchup, and winning anyways. If this Gunboat played aggressively and charged the snub, or perhaps did a little bit of sudden-stopping-and-core-dumping (that's also a great moment to drop a mine with higher velocity towards the snub), Mort would be getting absolute crushed. Despite the fact that Mort is likely playing the matchup significantly better than the Gunboat, the Gunboat still wins, which kind of proves the point people are trying to make.
(12-05-2024, 03:04 PM)SeaFalcon Wrote: When only missiles do damage, and a mine has a chance to insta kill you. I can see the fun in that.
That is because, as is evident from the video, the Gunboat is very significantly misplaying the matchup, and winning anyways. If this Gunboat played aggressively and charged the snub, or perhaps did a little bit of sudden-stopping-and-core-dumping (that's also a great moment to drop a mine with higher velocity towards the snub), Mort would be getting absolute crushed. Despite the fact that Mort is likely playing the matchup significantly better than the Gunboat, the Gunboat still wins, which kind of proves the point people are trying to make.
My comment wasn't on who should win. The gameplay is incredibly boring.
My biggest gripe is still that there is no real good source of information on what guns are supposed to do. What mechanics which ships have and how to use them effectively. A lot of is simply invisible ingame.
The infocards are practically useless to any newbie or even a regular. Just look at missiles. Half the stats on there are words that dont explain what it means in combat.
I'd the infocards text could exactly explain the intended purpose of a weapon and how to use it that would be great.
That would be amazing. Put the fluff or lore stuff below or try to weave it in I guess. I put the wrong weapons on every ship I equipped since I came back since I had no clue what was what
(12-05-2024, 04:36 PM)Skorak Wrote: That would be amazing. Put the fluff or lore stuff below or try to weave it in I guess. I put the wrong weapons on every ship I equipped since I came back since I had no clue what was what
Just like MTG...
Resized the image. Try to keep the image size below 700p in width and height. - Karidon
I do agree with him about the infocards though. A lot of them are straight up lies. Battleship razor, for example, "...designed to vaporize small ships before they realize their mistake" is just factually incorrect. The whole infocard is a joke, really. "ended the careers of many bomber and gunboat pilots..."
Very very few people can hit snubs with battleship razors, and a battleship razor does not even deshield gunboats in one hit (lol, as seem from a recent Antonio in Tokohu video) and even if you could hit snubs, "vaporize" them into fusing isn't really vaporizing now is it.
Battleship razors are best used in anticruiser and anti BC duties, but you'd never know that from the infocard.