' Wrote:Because just because you can hunt them, doesn't mean you have to? And just because you can ally with some, doesn't mean you don't want to hunt others? Maybe you ally with some pirates to go hunt other pirates?
Hogosha is now kusari police in Independent Systems surrounding Kusari ??
4. Cannot ally with any lawfuls except for KNF, KSP, and Samura.
because
3. Can actively hunt pirates in Kusari and the Independent Systems surrounding Kusari.
but
1. Can attack pirates and terrorists in self-defense
Can shoot pirates only in self-defense or can actively hunt pirates ?
What is the truth?
' Wrote:Yep... it's all nicely fitting the rp lore. How awsome of all you people stating this. Just one little problem... what else a player will do with that ID in house space? Fly around and chat? Log in into game once some blood dragons/golden chrys/outcasts are in kusari and shoot them? what's the diffrence from KNF then first 3 lines of "rp" before you start shooting?
Ye it all sounds cool. Mafia and s*** like that. But the problem is that it won't be reflected by players in game on regular basis. Because they simply won't have with who to interact that much. This faction will become more bland and boring, no matter how complex the lore will be, the practical use of it is limited.
Sad to say, but harming the innocent people because of the faults of the ones responsible starts to become a ussual tendency of administrative body. The actuall people responsible are being thrown with everyone else and then nerfed to the point that no-one could preform any harmful actions. Even if that hurts the game of those who haven't done anything wrong to begin with.
finally some understand what i try to talk about... thanks
' Wrote:Hogosha is now kusari police in Independent Systems surrounding Kusari ??
4. Cannot ally with any lawfuls except for KNF, KSP, and Samura.
because
3. Can actively hunt pirates in Kusari and the Independent Systems surrounding Kusari.
but
1. Can attack pirates and terrorists in self-defense
Can shoot pirates only in self-defense or can actively hunt pirates ?
What is the truth?
Nothing says "only in self-defense".
And there are a lot of people who hunt pirates who are not police. Corporations, for example. The Hogosha are a corporation of sorts.
Quote:The government simply treats the Hogosha like any other large keiretsu and the Kusari population as a whole has a similar attitude
It's the police's job to hunt pirates, it's merely an option for the Hogosha, if they feel like it. And they still can't demand contraband, which the police can do. If people stopped thinking of Hogosha as pirates, they might be able to see the other options available to them, both for RP and PvP.
It was only earlier today that I was talking to a couple folks about how there can't be any grey areas in Discovery, because too many players can't think in anything but black-and-white...
' Wrote:If people stopped thinking of Hogosha as pirates, they might be able to see the other options available to them, both for RP and PvP.
They are criminals with support of lawful body. Criminals here in freelancer do 3 things: exortion, killing, smuggling. Obviuosly the ID pretty much takes away first and limits second.
Can you, please, share your insights on other hogosha options which could be played by regular Joe who just logged in for 1 and half an hour of play which wouldn't require strong dependency on other player good will and forumplay? You know, with corsair for example I can force other people to react. Push them into interaction and have a lever to impose my characters will onto them. Hogosha seems have lost a huge part of this limiting players ability to find action and enjoy the game. All this bulls*** about lore won't do a damn thing if a player is not allowed to reflect it freely in actuall game. Making faction boring no matter the complexity of rp background.
Hogosha always was a unique faction of Kusari. I don't see why you are comparing it with junkers or union corse.
' Wrote:They are criminals with support of lawful body. Criminals here in freelancer do 3 things: exortion, killing, smuggling. Obviuosly the ID pretty much takes away first and limits second.
They are criminals who are subtle about their criminality, which is the only reason why they have "support" from a lawful body (and they may or may not have less support with the new ruling power in Kusari). Holding up people at trade lanes in Kusari is everything subtle is not.
' Wrote:Can you, please, share your insights on other hogosha options which could be played by regular Joe who just logged in for 1 and half an hour of play which wouldn't require strong dependency on other player good will and forumplay?
Hogosha CAN: Pirate in Okinawa, Pirate in the Sigmas, Pirate in the Taus, Pirate in Galileo, Pirate in Kepler, Smuggle and/or trade in ships larger than any Junker or indie trader/smuggler can use while still being able to dock on lawful bases, Assist the KNF/KSP in their duties, Escort Samura (or other) traders, Hunt down Junkers/Pirates, Roleplay.
Hogosha CANNOT: Pirate in Kusari. Police contraband in Kusari.
Hogosha have more they can do than just about any pirate faction.
' Wrote:Hogosha CAN: Pirate in Okinawa, Pirate in the Sigmas, Pirate in the Taus, Pirate in Galileo, Pirate in Kepler, Smuggle and/or trade in ships larger than any Junker or indie trader/smuggler can use while still being able to dock on lawful bases, Assist the KNF/KSP in their duties, Escort Samura (or other) traders, Hunt down Junkers/Pirates, Roleplay.
Hogosha CANNOT: Pirate in Kusari. Police contraband in Kusari.
Hogosha have more they can do than just about any pirate faction.
As long as you are capable to dock on bases which sells good which are considered illegal you can smuggle it into house space and dock to lawful bases with anything you like. Be it junker or be it interspace commerce. It's not that big of the deal. For example samura can use 5k transports and use totaly same trade routes like hogosha.
Any other pirate factions aren't limited to ZoI that much either.
' Wrote:As long as you are capable to dock on bases which sells good which are considered illegal you can smuggle it into house space and dock to lawful bases with anything you like. Be it junker or be it interspace commerce. It's not that big of the deal. For example samura can use 5k transports and use totaly same trade routes like hogosha.
Any other pirate factions aren't limited to ZoI that much either.
Corporate IDs can smuggle in 5k transports, yes. But Hogosha can do things people with Corporate IDs can't, like pirate (just not in Kusari proper). Most pirates can't dock on lawful bases because they're rephacked. Generic IDs are limited to 3500 cargo ships, and Smugglers also have the exception to fly the Pirate Train... Which means they can't dock on lawful bases. I was thinking Junkers had the same limitation as the Smuggler ID, but apparently it was changed, so they have the same cargo size limit as Hogosha (4300).
The Hogosha don't have all that much of a ZoI limitation. At very least, they have Okinawa, Galileo, Kepler, the Sigmas, and the Taus. That's quite a wide range, especially when you consider most pirates in House space stick to 3 or 4 systems, because that's where the traffic is. There's plenty of traffic in the systems the Hogosha can pirate, trust me.
Looking at a Pirate ID, what do you have to do to pirate?
You log on.
You fly to where you pirate.
You ask someone for money.
You blow them up or make money.
You run from/fight off the police or get bored.
What parts of this is missing from the 4.85 Hogosha?
Essentially, you don't have to fly anywhere when you're already docked on Narita, and you don't have to run from or fight off the police.
But you already know that, don't you? That's what you liked. I liked that too about my old FA ID. Sousuke Patro was like the man at killing Transports. If the KNF or KSP came around, he tells them that the trader was taking whatever goods to the Outcasts in the Donryu Cloud (where the Omicron Beta Jump Hole is found in Sigma-17). It was easy. It was really easy. The NPCs don't even shoot at you.
That should change. If I were a Hogosha, I would dock myself on Planet Junyo, Planet Kurile, or Shinkaku Station. I would undock, go to Galileo, at the 1st bend traders come through if they were trading, Kepler, at the Liberty Gate, Tau-29, at the Tau-31 Gate, Sigma-13, at the Frankfurt Gate, or Sigma-17, at the Sigma-19 Gate. I would pirate the crap out of those locations.
If I did not want to pirate, I would trade. I would trade Optronics to Tripoli Shipyard and Artifacts to Planet New Tokyo (with Basic Alloys inbetween). I'd trade Quantum Multiplexors from Misaki Station in Rishiri to Planet Crete and Artifacts back. I'd trade between the houses and shadow transports, taking their money when they got into an independent world.
Quite frankly, staying in Kusari was the thing stagnating Hogosha RP. They claim they want to control the black market abroad. Start now. Go abroad. Crap in your neighbor's yards. Galileo is too near a spot to stop the borders of your empire.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
' Wrote:Hogosha CAN: Pirate in Okinawa, Pirate in the Sigmas, Pirate in the Taus, Pirate in Galileo, Pirate in Kepler, Smuggle and/or trade in ships larger than any Junker or indie trader/smuggler can use while still being able to dock on lawful bases, Assist the KNF/KSP in their duties, Escort Samura (or other) traders, Hunt down Junkers/Pirates, Roleplay.
You always write where I can go and what I can do there but what can I do in my home space
Nothing
I can just be there and depend on other