' Wrote:I am a bit confused with turret steering in 4.86 v3.
In 4.86 v2 I managed to stop 1 bomber and 3 fighters with only 4 backfire guns on my corsair boat even that I am nub in GB, help me not to loose orientation with the v3 steering.
In version 3 when you click the move buttons you move your camera and after that your ship- it is damn confusing and I cannot use it right- I bet this video is made in other version.
I use the right part of the keyboard for steering- using other keys then normal ones for thrust on, and the 4,8,6,2 and 5 on the num to move the ship with del for EK.
And if the Cap just moved on full thruster with backfiring guns he would eat the gb, other option for the cruiser is just to back-thrust and point the nose on the GB. I would say that cruiser loosing vs GB is almost impossible if both pilots have average skills, by big skill difference then... I killed Blooddagon cruiser in Raba but this is not the normal case. I as nub in cruiser managed to keep on the Assault1 Gb 1v1 and kill him with full solaris setuped cruiser even with little to no bots/hull left.
Issues:
Other concern is that some Gbs/Cruiser just does not have good amount of backfire guns and side fire guns that make them from mediocre to bad for turret steering- now the most of the 400k GBs are really weaker then 4.85- because they just does not have the right acrs for steering, same for Molly cruiser for example. The best ships now are the most of the 500k GBs- they have mostly good arcs and enough agility/ hull to kill a lot of stuff, 600k Boats like Imperator and RM GB are really monsters now- a lot of hull a lot of energy a lot of backfiring guns- really hard to kill, especially the RM boat- with its flat profile you need 4 or more Bombers to disable one good CAU8 RM GB pilot.
Now tell me the secret how to move without moving the camera like in v2? It makes Steering a lot harder and disorienting. I fell that turret steering is balance nightmare concerned to the GB balance and Cruiser Balance making bigger ships with a lot of core and good arcs OP on the other side smaller and agile ships with less hull and bad arcs mediocre to bad, I like how the transports work now- it is not so easy to kill transport in fighter now without taking severe dmg, you can also sweat in light bomber vs Battletransport with good Cau Armour.
However full GB an Cruiser New Balance is needed- some ships were changed in 4.86 some not, GBs neeed to slow down the speed of their guns- they have awesome gun speed that guarantees 90 to 100% hit-rate with the guns- it worked well in 4.85 since they were not able to shoot 100% of the time- now it is different - if you go closer then 500m even the good pilots will start to loose bots, if you keep longer distance the gb will just dodge snacs razors and novas. So instead of nerfing the steering(v3) nerf the gb primary guns by reducing their projective speed
My personal experience ( GBs/Cruisers that I Use) shows that it is much easier to keep good arcs on all turrets and balance according their number together with hull and agility stats, because for example Molly Boat is faster then corsair one have 400k core and 6 guns, corsair one have 8 guns and 600k core, corsair one is bigger with more bots slower but have 6 guns that fire in all directions and 8 front, while molly one have only 3- 4 from some angles and back, if you put 2 equal skilled GB pilots in both boats the corsair one will win 100% of all fights, same with Corsair and Molly Cruiser- both have 12 Turrets, same core , Molly one is faster with less hull, but the Molly arcs are so terrible that you need to put 2 LMs in order to have normal LM option, you need to "tank" stuff with the Molly cruiser since the most of the guns are front only but "tanking" with cruiser is one of the worst tactics possible for cruiser.
I am not expert with GBs/Crusiers but I see the currnet version 3 steering hard to use and confusing, I putted some recommendations that could help. I hope that Assault1, Veygaar, Doj,Alberto,Charos and the EDGE guys also will give feedback since they are the best GB pilots around in order to balance properly steering and GBs/Cruisers/ Auto Aim issues.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
You steer left/right and camera plans left/right, when you steer up/down your camera is stabilized and ship moves.
Left click (when not in mouse flight) + turn left/right will fix your camera and move a ship but you will have problems with shooting while doing that.
I believe this change was unintentional and that will be fixed in next update. Camera should be stabilized (when not in mousemove), and pitch up/down, turn left/right should move a ship.
You have to hit your spacebar to enable mouse flight.
A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
' Wrote:You steer left/right and camera plans left/right, when you steer up/down your camera is stabilized and ship moves.
Left click (when not in mouse flight) + turn left/right will fix your camera and move a ship but you will have problems with shooting while doing that.
I believe this change was unintentional and that will be fixed in next update. Camera should be stabilized (when not in mousemove), and pitch up/down, turn left/right should move a ship.
^This
The thing about 400k Gunboats: The only one I fly is the LR GB, and it's one of the best GB's of .86.
Some of the changes to the behavior of the camera during turret steering when not in freeflight mode were rather unintentional and will be looked into.
When it comes to GBs, yes turret steering makes firing arcs and turret number more than agility and size compared with 4.85. This already prompted some small balance tweak and more will likely follow.
Imo heavy GBs are now actually nice, before they were relatively useless compared with the small ones.
Igiss says: Martin, you give them a finger, they bite off your arm.
.86 GB's are the best I've seen so far. They die easily to other GB's and bigger ships, and can take on small snub swarms if the pilot has some skill. Although if the pilot does not have skill he'll die to 1 bomber or 2 fighters easily.
' Wrote:I hope that (...) and the EDGE guys also will give feedback since they are the best GB pilots around in order to balance properly steering and GBs/Cruisers/ Auto Aim issues.
Oh dear :ylove:
Anyway, turret steering is not the way to fly a boat vs snubs:)and it's not the way EDGE-guys fly them.
Turret steering is all fine if you use a boat vs other boats or cruisers though.
Turret steering is for caps mainly, and i have no complaints here.
Perhaps reinventing your keyboard setup would help?
Yes, while i believe that indeed turret steering now provides many gunboat users with the ability to steer the boat and fire backwards at the same time, EDGE pilots did all that and more before turret steering was even implemented.