well...just wondering if we could have same bomber rockets or balanced type on the cruisers or Carriers or Battleships....but in range of 2 km...and a reasonable Damage power.
i guess capital ships will get a chance against TS ing cruisers....and reverse!
ammo consumption would be intersting too, you could use it to kill one ship and then its a dead turret. could be useful in class 8 slot, BCs have to choose between that and flak, and ammo consumtption would mean only 1 usable mount on battleships and carriers
Just keep in mind that all explosive projectiles will add to lag, as the server has to do the tracking on those. Basic impact gun type weapons with ammo (such as the Hellfire Rockets) do not have this problem. But a dumbfire projectile as a capital ship main gun would be inconvenient - especially considering we'll be limiting where capital ships can dock if at all able. People would have trouble reloading those.
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From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
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well...was thinking on this...some how
we can use /buy missile 70
then you get them in your ship(and money will be decreased) and to stop abusing it...just add a parameter that fl check Guard rep to be full then buy happens
even if you are not in that system...perhaps we need to /summon cannon here.
I find the lack of ammo good thing. It could help in improving teamplay. Well supplied caps by their escorts should have advantages.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
(12-03-2012, 09:01 PM)Govedo13 Wrote: I find the lack of ammo good thing. It could help in improving teamplay. Well supplied caps by their escorts should have advantages.
I actually like this idea. People complain about bot and ammo feeding, but I feel that its a function of teamplay, and this would add to that, for better or worse.
Also I saw make Sidewinders these. The seeking is useless, but in the same way mini razors are weak snacs, but easier to hit with, perhaps a fighter rocket could be weaker, but more accurate than their bomber counterparts. Still random enough to make landing one in a dogfight difficult, but give fighters a slightly better weapon against larger foes. Just a thought.
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