Hmnz , Wouldn't it be better to just buff nomad tech , but keep its usage restricted to nomads?
Then make some new hybrid guns for factions that rely on nomad tech like Order , or BHG ,(those are the ones that come to mind).
(12-13-2012, 06:31 PM)madvillain Wrote: I've read that Nomad stuff is overpowered because they have so much enemies in another thread.
Shouldn't other factions that get hunted by everyone and their mother get a buff too?
The answer is of course yes. And it should not only be faction based, but player based. More a player gets hated and chased, more is ship should get buffed.
(12-13-2012, 06:31 PM)madvillain Wrote: I've read that Nomad stuff is overpowered because they have so much enemies in another thread.
Shouldn't other factions that get hunted by everyone and their mother get a buff too?
The answer is of course yes. And it should not only be faction based, but player based. More a player gets hated and chased, more is ship should get buffed.
yeah that sounds perfectly ... what wait a minute!
Personally I would like to see all the Nomad stuff be a lot more powerful, I want them to be a threat, or more of one. I know people will say oh well they are too weak to fight humans head to head so they made humans fight each other. When Nomads appear in space I want people to cry and run away instead of call the gank squad.
(12-13-2012, 07:19 PM)kikatsu Wrote: When Nomads appear in space I want people to cry and run away
Yes. I also think the SP should have been like that. That would have been way more fun. What was Microsoft thinking? It's really a miracle they sold a single copy.
(12-13-2012, 07:06 PM)Thunderer Wrote: Nomad caps are killing machines. Well, if the goal is to kill themselves...
The gunboat - immensely huge. She also has only 5 turrets (which have only 2 refire). The FG is fairly good, but a single FG doesn't make a ship OP.
The cruiser - absolutely immensely huge. I think I even managed to mortar those with my BS, while they were TSing. Those 12 guns and a good armor don't suffice it.
The battlejelly - an... abs.... abs... enor.... hu... hu... hugely, immensely, tremendously, monstrously, enormously, vastly corpulent squid! She does have good dps rating, but, basically, she is only an oversized turtle with none of those little, annoying missiles. While she can beat any heavy BS at charging, she sucks against those tiny Order Ossies.
I don't know much about the snubs, though.
Quoted for truth. Especially the bold part.
Irra's impulse speed serves no purpose, since it's maximum thrusting speed is still 140. And did you ever fly Obstinate in Fleet Combat? That kind of "one of the worst heavy cruisers in game" ? You'll cry when you'll try Irra. It has a nice turning speed, but THE SIZE....
Gunboat is a joke of somebody with a bad humour or simply hating Nomad PVPers.
Won't say anything for snubs, I don't fly em. But their caps (from my experience with them on DoD, and against them on Disco) is far from what I 'd call... even "decent".
nomad gear in 4.85 was overpowered, not all of it, but some of it
what was even worse is that it was abused by people who should have known better. ( 8 GB turret scorpion - or rumor has it human snubs with nomad cannons, rather than the converted nomad blasters/cannons )
nomad gear in 4.86 is at the very TOP end of the scale. there "may" be factions that can match or outdo nomad gear with funny combinations, but most factions are bound to have worse. ships like the voidrunner were nerft HEAVILY - but what do you expect?
do you think it was fun fighting --->
- a LF with by FAR the highest agility of ALL ships
- the HIGHEST possible VHF reactor core that not even most VHF possessed but only the largest and sluggiest VHF
- 3 lvl10 guns that matched VHF 4/2 setups - along with the highest projectile speed, good range and excellent burst damage
- a lvl10 LF shield which is pretty equal to a lvl10 [any snub shield]
- torp tube ( at least i think it had ) - combine that with the 15500 core and an agility that made it turn faster than a solaris turret
- high base hitpoints
of course something like that gets a massive nerf and not just a little nudge.
anyway - keep in mind:
vanilla nomads had:
- weapons that used nearly no energy at all - but had a slow projectile speed, low range and low damage
- nomad ships often came with an innate cloak BUT they had rather low hitpoints and .... no shields, actually no mobile nomad object has shields. ( and no, they did not regenerate their hull by any passive means - but they probably did not take radiation damage in the remote systems they appeared the most )
- in order to even stand a chance against the much more militarized humans, they had to resort to deception aka "the wild"
in other words - other than the retconned extended video, the nomads are not known for their military power at all. they are known for traits that do not contribute to the pvp aspect but only to the RP aspect. they make your best buddy stab you in your back. but they do not walz into a capital system guns blazing ( in the campaign, that was the order doing so )