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Proposal: ID changes for 4.87

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Proposal: ID changes for 4.87
Offline GrnRaptor
05-17-2013, 07:46 AM, (This post was last modified: 05-17-2013, 07:49 AM by GrnRaptor.)
#171
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Quote:Can demand contraband. Can levy fines. Those two lines offer enough freedom to play corruption while still not being able to start to "fine" fullon lawful transports.

EDIT: Fixed your statement.

Well, in that case even the BPA, the stalwart uncorruptable police force of Bretonia "can" do that. Or the Liberty Navy "can". Or really anyone "can". Most don't, of course, but the LPI explicitly has a history of "doing". How would anyone know there's a history/lore that establishes precedent for that just looking at the ID? It's there now. Why remove it?

Also in case you missed it.

(05-16-2013, 07:32 PM)GrnRaptor Wrote:
Liberty Navy/Liberty Security Force IDs Wrote:- Can engage and destroy any ships within Alaska, Ellesmere or the Zone-21 Minefield system that do not belong to either the LSF or Liberty Navy.

I thought Ellesmere was the LSF Guard system, and given the server rules that LSF had every right to blow up anything there anyway, much as LN does with Virginia. Will these systems no longer be considered Guard systems such that we need this included, and if so, why not include Virginia? If Ellesmere/Virginia are guard systems then this seems redundant.

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Offline Duvelske
05-17-2013, 08:10 AM,
#172
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Quote:; dsy_license_co_shi_grp
500568
NAME
Samura Industries ID

500569
INFOCARD
Samura Industries

Samura is one of the major Kusari corporations, and focuses on heavy industries and shipbuilding. Samura competes with Kishiro in many markets. Samura often cooperates with the Hogosha and secretly supports the Farmers Alliance.

Pilot carrying this lawful ID is an employee of Samura Industries who:

- Can attack pirates and terrorists in self-defense, to protect an allied or neutral lawful ship, or in defense of corporate bases of the same affiliation within and outside their Zone of Influence.
- Can hunt pirates and terrorists within their Zone of Influence.
- Can hunt ships belonging to houses or organisations considered hostile by Kusari within their Zone of Influence.
- Can hunt Golden Chrysanthemums and Blood Dragons outside their Zone of Influence.
- Can engage in piracy against Kishiro, GMG or Synthfoods outside of House systems.
- Cannot land on Kishiro bases.
- Cannot ally with any unlawfuls except for Hogosha or Farmer's Alliance.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Kusari, Tottori, Rishiri, Nagano, Tau-29, Sigma-17
Allowed ships: Fighters, Freighters, Transports, Gunboats

Quote:; dsy_license_rh_m_grp
500586
NAME
Kruger Minerals ID

500587
INFOCARD
Kruger Minerals

Kruger Minerals is a Rheinland corporation which focuses on mining. It is developing relations with ALG Waste Disposal and competes with Daumann and the Independent Miners Guild. The Red Hessians often attack Kruger ships.

Pilot carrying this lawful ID is an employee of Kruger Minerals who:

- Can attack pirates and terrorists in self-defense, to protect an allied or neutral lawful ship, or in defense of corporate bases of the same affiliation within and outside their Zone of Influence.
- Can hunt pirates and terrorists within their Zone of Influence.
- Can hunt ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence.
- Can actively hunt Red Hessians outside their Zone of Influence.
- Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply.
- Can engage in piracy against Daumann and IMG in the Omegas only.
- Cannot land on Daumann or IMG bases.
- Cannot ally with any unlawfuls.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Rheinland, Saar, Omega-3, Omega-7, Omega-9, Omega-11
Allowed ships: Fighters, Freighters, Transports, Gunboats

Quote:; dsy_license_gd_gm_grp
500636
NAME
Gas Miners Guild ID

500637
INFOCARD
Gas Miners Guild

The Gas Miners Guild are a large corporation of Kusari origin in the Sigma systems which focus on H-Fuel production. They are considered the sovereign owners of the Sigmas and Okinawa. The Gas Miners Guild uses mainly small ships for combat. They are partnered with Kishiro and secretly support the Blood Dragons and Golden Chrysanthemums.

Pilot carrying this lawful ID is an employee of Gas Miners Guild who:

- Can attack pirates and terrorists in self-defense, to protect an allied or neutral lawful ship, or in defense of corporate bases of the same affiliation within and outside their Zone of Influence.
- Can hunt pirates and terrorists within their Zone of Influence.
- Can hunt any ships belonging to houses or organisations considered hostile by the GMG within their Zone of Influence.
- Can demand contraband, levy fines, and destroy ships if they refuse to comply with contraband demands, refuse to cooperate or are belonging to a house or organisation considered hostile by the GMG within their Zone of Influence.
- Can engage in piracy against Samura and Kruger players within their Zone of Influence.
- Cannot ally with any unlawfuls except for Golden Chrysanthemums and Blood Dragons.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Sigmas, Okinawa, Honshu, Frankfurt, Tohoku, Omicron, Alpha, Omicron Beta, Omicron Eta, Omicron Lambda
Allowed ships: Fighters, Freighters, Transports, Gunboats


Quote:; dsy_license_gd_im_grp
500640
NAME
Independent Miners Guild ID

500641
INFOCARD
Independent Miners Guild

The Independent Miners Guild is a mining corporation that is not affiliated with any house. It focuses on mining and shipbuilding outside of the House systems, and will sometimes trade with unlawful factions such as the Mollys and Hessians. The IMG is allied with the Colonial Republic and partnered with ALG and Gateway. Its enemies include the Outcasts and Corsairs.

Pilot carrying this lawful ID is an Independent Miners Guild member who:

- Can attack pirates and terrorists in self-defense, to protect an allied or neutral lawful ship, or in defense of corporate bases of the same affiliation within and outside their Zone of Influence.
- Can hunt pirates and terrorists within their Zone of Influence.
- Can hunt ships belonging to houses or organisations considered hostile by the IMG within their Zone of Influence.
- Can demand Slaves and Cardamine from any ship carrying them and destroy those who refuse to comply within their Zone of Influence.
- Can engage in piracy against Kruger, Daumann, GMS and BMM in the Taus and Omegas only.
- Cannot land on Kruger, Daumann, GMS or BMM bases.
- Cannot use any transport with more than 4,200 cargo.
- Cannot ally with any unlawfuls except with Red Hessians or Mollys, against unlawfuls only.
- Cannot participate in unlawful actions except as described above.

Zone of Influence: Taus, Omega-3, Omega-7, Dublin, Cambridge, Newcastle, Magellan, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships

Samura and GMG can pirate each other and GMG can Kruger, but why not the other way around? Also if you compare IMG and GMG then why don't GMG have access to BS ships on their id's? as they are also not supported by an house you would say?

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Offline Ceoran
05-17-2013, 08:14 AM,
#173
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Posts: 1,867
Threads: 34
Joined: Sep 2008

(05-17-2013, 07:24 AM)AeternusDoleo Wrote: May demand contraband. May levy fines. Those two lines offer enough freedom to play corruption while still not being able to start to "fine" fullon lawful transports.

Would a "may take bribes and donuts"-line hurt?

As for the IMG ID demanding Cardamine: Given the situation with the Hackers in Magellan: would they really interdict all of those transports?

And then there's the daily request to have the GMG ID changed to pirate "outside of house space" instead of "inside their ZOI" to fall in line with everyone else. This makes them drop Honshu and Frankfurt (where the ID would be open to abuse otherwise) but will let them gain all the between-house systems they may visit while delivering their products.

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Offline Hone
05-17-2013, 09:09 AM, (This post was last modified: 05-17-2013, 09:10 AM by Hone.)
#174
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(05-17-2013, 07:46 AM)GrnRaptor Wrote:
Quote:Can demand contraband. Can levy fines. Those two lines offer enough freedom to play corruption while still not being able to start to "fine" fullon lawful transports.

EDIT: Fixed your statement.

Well, in that case even the BPA, the stalwart uncorruptable police force of Bretonia "can" do that. Or the Liberty Navy "can". Or really anyone "can". Most don't, of course, but the LPI explicitly has a history of "doing". How would anyone know there's a history/lore that establishes precedent for that just looking at the ID? It's there now. Why remove it?

Well actually the BPA) has a corrupt division...

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Offline TheJarl
05-17-2013, 09:27 AM,
#175
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Posts: 1,855
Threads: 84
Joined: May 2010

(05-16-2013, 10:25 PM)AeternusDoleo Wrote: Still love that Bundschuh allying line, but would it be possible to have their ZoI extended a bit for the Liberty-Rheinland war lines? Just New Hampshire would be fitting actually. We do have Cloppenburg in Bremen to be one system away as well.
Bremen is a Rheinland system. So Hampshire is one system away from Rheinland, it's included.

I'm very happy. I think most Bundies are quite content with this. Flexibility and the right ZoI. Yeah VWA is happy for sure and I think VF and any indies too.

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Offline AeternusDoleo
05-17-2013, 10:30 AM,
#176
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Posts: 5,744
Threads: 149
Joined: Nov 2009

Revision 5 upped. Some minor fixes, but the Gallic Junker and Unione Corse IDs got a bigger overhaul. Assigned privateering jobs to the pro-Royalist Gallic Junkers. Assigned Mercenary work inside a limited ZoI to Unione Corse, along with quasilawful piracy outside of Gallic Core World space.

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Offline Thyrzul
05-17-2013, 12:29 PM,
#177
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Posts: 4,684
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Joined: Sep 2011

Bump

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Offline AeternusDoleo
05-17-2013, 04:29 PM,
#178
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Posts: 5,744
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Joined: Nov 2009

Thyrzul: You were answered. How hard can "drop all cargo and run like hell" or something similar be to roleplay?

As promised, a map of 4.87 Sirius (Linkiefied because 5MB). This should give everyone a good idea of what goes where and what connects to where.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Mister_X
05-17-2013, 04:33 PM,
#179
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Posts: 377
Threads: 29
Joined: Nov 2012

Wait, Bretonia gets Lewis and Edinburgh back?

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Offline Tibbles
05-17-2013, 04:37 PM, (This post was last modified: 05-17-2013, 04:37 PM by Tibbles.)
#180
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Posts: 342
Threads: 34
Joined: Nov 2011

Hmmm I see 2 Omega-7 I supose is a typo? (Regarding the map you linked)

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