The glitch is simple, anyone that has atleast 3 shop pages always forgets something, its a 50-50 chance, but if you can dock.. drop 5000+ crews in it.. its a goner. The base does not stop at 800 just because its the last core, each crew takes 1 FOW, 5000 = 5000FOW and etc. without food the base starts to crash and add "potential agents" firing the base..
Edit : Don't try this with my base, im thinking forward.. but maybe with these "za" bunch.
There is an easier way than that, if you have access to login with base that is. Just drop everything base needs to survive like "shield fuel, water food and oxygen, basic alloys and other materials needed. Then start shooting it.
(06-25-2013, 12:00 AM)GTB Wrote: There is an easier way than that, if you have access to login with base that is. Just drop everything base needs to survive like "shield fuel, water food and oxygen, basic alloys and other materials needed. Then start shooting it.
How the hell are you going to get those codes exactly? 0|
This command allows the price of goods, and their quantity in the shop to be controlled.
<item> refers to the number of the item as listed by the /shop status command.
<price> is the price of the good in credits
<min stock> is the minimum cargo allotment for a commodity. A commodity will not show up for sale if the amount of it is less than <min stock>.
<max stock> is the maximum cargo allotment for a commodity. A base will not let you sell any more of a commodity, if the current stock is over <max stock>.
Now, can you tell me how can one manage to forget anything which can result in such unrealistic scenarios, such as you being able to fill the station with 5000 crew?
Well he said if a person adds 5000+ extra crew, you would need base login access to do that. If you could that, then you could also drop goods using: "/shop delete command", or "/shop remove". Been a while since running a base, so that command might not be exactly correct of my head. You get comm id to drop by using this if I remember right also: "/shop" or "/shop list".
Indeed, you of course need a base admin password to successfully pull out a McDemolition (sorry Summer, I had to ), but nobody else other than us had such access. (dunno exactly who, from council afaik me and those who are also in TAZ)
I still suspect that the base gone due to a glitch also causing the disappearance of Ravenhurst, but that one somehow got back, while Mal Fp didn't.
This command allows the price of goods, and their quantity in the shop to be controlled.
<item> refers to the number of the item as listed by the /shop status command.
<price> is the price of the good in credits
<min stock> is the minimum cargo allotment for a commodity. A commodity will not show up for sale if the amount of it is less than <min stock>.
<max stock> is the maximum cargo allotment for a commodity. A base will not let you sell any more of a commodity, if the current stock is over <max stock>.
Now, can you tell me how can one manage to forget anything which can result in such unrealistic scenarios, such as you being able to fill the station with 5000 crew?
Once you built your base and placed the starting 200 crews, the station will not have a stock limit on it, and if it does it will be higher than 1500.
Everytime you upgrade you remember to place more and more crews but you do forget to limit the stock, and most are indeed. For instance if you had have a stock and then suddenly you have a few crews dead and you gotta place more, you open the stock but then you sometimes forget to close it as well. That's why you gotta make sure you have 900 minimum and keep the base with FOW, because somewhere down the line you always forget things.
And keep it mind that its just an idea, its the easiest way that I can think of, but so far I haven't heard anything from an admin around here so I don't think its a bug, besides, I saw it with 40% a few hours before it happend.
(06-25-2013, 12:36 AM)Tel-Aviv Wrote: Once you built your base and placed the starting 200 crews, the station will not have a stock limit on it, and if it does it will be higher than 1500.
Everytime you upgrade you remember to place more and more crews but you do forget to limit the stock, and most are indeed. For instance if you had have a stock and then suddenly you have a few crews dead and you gotta place more, you open the stock but then you sometimes forget to close it as well. That's why you gotta make sure you have 900 minimum and keep the base with FOW, because somewhere down the line you always forget things.
Back then when we in the Council had our base, the default min and max limits were 100000 afaik, and I know nothing about it being changed. That means you can't trade that commodity unless you log in via password, or if any of those limits get changed.
Besides, such scenario contains too much forgetful actions and stupid mistakes that considering it serious would imply that we, the base owners, [C], CR| and [TAZ] are so noobs we can't operate a PoB properly. Somehow I feel that is not the case here.
(06-25-2013, 12:36 AM)Tel-Aviv Wrote: And keep it mind that its just an idea, its the easiest way that I can think of, but so far I haven't heard anything from an admin around here so I don't think its a bug, besides, I saw it with 40% a few hours before it happend.
The base has always been supplied well, if it needed refill, there was always anybody in our chat to warn all of us about it. I could hardly believe it dropping under 80%, even less under 40%. Well fed bases withstand sieges for days, but similarly well fed bases disappear overnight, that's not something I would find credible much.
EDIT: Any news the administration team wishes to share with us or at least any sign that they care?