(06-25-2013, 04:09 PM)henriking Wrote: Thyrzul i my post before i was acting like you are acting all the time in this thread at least
I RP and RP a lot but you posts are making a very unfrielndy atmosfere.
Im not new i disco i have more than 2 years here.
You divide the ppl in disco and that is prety bad in my point of view
You say in simple words we are better than them we are supreme we are Disco!!!
And in that point you are wrong.
ppl like you are one of the main reson i dint join any oficial faction in more than 2 years here. and like me, many others think that way.
If you divide ppl you damage disco.
what he said about elitism.....the lols are lols until they get the ideea....the attitude around, after that they leave!! but some say that they like the server with only 50 people playing(for saying) and that's what it should be bla bla...; well what's with that perpetuous talk about ,,comunity, mod popularity.....? not really fitting right? if anybody wants to have more than a ,,LAN game mod,, that it better clearify some stuff
just saying
So, because Thyrzul puts a lot of effort into playing the game and to ACTUALLY do roleplay like the server title implies, that makes him elitist?
EDIT: This is what I'm gathering from some posts here.
Quote:So, because Thyrzul puts a lot of effort into playing the game and to ACTUALLY do roleplay like the server title implies, that makes him elitist?
EDIT: This is what I'm gathering from some posts here.
I think it's more of how his comments come off as sounding like "Nobody really knows how to do RP like 'x person', and therefore should not have PoBs or BSs, or whatever"
This strikes me as more elitist sounding, or at the very least just too cynical to be inclusive of new players. And Thys isn't the only one. This kind of attitude just seems not in the spirit of attracting more players to a server these same people also claim is dying. I think it's a bit of a disservice to assume every new player is an idiot and doesn't know how to RP, and therefore they must prove themselves to some group (be it Admins, Devs, or just old-timers who think they know what RP really is) who then decides whether they can have something or not.
I say better to leave the box of toys open, and apply more deliberate and appropriate punishments to those found abusing the rules, IDs, ships, etc.
sorry, I said I wasn't gonna post more, but I just thought I'd weigh on this.
(06-25-2013, 06:01 PM)Lythrilux Wrote: So, because Thyrzul puts a lot of effort into playing the game and to ACTUALLY do roleplay like the server title implies, that makes him elitist?
EDIT: This is what I'm gathering from some posts here.
No dosnt make him elitist but make him a very destructive person for disco who wants to create a fake berlin wall between us and the new players.
For me i welcome new ppl and i give them a very friendly atmosfere in RP and oorp
I dont see any reson for his so called elevation from the new players, and i finde very insulting his arrogance toward them.
@Problem with the solution:
-Indies basically give the middle finger and leave because they can't get their cap. Server activity decreases, Disco is doomed.
We don't need these players, neither their "activity"
Moderation and restrictions make the gameplay competitive, thus spark an interest.
True fans of Disco and RP will remain here, and RP their characters no matter what.
Moreover - it is up to us to promote our server and lure people in.
We shall cut of the sore limb, no matter how painful it could be.
Not people, who are not interested in Roleplaying, is what we need, low gameplay quality upsets everyone less or more.
(06-25-2013, 04:09 PM)henriking Wrote: I RP and RP a lot but you posts are making a very unfrielndy atmosfere.
Possible, but like everything in life, a situation like this requires two sides too. You know, making such an atmosphere just for the sake of it is not my style.
(06-25-2013, 04:09 PM)henriking Wrote: Im not new i disco i have more than 2 years here.
You divide the ppl in disco and that is prety bad in my point of view
Good, you seem to been here before I arrived, means you should have already experienced the differences between the quality of roleplay of various players as well as the differences between attitude towards roleplay.
I'm just making that division based on my experiences as well as on a standard I based upon those experiences and my general expectations of roleplay.
(06-25-2013, 04:09 PM)henriking Wrote: You say in simple words we are better than them we are supreme we are Disco!!!
And in that point you are wrong.
I am saying I am better in something I put effort into being better at, compared to somebody who cares little about that thing. What is wrong with this point? What is wrong with that I think I rather earned what I was working for than somebody who wasn't?
(06-25-2013, 04:09 PM)henriking Wrote: ppl like you are one of the main reson i dint join any oficial faction in more than 2 years here. and like me, many others think that way.
If you divide ppl you damage disco.
So you detest people actually wanting to get something for their efforts?
(06-25-2013, 06:11 PM)Highland Laddie Wrote: I think it's more of how his comments come off as sounding like "Nobody really knows how to do RP like 'x person', and therefore should not have PoBs or BSs, or whatever"
That is because I have an image of this world in my mind I based on everything I made contact with, players, ships, interactions, but also stories, infocards, rumors, any other text based stuff and info I can get. The problem appears when things start to clash. Infocards state Roussillon is a secret system, very few know of it. Yet everybody and their mom use it as a passage between the Taus and Newcastle... Nephilim been described as a colony ship, intended to be used as a "mobile freeport", and got two biodomes clearly visible on it's sides to back up that. And then what? We got warring zoners using them as attack vessels (guess what, Zoner ID also prohibits the initiation of combat and lore describes them as people aiming for neutrality). Too many things from the actions of the players clash with what I gathered from text based information, from stories, etc.
(06-25-2013, 06:11 PM)Highland Laddie Wrote: This strikes me as more elitist sounding, or at the very least just too cynical to be inclusive of new players. And Thys isn't the only one. This kind of attitude just seems not in the spirit of attracting more players to a server these same people also claim is dying. I think it's a bit of a disservice to assume every new player is an idiot and doesn't know how to RP, and therefore they must prove themselves to some group (be it Admins, Devs, or just old-timers who think they know what RP really is) who then decides whether they can have something or not.
In my opinion, attracting players to a server is done via advertising. The name of the server, Discovery RP 24/7, is one way of doing so. But keeping players here is an other thing. And in my opinion, if players come here, they come to an RP server, and will stay here if they find an RP server. Means, to be able to keep it's new players, the server with it's community need to adhere to it's name. Yes, this is Discovery, and it is 24/7. What we need is the RP.
I've never assumed every new player is an idiot, and been stating otherwise numerous occasions already, I've explained several times before that my issue is not with new players, but with lolwuts. People who are not just unable to RP, but are also unwilling to do so or learn.
I actually find no issue with players proving they are capable to do something they actually came on the server to do. It happens in real life as well as in other games too, you want better stuff, you work for it., shouldn't be too hard if you actually came here to roleplay and enjoy what others roleplay too. Or aren't you here for that?
(06-25-2013, 06:22 PM)henriking Wrote:
(06-25-2013, 06:01 PM)Lythrilux Wrote: So, because Thyrzul puts a lot of effort into playing the game and to ACTUALLY do roleplay like the server title implies, that makes him elitist?
EDIT: This is what I'm gathering from some posts here.
No dosnt make him elitist but make him a very destructive person for disco who wants to create a fake berlin wall between us and the new players.
Oh, wait, so roleplaying on a roleplay server and forum actually became destructive and harmful to the community? Did I just discriminate new players by writing a few stories and transmissions totally unrelated to them? Holy God, when did that happen?
(06-25-2013, 06:22 PM)henriking Wrote: For me i welcome new ppl and i give them a very friendly atmosfere in RP and oorp
I dont see any reson for his so called elevation from the new players, and i finde very insulting his arrogance toward them.
Again, new players, new players... read what I wrote to Highland Laddie.
Actually the older players are bigger lolwuts- see the two blasted by inside bases in the last month for reference. SRPing everything that can shoot a fliea FTW!!.
Written RP does not exist-only lampoon self serving bending of the back-story exist. Only in-game actions count in my book.
The funny thing is that the old lolwuts think that the new guys are lolwuts because they does not follow their line of actions or because the new players are better at many things than the old players. SRP is flawed system controlled by flawed people that break and bend their own written rules when they self-serve themselves with SRP: http://discoverygc.com/forums/showthread.php?tid=100076
There are so much better things like game mechanics that are controlled by none and are same for everyone.
Good example of that is the cruiser missile- it is there it is in RP, it works the same for all ,unless you are hessians and got 2 missiles in one slot ,but well some are special as you already know.
Some dodge it, some whine , some pull the Lolwut card, some just give blue msg like man.
If you want to make the players to do or not to do something change the game mechanics,sadly game mechanics are not suitable for some people- that kind of people that blame for example the indie RNC in lolwutsism while quite the opposite they suit their role perfectly in good organized and skilled team.
Rules could be totally replaced by game mechanics.
You want to RP before shooting ?
-add small green msg that shows that you load your guns in 15k range, loading takes time- bigger the ship more time to load- like cruise drain. People out of boredom might want to say something at each other. Also add different type of CDs that blocks the engines for longer if there are people that prefer neither to talk or to fight. No more indies are nubs they shot me without RP etc.
You want one to stay out of system for period of time?
-add proper timing - you die you cannot log the ship for 2 hours, if you go with the same IP in the system where the blue msg happened then the server drops you too, period, no more I kill one in NY in order to PvP him 5 min later in Cali. No more indies are nubs they re-engage me etc.
You want to remove the hordes full of caps?
-np just use the DoD death penalty for killed caps combined with massdrivesrs crafting tool to make caps.
Loosing 50-100m each time when you die with cap would reduce the numbers, also rebuilding all exsisting caps in POBs would help. Indeed the caps must be scary then- now they have peepistols as ant-snub weaponry. No more indies are nubs they have hordes of battleships. Also I bet that the same indie RNC group would loose less battleships,people would continue to point fingers at than and they would be able to field much battleships just because they are organised and know their game and the options provided to them by the game mechanics.
You want your transp not to be raped by caps with 2 shots?
-np just add 95% shield resistance to cap guns on transp shields- it takes 2 min to change one text file..
And so on....
The only rules that should stay are 0.0 and the anit-cheating one.
The rest is done by the blue messenger- the only thing that is in RP and exist in the server.
The good thing in the whole story is that the old lolwut players soon would ruin this place so all of this issues would be gone: http://www.flserver.de/topservers.php?timeframe=year
Note the average number 78 that was more then 150 around a year and half ago. Note the number 78 because it would become the number 100 after 4.87 realises in order to fail to 40-50 short after that.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
(06-25-2013, 07:52 PM)Govedo13 Wrote: Loosing 50-100m each time when you die with cap would reduce the numbers, also rebuilding all exsisting caps in POBs would help. Indeed the caps must be scary then- now they have peepistols as ant-snub weaponry. No more indies are nubs they have hordes of battleships.
You want your transp not to be raped by caps with 2 shots?
-np just add 95% shield resistance to cap guns on transp shields- it takes 2 min to change one text file..
You will be first and only who will have that, others wont lose any money.
Just for experiment, you will be first tester.
Quote:You want your transp not to be raped by caps with 2 shots?
-np just add 95% shield resistance to cap guns on transp shields- it takes 2 min to change one text file..
You ever looked to freelancer ini files? This is not changing of text file...
At least because it is ini...
(06-25-2013, 07:52 PM)Govedo13 Wrote: Actually the older players are bigger lolwuts- see the two blasted by inside bases in the last month for reference. SRPing everything that can shoot a fliea FTW!!.
Written RP does not exist-only lampoon self serving bending of the back-story exist. Only in-game actions count in my book.
The funny thing is that the old lolwuts think that the new guys are lolwuts because they does not follow their line of actions or because the new players are better at many things than the old players. SRP is flawed system controlled by flawed people that break and bend their own written rules when they self-serve themselves with SRP: http://discoverygc.com/forums/showthread.php?tid=100076
There are so much better things like game mechanics that are controlled by none and are same for everyone.
Good example of that is the cruiser missile- it is there it is in RP, it works the same for all ,unless you are hessians and got 2 missiles in one slot ,but well some are special as you already know.
Some dodge it, some whine , some pull the Lolwut card, some just give blue msg like man.
If you want to make the players to do or not to do something change the game mechanics,sadly game mechanics are not suitable for some people- that kind of people that blame for example the indie RNC in lolwutsism while quite the opposite they suit their role perfectly in good organized and skilled team.
Rules could be totally replaced by game mechanics.
You want to RP before shooting ?
-add small green msg that shows that you load your guns in 15k range, loading takes time- bigger the ship more time to load- like cruise drain. People out of boredom might want to say something at each other. Also add different type of CDs that blocks the engines for longer if there are people that prefer neither to talk or to fight. No more indies are nubs they shot me without RP etc.
You want one to stay out of system for period of time?
-add proper timing - you die you cannot log the ship for 2 hours, if you go with the same IP in the system where the blue msg happened then the server drops you too, period, no more I kill one in NY in order to PvP him 5 min later in Cali. No more indies are nubs they re-engage me etc.
You want to remove the hordes full of caps?
-np just use the DoD death penalty for killed caps combined with massdrivesrs crafting tool to make caps.
Loosing 50-100m each time when you die with cap would reduce the numbers, also rebuilding all exsisting caps in POBs would help. Indeed the caps must be scary then- now they have peepistols as ant-snub weaponry. No more indies are nubs they have hordes of battleships. Also I bet that the same indie RNC group would loose less battleships,people would continue to point fingers at than and they would be able to field much battleships just because they are organised and know their game and the options provided to them by the game mechanics.
You want your transp not to be raped by caps with 2 shots?
-np just add 95% shield resistance to cap guns on transp shields- it takes 2 min to change one text file..
And so on....
The only rules that should stay are 0.0 and the anit-cheating one.
The rest is done by the blue messenger- the only thing that is in RP and exist in the server.
The good thing in the whole story is that the old lolwut players soon would ruin this place so all of this issues would be gone: http://www.flserver.de/topservers.php?timeframe=year
Note the average number 78 that was more then 150 around a year and half ago. Note the number 78 because it would become the number 100 after 4.87 realises in order to fail to 40-50 short after that.
Now, that was one hell of a post. I'm sure i understood half the stuff wrong, but here we go:
G13:...Actually the older players are bigger lolwuts...Written RP does not exist-only lampoon self serving bending of the back-story exist....
I agree that no new player is as annoying as an old troll, mostly because first could be either a) tought b)banned. As rules/administration is now its very easy to be lulwut and stay out of sanctions. I also agree with second point, it is the main reason why i avoid official fanctions: Rp is there mainly there to bend rules for the, 0.0 is silently forgotten. I'm sorry if you official and actually care bout RP, bout that is quite rare.
G13: ...You want to RP before shooting ?
-add small green msg that shows that you load your guns in 15k range, loading takes time- bigger the ship more time to load- like cruise drain. People out of boredom might want to say something at each other. Also add different type of CDs that blocks the engines for longer if there are people that prefer neither to talk or to fight. ...
And here my disagreements start. Camping gates becomes all more effective, for one. If there is 2min timer, people will start shooting exactly after 2mins. Some people who would otherwise go for diplomatic aproach will start shooting with such system. While such system is fine for you, we would like to have encounters that go deeper than 2min-n-die.
Oh, and I would absolutely love if CD had more limited suply, but would work longer. So pirate can CD,make demand and recieve response without spaming CDs.
G13: ...You want one to stay out of system for period of time?
-add proper timing - you die you cannot log the ship for 2 hours, period, no more I kill one in NY in order to PvP him 5 min later in Cali....
I agree that curent system is kinda shaky, but there is one bad thing about it that can be easily fixed: add /rematch <player> command, that if 2 players both each rematch, they can get it without switching ships.
G13: ...You want to remove the hordes full of caps?
-np just use the DoD death penalty for killed caps combined with massdrivesrs crafting tool to make caps.
Loosing 50-100m each time when you die with cap would reduce the numbers, also rebuilding all exsisting caps in POBs would help. Indeed the caps must be scary then- now they have peepistols as ant-snub weaponry. No more indies are nubs they have hordes of battleships....
Caps is also difficult topic, because for many fighter combat is (rightfully so) boring. If it would be rebalanced into something more dynamic, where fights dont last 10+ mins, where there isnt tons of regens that could be feed by cloaked transport, where 1 pro doesnt single-handly slaughter 12 new players without any chance for them, we would talk. Right now fighter combat is messed up.
When it fixed however, i would be happy to see cap amount cut down by 90%, while also rebalancing them so:
its difficult to sustain 1
dying in one is cosltly
killing one is difficult and can be considered great achievment.
I really dont like that even pirates have caps not worse than house ones.
And about transports: old rule worked quite nice, it kept 2 classes that should never fight apart.
PS: We are fine(server is dying), Rp will be alive (FWTOW coming soon), no need to cry about server dying (let it die so players could move into better fl servers)
EDIT: What I meant is I would be super happy if new RP server pops up.
(04-23-2013, 11:29 AM)Echo 7-7 Wrote: When "roleplay" around you seems to be diminishing... all you can do is be a new beacon of roleplay to light up everyone else's interactions.