(10-01-2013, 12:30 AM)Tel-Aviv Wrote: again, curios ( cant be bothered to spell that name correctly ) being a corsair forgets one key importance.
Pirates do not kill people, terrorists do - so yes, pirate should look to keep his "salvage" rather than busting vessels - if you don't like the restrictions, apply for a terrorist ID or become a nomad, else you shall follow the rules and the so called "consequences" of it - Say more than just "stop or ill shoot" - and you should not engage just because he keeps moving, state your intentions - that's the least you can do, but I guess you dont get that do you?
Here's the thing, think of being mugged in real life. The mugger (usually) doesn't want to kill you, but if you try to get away from him, he'll do it.
Same idea with piracy. The pirate wants your money, not your life, but e will take your life if you try to run away.
I don't get what's so wrong with "Cut your engines, or I'll open fire", because you're making a legitimate demand as per your ID and server rules state. It's all just common sense, why are we arguing about it anyways?
(10-01-2013, 12:30 AM)Tel-Aviv Wrote: again, curios ( cant be bothered to spell that name correctly ) being a corsair forgets one key importance.
Pirates do not kill people, terrorists do - so yes, pirate should look to keep his "salvage" rather than busting vessels - if you don't like the restrictions, apply for a terrorist ID or become a nomad, else you shall follow the rules and the so called "consequences" of it - Say more than just "stop or ill shoot" - and you should not engage just because he keeps moving, state your intentions - that's the least you can do, but I guess you dont get that do you?
Here's the thing, think of being mugged in real life. The mugger (usually) doesn't want to kill you, but if you try to get away from him, he'll do it.
Same idea with piracy. The pirate wants your money, not your life, but e will take your life if you try to run away.
I don't get what's so wrong with "Cut your engines, or I'll open fire", because you're making a legitimate demand as per your ID and server rules state. It's all just common sense, why are we arguing about it anyways?
When the admins wrote that line, they didn't mean "demand" as in "Shutup or ill shoot" kind of demand, you invoke a way of thinking that most of us share but not accepted in the society because it has a paradox, and for obvious reasons - if a demand was just a "demand" we wouldn't have a world to live in. Demand must include a valid reason as to why you have made it. This is more true in the real life, Police officers have no right to detain you without a proper cause and more over have to explain it to you before you are being arrested. This is precisely why laws are made, to protect the individuals not the "people" in general - people in general are fine, individuals are not - Individuals in discovery could be traders or pirates alike, and each has its own course of action - each has an upside and each has a downside - What we are told here is to make one better than the other ( thats what it goes down to really, unless the pirates are not at all whinny )
Now, I realize police officers are not pirates, and pirates dont need to follow any law because they are outlaws, but do not miss the point, pirates in the universe of discovery are not cold blooded killers, pirates are somewhat kind and reasonable, if you find yourself unwilling to be kind and reasonable, apply for a terrorist ID and shot em all up! But while holding a pirate ID, I expect a criminal with an open mind. So in a nutshell its really "how good can that pirate rp" - and sufice to say, "halt or ill shoot" is not enough, not by a long shot.
Historically speaking.... many pirates were cold-blooded killers. But I see part of Tel's point. A good pirate shouldn't just want to blast everything in sight. Usually it's the THREAT of force that gets people to comply with the pirate's demand...not necessarily force itself.
Same with police officers in real life. If you're driving and you see a police car with its lights on in your rear view mirror....you don't just keep driving and demand that the policeman explain himself. You pull your car over and stop....or you get pursued and possibly arrested for obstruction of justice (or some other such charge)
But...if a guy it holding a gun to your head (be it a police officer, army officer, pirate, corporate thug, whatever...) and tells you not to move, you don't ask him "why?" and keep walking on your merry way. You COMPLY with his demand, or you risk being shot. That is perfect common sense, in my opinion.
So, to translate that into Disco gameplay... If a lawful/unlawful player comes upon a trader and demands them to halt or get fired upon...the RP logic in that sense is to come to a stop. If the trader chooses to keep going...then he's taking the risk and and hoping that the pirate/lawman will not shoot him out of the starts before he can get away.
I've found sometimes that it IS helpful to CD a trader...and then bust up their shields and hull and little bit in order to encourage them to comply with my demands.
(10-01-2013, 03:10 PM)Highland Laddie Wrote: Historically speaking.... many pirates were cold-blooded killers. But I see part of Tel's point. A good pirate shouldn't just want to blast everything in sight. Usually it's the THREAT of force that gets people to comply with the pirate's demand...not necessarily force itself.
I don't want to blast him just for the sake of it, I'm playing the role of a pirate, and logically that's what they'd do.
However if he does try and escape, they should be taught a lesson, so they don't try and escape again.
Don't really see the problem, why does it matter when you make a demand, traders know what the pirate wants, to take some of their money, whether it's Nanos, cargo, money, they obviously want something.
If you try and run from a pirate after they've told you to stop, a cruise disruptor followed by death should be the only outcome you should expect. Not "please slow down, I just want some cash", "please sir, I'll kill you in 1 to 2 minutes if you don't comply". Doesn't make sense in RP.
I don't always buy into the notion that it's one chance to obey or death is the only result. Normally...if someone disobeys my first order to halt....I will CD them....and ask them to halt again. If they keep running...then I start shooting them, telling them they will die if they do not comply. I find that once guys run out of bats and I'm seriously eating into their hulls...they are much more willing to stop and start the process of me getting some credits/cargo.
Then, you just have to make the judgement call of whether they are actually trying to deal/RP with you, or are just buying time for help to arrive.
(10-01-2013, 03:10 PM)Highland Laddie Wrote: Historically speaking.... many pirates were cold-blooded killers. But I see part of Tel's point. A good pirate shouldn't just want to blast everything in sight. Usually it's the THREAT of force that gets people to comply with the pirate's demand...not necessarily force itself.
I don't want to blast him just for the sake of it, I'm playing the role of a pirate, and logically that's what they'd do.
However if he does try and escape, they should be taught a lesson, so they don't try and escape again.
Don't really see the problem, why does it matter when you make a demand, traders know what the pirate wants, to take some of their money, whether it's Nanos, cargo, money, they obviously want something.
If you try and run from a pirate after they've told you to stop, a cruise disruptor followed by death should be the only outcome you should expect. Not "please slow down, I just want some cash", "please sir, I'll kill you in 1 to 2 minutes if you don't comply". Doesn't make sense in RP.
Except that if the trader dies, the pirate does NOT get what he wants (unless what he really wanted was a blue message); so it makes perfect sense inRP that the pirate tries to persuade a fleeing trader to stay and comply, instead of just blasting him at the first hint of resistance.
(10-03-2013, 07:35 AM)Druen78 Wrote: Except that if the trader dies, the pirate does NOT get what he wants (unless what he really wanted was a blue message); so it makes perfect sense inRP that the pirate tries to persuade a fleeing trader to stay and comply, instead of just blasting him at the first hint of resistance.
Nope. I make examples, maybe next time he'll learn. Perfectly sound method of getting what you want. Set precedence, and people will expect it and fear it.
(10-03-2013, 07:35 AM)Druen78 Wrote: Except that if the trader dies, the pirate does NOT get what he wants (unless what he really wanted was a blue message); so it makes perfect sense inRP that the pirate tries to persuade a fleeing trader to stay and comply, instead of just blasting him at the first hint of resistance.
Actually take an example from NPC pirates. They demand a certain cargo from you -if you don't give it to them willingly they take it by force. They blast your ship away and take the cargo they wanted anyway.
It's the same with player pirates. You want something, you prefer to have it without combat, thus saving yourself time, risk of battle and generally lower the "costs" (lets say your ship gets damaged during the piracy attempt). But you want something, and you want it at your bay one way or anther.
You don't want to waste time chasing after someone, if they're trying to flee, ALL pirates should teach them a lesson, then next time they won't be so keen on engaging those cruise engines over and over.
Often they'll start pleading with you when they're at 10% hull, then I can extort even more as punishment for not complying, maybe even make them drop 100% of their cargo and then blow it up, wait for an insult, then blow them up hahahahaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.
Pirates are not terrorists, pirates should be focusing on the cargo, thats their water and their bread - they dont have paychecks like officers do, so I stand firmly on my point, pirates are not supposed to kill people that fast, imagine serenity ( movie ).