Well, this is rough guide/tutorial for ALE files, it's not complete, some stuff is missing, advanced topics aren't touched at all, but there is simple tutorial at the end that should help you to cover basics.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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This looks grim and epic as it should. Great work.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
That falling dread. Needs a bigger explosion, perhaps bits flying and landing into city before you. Epic nonethelesssssss.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(10-13-2013, 12:11 AM)sindroms Wrote: That falling dread. Needs a bigger explosion, perhaps bits flying and landing into city before you. Epic nonethelesssssss.
Blame time constraints, Amir asked it to be done by this weekend. In 3ds max scene I had complete animation with gallic bs making forward gun shot at bret bs and then it falling down, exploding mid-air into parts that have their own path trajectories. Syncing all that in THN is pain in the ass and I haven't done keyframe event export from 3ds yet (just scene setup, paths+orientations). And explosion is biggest one I could find (except nomad city explosion), already had to do custom effect for fire and smoke on bret bs. Guess leaving room for improvements in later patches...