I'm all for this idea ! It will create more conflicts between defender / attackers, as well as giving the defender chance to negotiate striking a possible deal, this would be awesome !
I'm glad for it. I don't think it necessarily means one has to open a comm thread directly to the enemy saying 'hey at so and so hour we are going to siege your base'. Could I be wrong in this regard? Of course as Hawk mentions, the more RP the merrier, I agree. I've always been completely fearless of metagaming, I've constantly pushed for openly RPng it on the forums, and in many respects I'm actually using metagaming as a tool because I want people to read my encypted stuff as players anyways so that there is some resistance and obstacle to overcome when the time comes. The server only allows about 200 players at any given time. Even though contrived, these little public hooks are often the only way someone can meet an enemy.
Idea, courtesy of Starsunder over some teamspeak chat.
Why not force people to roleplay first to build a base? If people need roleplay to siege a base, why not force builders to roleplay before building one. That will even the odds quite a bit.
just a question, yesterday I found a hostile base in the Omegas and shot it up a little, base owner undocks and I tell him to consider his base under attack. Is that fine for RP? If so, I don't see the problem.
(01-04-2014, 07:09 AM)Mímir Wrote: just a question, yesterday I found a hostile base in the Omegas and shot it up a little, base owner undocks and I tell him to consider his base under attack. Is that fine for RP? If so, I don't see the problem.
well, you RP'd with the owner. i'd say that fulfills the RP requirement. of course, as the adminz said, the more RP that happens, the more your covered under the rules.
This is a weird topic. Nowhere does the discussion come up if basebuilders need RP. However, putting a base up is not(or should not) be easy to do... You'd need to get several people involved. This has got to be RP'ed no? Most of the time its just a silent trader or 2 dragging stuff from point A to B.
As soon as you start Rp'ing your building a base you get powergamed and everyone and their mothers show up(with very little RP) to shoot it as we've seen in the past.
Whilst there should be SOME RP involved in base killing I reckon that you should treat bases like they've treated the RP factors themselves.
You put up a base with very little attempt to RP, you'll see very little warning of its destruction.
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once known as Richard Farbridge, OBE and Ronaldo Benitez