From now on I'll be voicing all of my posts in this thread.
Okay Mr. Echo 7-7. Unlike you I live in the game world. For me what is and what is not is based on what I perceive to be and what I observe to be and what I do not observe to not be and contrarywise what I observe to not be I do not presume to be what is.
What I read is the infocards on the bases, the infocards on the ships, the infocards on the commodities, the posts made inRP by people, the RP that we work hard to make. And the RP that I'm proud to have a part of.
What you perceive to be I perceive to not be because what is is not what you sai is and what is not is in fact what you say it is. If then what is not is then what is not is and what is the point of RP at all?
Let's get some little infocards into this shall we?
First off we can say that Bretonia is stronger than the Corsairs. Or they can be of equal strength, going by the infocards I can't tell. But ingame we RP that the Corsairs are weaker than the Bretonians.
Would then Bretonia shy away from stomping out piracy if it knew that it could deal with the response? For example, let's say that there's a station in say... Omega-3! That's a good one Jono, right on the border of Bretonia, lots of BAF activity there. This station is Neutral and it supplies Pirates and Corsairs. Would not the BAF step in and roflstomp it?
Oh wait no.
You have already written in stone that Bretonia is wary of the response of the Zoners.
Wait a second, aren't the Zoners so weak that even the XA can walk all over them?
That's what I thought from your post, can't even contest the moving of one battleship by the Corsairs, a faction nominally weaker than the Bretonians.
That's what you are saying right?
Then what's this I read? Ooh, the Freeport 1 infocard! this will have some good information for me to base my roleplay off.
Blah blah blah, founded, blah blah blah.
Quote:Small ships are known to be constructed here, sold to both freelancers, criminals and other Zoners.
Well that settles that then, Freeport 1 shall become a BAF base next patch update for sure.
Oh wait, it continues, let's read this before we make any judgements
Quote:and although Bretonia has made irritated noises towards the Freeport, they have as yet left it alone, preferring to put up with the annoyance of criminals docking there to the unknown consequences that might otherwise occur by antagonising the largely peaceful Zoner society.
Oh wait. Then does this mean that Bretonia would not like the consequences of attacking a Freeport? It certainly seems that they've done a risk assessment and put that in there on the "Things not to do" list.
Oh well, maybe there's another infocard I'm missing out on that states Corsair überstomp-ability. Let's go look for it.
OOH! This is my station! Freeport XV my lovely BBY, show me the Corsair independance and how scared you are of those nasty spanish banditos.
Oh wait
Quote:Freeport 15 is a large producer and exporter of food in the Omicrons. The station was recently modified to house several biodomes. In addition to supplying local Zoner demands, the biodomes provide food for the Corsairs, Order, Bounty Hunters and even some of the more remote GMG installations, as well as anyone else who wants to make a purchase.
Oops. My station is a large exporter of food to the Corsairs.... Well nevermind, maybe Freeport 11 will show me this supposed Corsair superiority?
That's another one in the confederation by the way
Quote:Freeport 11 is the new outpost built by Zoners in Omicron Delta. Strategically placed between Nomad systems and Corsair territory, Delta is an attractive system for criminals, explorers, Bounty Hunters and Order pilots. Although building biodomes in this far-away and dangerous place was very expensive, it has allowed the Zoners of Freeport 11 to be selfsufficient, and also trade Food and Oxygen to other stations that can't produce it themselves.
Strategically placed? Why would you place something strategically and refer to it as that if you weren't at least a little interested in military things?
Hmmmm
Maybe Freeport 9?
That's right outside of Gamma, they must be cowering in terror!
Quote:Freeport 9 was one of the first human settlements in the Edge World nebula. Built by Zoners who felt they could not be far enough from the influence of the major Houses, it was for several decades the most remote civilian outpost in the colonies. Despite its location in a system filled with strange nebula and forbidding black crystals, however, Freeport 9 is a frequent stop for criminal organizations looking to buy Food from the Freeport's biodome, while Cryer Pharmaceuticals has shown an intense interest in the Alien Organisms that colonize many of the asteroids in the system.
Frequent stop for many pirates looking to terrorise the Freeport?
No wait
Buying food
Because they don't have any
Because they can't make any
So they starve....
MY BAD!
Edit: Removed the sentence start at the end of the post.
It's not only about it. Safe harbor can be given by any dock-able object - if one don't want to give a blue to the enemies he may choice to simply dock at station. The excessive firepower is not needed for the whole process, in fact, it don't promotes people ,actually, to dock or to fight but rather to stay undocked while having his tail to drop the chase because of stationary object's fire.
As I said I'm not staying on this and moves on to some more conceptual idea - this 'comfort zone' concept is destructive to activity because people are getting used to stick around those zones and don't moves on to some other areas because there are comfort zones of their opponents and they don't want to be in disadvantage from the start.
Gytrash you have no idea about zoner lore and place in the mod, let alone faction balance and faction traits. Your suggestions and points are unrealistic and far far away from the core Omega factions lore.
If we cared about who logs more in-game then Liberty would had controlled 90% of the systems. If we cared about vanilla infocard lore then the corsair ships should be better then anything else etc etc..
I wont feed the troll and further water down the topic with long post full with explanations because you wont get it anyway.
(02-14-2014, 11:09 AM)Gytrash Wrote: Unlike you I live in the game world.
May be it would be best thing for you and for the topic to stop flooding with your imaginable stuff and stay in your game world.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
(02-14-2014, 02:41 PM)Govedo13 Wrote: Gytrash you have no idea about zoner lore and place in the mod, let alone faction balance and faction traits. Your suggestions and points are unrealistic and far far away from the core Omega factions lore.
And that man calls himself Zoner Freeports administrator??? IoI
I know this is out of thread, but I don't wish to argue with Echo anymore.
Or well:
How could you move Yanagi from S13, oh you didn't move it, you erase it and it was vanilla station?
And you do have trouble to move Freeport 1, becouse it was vanilla station (bla bla bla bla bla bla bla) - ignore (bla if you feel offended).
.
Lords will rule their land as they see fit, and the serfs shall merely beg.
This entire post is based on straw man-style arguments. You're not comparing like with like. You've selected a range of infocards of various age, of varying canonical acceptance, and have then even misinterpreted it in one case. Over-dramatization does nothing to aid your discussion, which lacks strong logical progression.
Furthermore, discussions of the finer aspects of Zoner lore are not the main focus of this thread. Please refrain from further comments that do not relate to issues pertinent to the original post.
(02-14-2014, 11:09 AM)Gytrash Wrote: ... My station is a large exporter of food to the Corsairs ...
"Your" station has a powergamed Guard system infocard. Omicron-74's station infocards were all toned down for the next update.
It's not only about it. Safe harbor can be given by any dock-able object - if one don't want to give a blue to the enemies he may choice to simply dock at station. The excessive firepower is not needed for the whole process, in fact, it don't promotes people ,actually, to dock or to fight but rather to stay undocked while having his tail to drop the chase because of stationary object's fire.
As I said I'm not staying on this and moves on to some more conceptual idea - this 'comfort zone' concept is destructive to activity because people are getting used to stick around those zones and don't moves on to some other areas because there are comfort zones of their opponents and they don't want to be in disadvantage from the start.
I will turn down the AI difficulty on the Battleship as an experiment to see how players' interactions change, if at all.
(02-14-2014, 03:27 PM)Murcielago Wrote: ...
How could you move Yanagi from S13, oh you didn't move it, you erase it and it was vanilla station?
And you do have trouble to move Freeport 1, becouse it was vanilla station (bla bla bla bla bla bla bla) - ignore (bla if you feel offended).
Allow me to re-phrase my earlier comment, as I was evidently too ambiguous. What I meant was that I do not wish to significantly change Freeport 1's location relative to the other elements in the system. Its location is quite specific as it is located at a Trade Lane nexus between Cambridge, Omega-7, and Planet Sprague.
I did not say that I had a problem with changing vanilla content, if the change is justified. In the long term, there is no content (vanilla or otherwise) that is free from being changed, provided there is a good reason. For example, if we felt that it would be advantageous to completely redesign the layout of the New York system, we would do so; but for various reasons, that's not something we'd do right now.
It is far more logical tat zoner stations are left unharmed due to a need, rather than "Zoner power".
A need for a neutral zone in which nations and groups can talk to one anther. Similar to countries like Angola, which served for that very purpose.
However a whole planet, that is in the middle of ground of dispute between several powers that have a dire need for good estates. and with bretonia that actually considers colonizing Spargue, a hell-hole desert, Corsairs' hone which is basically that very barren desert, and the coaliton who's planet got nuked - Gran Canaria is a damn good one.
The real question at bay is what IFF that planet shoukd have.
Also, I believe giving the coalition a secret base in the OTHER nebula (the one with dublin JH) wont be a bad idea. Could be that inRP they built it in there secretly. Would act as a great forward outpost.
ALSO about the RoS base in omega-7, I just can't see how they could build one with literally everyone in the region gunning them down. And especially in Omea 7 a place where far bigger factions failed. I am not saying RoS shouldnt get a base - but Omega 7 just doesnt make sense. I think that somewhere like O5 would be far better on all accounts
To be fair only one got stratobombed, the other was already very unpleasant to live on without the safety of the Domes and underground dug city. I believe one would refer to it as a 'Frozen Hellhole' that only offers the benefit of mining resources and at best a last-resort refuge for the Coalition once JiangXi went Fallout 3 style for most of the planet and is being cleaned up (slowly).
As for the Planet's personal IFF, it could be decided through weekly events. Coalition and Corsairs duke it out and the winner gets to 'plant the flag' for the week before the next event comes around and they have to 'defend' their claim or lose it to the other side with the poor Zoners caught in the middle with their Zoner IFF'd docking ring.
A secret base in the other nebula would be nice, however it'd be difficult to RP 'secret' due to Disco's nature of 'I Found your Seecret base! I tellz everyone!'.
I believe any further discussions concerning Gran Canaria are really not meant for this thread which treats layout of entire Omega sector rather than faction's lore or some more irrevelant spots in the sky.