(02-28-2014, 07:16 AM)Reidft Wrote: Anything can fight, you just need to have skill
Why would I want to fight with a colony ship?
I want the model to stay as is and there to be a stat nerf to cement the colony ship factor and to balance the ship and make it weaker than the battleships of the surrounding factions. The new neph looks like it belongs in a low budget star trek episode.
EDIT: My only beef is not with just the model. I like the neph the way it is if properly RP'd. i.e. never engaging unless all other motives have failed. I'm just offering up a stat nerf as an acceptable compromise in my mind.
(02-28-2014, 07:21 AM)Gytrash Wrote: I do not care if you and all the lovely buckets of skill you possess to have can outfight GOD with the transport.
>me
>skill
Yo unless I'm put in a Guardian I suck ass, go bug Jayce about being godly in a transport
Quote:The fact remains that inRP it's a transport, a ship primarily used for moving goods from place to place with minimal armament and not overlarge amounts of armour. I would not be RPing it to be able to fight a gunboat, a cruiser or a battleship. Even if I possessed the skill to do so.
Shire is primarily used for moving goods from place to place (i.e. a transport)
Shire was built for epic defense and offense, thus earning the class of BATTLETRANSPORT
You know
The same class that they're proposing the Aquilon be changed to
a
BATTLETRANSPORT
You clearly miss the bigger picture.
The word "ship" isn't at the end of that descriptor.
(02-28-2014, 06:40 AM)Thexare Wrote: Because the people who wrote a lot of these infocards have no idea of proper scaling, and correcting this rampant failure all across Discovery has been a slow process.
Kazinsal has stated that 660 million is a correct population for Crete
He also stated in the same post that 470 million for [...] planet Malta (A planet covered in Cardamine that severely cuts birth rates) is right.
Growth raid does not solely ake birth rates into account. Under Cardamine influence, Outcasts have an increased life expectancy compared to 'normal' humans.
[Source: Official Discovery Nomad Lore v1.31 PDF, p. 50, l. 3]
While the birth-rate is indeed lower ("The effects of this processed Cardamine are increased lifespan, greater
strength and additional sensory enhancements than normal humans, at the cost of permanent
DNA changes that result in lifelong addiction to Cardamine and significantly reduced
reproduction." ll. 3ff.), this extended life-expectancy can also play a role in balancing the low reproduction out.
-> More time to live
-> More time to reproduce
Though this effect might be subject to diminishing as the generations progress. Might diminish. Not will diminish.
(02-28-2014, 07:26 AM)Dead Reckoning Wrote: Why would I want to fight with a colony ship?
Then why would the Neph have to stay a battleship if it doesn't need to fight?
Set, point, match
I'm saying the way I RP'd my Neph was as a colony ship with guns on it. A ship that travels into deep space, likely solo, needs to be able to defend itself. That defense is a last resort when all other diplomacy attempts have failed.
Now what I will have, is this spiky looking transport that I am supposed to take a whole colony on, families, shipmates, the whole 9 yard. That will die if a single bomber so much as looks at it the wrong way. And the massive resource investment that goes into building a ship so large, is blown up by a single Roc.
I don't think you actually read Echo's post, Gytrash, so I'm going to reproduce it here.
(02-28-2014, 07:20 AM)Echo 7-7 Wrote:
(02-28-2014, 06:57 AM)Gytrash Wrote: ...
Gameplay cannot accurately reflect lore and all that. It's a transport. We aren't going to bother trying to RP it as something it's not.
You are incorrect in stating that "gameplay cannot accurately reflect lore". Making that statement does not actually support your argument, and is in fact contradictory, since you should not be roleplaying the Nephilim as a Battleship anyway. (This would appear to be another instance of you misinterpreting and/or twisting my words to give you material to yell about.) It is more appropriate to say that gameplay is manipulated to portray lore to the closest approximation where possible. Sacrifices may have to be made for the sake of lore balance or gameplay balance depending on the situation.
Let me break this down a bit more simply.
Before:
The Nephilim is a battleship by game mechanics.
The Nephilim is a mobile colony ship by lore.
After:
The Nephilim is a (battle)transport by game mechanics.
The Nephilim is a mobile colony ship by lore.
As far as whether or not this change will be reconsidered; the Zoner leadership has not yet offered any substantial lore pertaining to their faction or ships which would justify them having semi-restricted or unrestricted quantities of these ships. Simply stating that your history and activity is dependent upon some very specific gameplay functions of these vessels is not a defense for their existence (or inappropriateness) in canonical lore.
(02-28-2014, 07:26 AM)Dead Reckoning Wrote: Why would I want to fight with a colony ship?
Then why would the Neph have to stay a battleship if it doesn't need to fight?
Set, point, match
You don't put your gold in a paper bag.
Likewise you don't put your colony in a transport.
Shukensha, Enterprise, Royal Liner
Lots of gold in these "paper bags" that can have more armor than a cruiser
(02-28-2014, 07:36 AM)Dead Reckoning Wrote: I'm saying the way I RP'd my Neph was as a colony ship with guns on it. A ship that travels into deep space, likely solo, needs to be able to defend itself. That defense is a last resort when all other diplomacy attempts have failed.
Now what I will have, is this spiky looking transport that I am supposed to take a whole colony on, families, shipmates, the whole 9 yard. That will die if a single bomber so much as looks at it the wrong way.
Have you ever fought a liner in a bomber alone? Shit's tough, liners aren't the same as a Stork
EDIT: I also want to point out that Liners are specifically designed to house and defend people. You aren't stuffing families into cargo pods
(02-28-2014, 06:56 AM)Saronsen Wrote: It's getting the armor of a cruiser, a gunboat shield, like 14 turrets (at least 2 are gunboat turrets, maybe all are), a heavy gunboat core, and 4600 or 5000 cargo.
Seriously? Where was this posted? That's almost too good to be true. If it is, I bet it gets nerfed a few updates latter when there's a thousand of them in space. No way they will allow something that OP to stay for long.
OT, like your sig Reidft Edit: the 1 to America one
(02-28-2014, 07:26 AM)Dead Reckoning Wrote: Why would I want to fight with a colony ship?
Then why would the Neph have to stay a battleship if it doesn't need to fight?
Set, point, match
You don't put your gold in a paper bag.
Likewise you don't put your colony in a transport.
Shukensha, Enterprise, Royal Liner
Lots of gold in these "paper bags" that can have more armor than a cruiser
(02-28-2014, 07:36 AM)Dead Reckoning Wrote: I'm saying the way I RP'd my Neph was as a colony ship with guns on it. A ship that travels into deep space, likely solo, needs to be able to defend itself. That defense is a last resort when all other diplomacy attempts have failed.
Now what I will have, is this spiky looking transport that I am supposed to take a whole colony on, families, shipmates, the whole 9 yard. That will die if a single bomber so much as looks at it the wrong way.
Have you ever fought a liner in a bomber alone? *****'s tough, liners aren't the same as a Stork
EDIT: I also want to point out that Liners are specifically designed to house and defend people. You aren't stuffing families into cargo pods
I can't say I've heard of a Liner going into deep space and looking for a new home. Liners to me have been about taking people from one established planet to another along established trade corridors with Naval patrols in the area for safety. None of that exists for Zoners, nor should it.