(08-24-2014, 12:35 PM)Vredes Wrote: Nomad snubs are immortal because of their cloaks. It takes 10 secs to cloak, then fly back regen and reengage.
Well, they are Nomads. Nomads must be strong. But the rule should also count for nomads. Docking somewhere and repair your ship in seconds is out of RP, in my opinion. It is unrealistic. It would take some days to repair a fighter and weeks or maybe months to repair capital ships. But i think a time out in high of two hours would be ok.
(08-24-2014, 12:45 PM)SkyNet Wrote: Well, they are Nomads. Nomads must be strong. But the rule should also count for nomads. Docking somewhere and repair your ship in seconds is out of RP, in my opinion. It is unrealistic. It would take some days to repair a fighter and weeks or maybe months to repair capital ships. But i think a time out in high of two hours would be ok.
Disco is based on the SP campaign. I dont remember nommies cloaking at all time and I didnt find it hard to take down quite a lot of them. In the SP nommies used the firepower from the Marduks and the swarming fighters to win even against NPCs the odds were 4-5 to 1 for the nommies.
(08-24-2014, 12:45 PM)SkyNet Wrote: Well, they are Nomads. Nomads must be strong. But the rule should also count for nomads. Docking somewhere and repair your ship in seconds is out of RP, in my opinion. It is unrealistic. It would take some days to repair a fighter and weeks or maybe months to repair capital ships. But i think a time out in high of two hours would be ok.
Disco is based on the SP campaign. I dont remember nommies cloaking at all time and I didnt find it hard to take down quite a lot of them. In the SP nommies used the firepower from the Marduks and the swarming fighters to win even against NPCs the odds were 4-5 to 1 for the nommies.
Well, 30 seconds is actual time for light nomad cloak. You have 30 seconds to CD or even kill unshielded enemy. If you can't...
(08-24-2014, 09:47 AM)Vredes Wrote: Light cloaks must be nerfed.
As i said, they are already useless. If you don't like it how people use cloaks, then we need limitations or new rules, not nerfs.
For example. If you cloak and escape from a battle, you can't reengage or it should count as PvP dead. Same counts for Jump devices.
The cloak is a multi-million credit countermeasure though folks! Stealth is, and can be used for entering a situation or leaving one. I'm tired of people complaining about people using cloaks to escape. The only people successfully doing this are the ones that are good at it. You can't easily escape with any cloak but the light cloak, and for that they only get a minute tops depending on the ship. Oh muffin. If you can't catch someone trying to use a medium or large cloak to escape, you're not close enough or not paying attention to that ship at the time (or you ran out of CD's, and they lived long enough to wear you down, which is the same, cuz then they could cruise away regardless). I've used confusion in battle to cloak and slip out many times. If I go and dock somewhere where no one saw, and get out and get back, too bad sooo sad, i'm really sorry, but thats why cloaks or so expensive. Honestly I don't know why they simply havn't increased the price of construction of them if its such a big problem. People who fall disadvantaged by cloaks will always complain they are 'op'. Sorry, but if you lose a kill because of a cloak, its not OP. Everyone always blames the things that make their job harder as being 'op'. Well its not, its exotic stealth technology, there are ways to beat it you just have to be good enough to do so. Its not op, its being good, and i'm sure that will anger other players, who's only defense is "oh i didn't win there, it must be OP that they did that". No, I use my cloak to escape all the time, think i sank 400 mil into it to be punked by some newb in a fighter or bomber that put maybe 15-20 mil into their ship with possibly a fraction of time on the server than I? To me, the NEED to get the kill EVERY time is OP, after all, this is an RP server, so if you interacted, that was the point. As far as i see it, inrp, my char wants to survive and keep his ship, not worry about if the other person is gonna get their kill that the NEED to enjoy the game. Even if a ship gets away from me, I'm happy I at least got to scare them and fire my guns in vain!
The point of getting and using JD's and Cloaks IN ACTION is to employ their advantages. They are funtional for a reason, and NO, they are not just on the server for "RP' purposes. I know some people would prefer they only be here for show and roleplay purposes. This is a video game, as turrets have a functional purpose, so do cloaks. The only players that would stop and say 'hey, no fair!' when a ship gets away due to cloak or JD, are the types that just don't know the price tag, or the time and effort that goes into making one. It is fair. Buy one or hire some escorts folks. Escaping JD ships? Kudos to them all, that's brilliant space warfare tactics right there. I'm jealous! And I can admit it, maybe we need players to change their attitudes and admit they're just jealous of players using this stuff to its fullest potential. Other players' jealousy seems to be the biggest motivational tool around here when it comes to ramming through threads to pursue changes to equipment (that the posting player doesn't even use, etc). Seen it too many times. Its supposed to motivate you to work harder in the game to be able to do the same thing! Not post 'nerf this or nerf that' threads that wind up getting a whole system overhauled that doesn't need it.
(08-24-2014, 12:24 PM)SkyNet Wrote: [quote='Vredes' pid='1568499' dateline='1408870031']
Light cloaks must be nerfed.
Yeah!
What's the deal with player owned bases, anyway?
The people who own them get to store stuff on them and they can also host stores that only their factions can use, that's so op!
It's not like single people would ever be able to own their own bases anyway!
Bases should totally be nerfed at least so they take two players constantly hauling items to them, and everyone should be able to use them, not just richy factions and their buddies, or they should be removed from the game entirely.
(08-24-2014, 05:10 PM)SkyNet Wrote: Yep, for what reason do we have cloaks? I mean, you can't even RP with them becouse they are totally destroyed, in my eyes.
The one thing I've agreed with Igiss, cloaks shouldnt have been introduced in the first place, but here is not the place for that. We are talking about balance. 30 secs charge on light cloaks thats all. The rest seems fine.
TheUnforgiven typed some very good points. Also, it seems I wasted 350 000 000 credits to hear 'Incoming missile' and then read 'Cloaking device off' in green. Cruise disruptor shouldn't stop the cloaking. There should be some special cloak disruptor for disrupting cloaks, I am thinking about new pob equipment. Cruise d. for disrupting engine and Cloak d. for disrupting cloak ONLY. Something expensive and rare as cloaking devices. That is another balance issue: Buying expensive device, which can be easily rendered useless by 300 times cheaper (If mk2 cloak).
When I was sometimes ganked by 3 or even more decloaking Liberty dreadnoughts, I didn't came here to whining it's OP and requesting nerf. I bought my own cloak. But now.. 'Incoming missile' Buying cloak requires time, many hours of boring powertrading, mining or whatever else. Buying cruise disruptor? That is not comparable. CD vs Cloak, that is unbalanced. The cost difference.
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(08-24-2014, 11:41 PM)Absinthe Wrote: TheUnforgiven typed some very good points. Also, it seems I wasted 350 000 000 credits to hear 'Incoming missile' and then read 'Cloaking device off' in green. Cruise disruptor shouldn't stop the cloaking. There should be some special cloak disruptor for disrupting cloaks, I am thinking about new pob equipment. Cruise d. for disrupting engine and Cloak d. for disrupting cloak ONLY. Something expensive and rare as cloaking devices. That is another balance issue: Buying expensive device, which can be easily rendered useless by 300 times cheaper (If mk2 cloak).
When I was sometimes ganked by 3 or even more decloaking Liberty dreadnoughts, I didn't came here to whining it's OP and requesting nerf. I bought my own cloak. But now.. 'Incoming missile' Buying cloak requires time, many hours of boring powertrading, mining or whatever else. Buying cruise disruptor? That is not comparable. CD vs Cloak, that is unbalanced. The cost difference.
Yes but why would anything small need a cloak? For the 10 second charge time, you can run about 10k from your enemy once fully cloaked anyways.
in a medium cloak you have about 3-4 minutes of cloak time even while being disrupted
And for the large...well let me put it like this, when they first came out, I saw 5k transports fly around with 2k of their cargo as MOX and run cloaked their whole trip because they could, they also made money, never got stopped by pirates and above all, NPC's didn't bother them for their cargo.
(08-24-2014, 09:27 PM)Vredes Wrote: The one thing I've agreed with Igiss, cloaks shouldnt have been introduced in the first place, but here is not the place for that. We are talking about balance. 30 secs charge on light cloaks thats all. The rest seems fine.
I smell VHF addict from whom cloaked bomber escaped now he is crying his CROCODILE tears out because the easy prey didn't want to give him blue message, so sad *sniff* *sniff*.
Sure I can agree with that propostion but in turn, give immunity to be countered by CD spam. So you get 30 seconds to kill unshielded bomber in your VHF, or you can cry your crocodile tears again because you didn't managed to kill that easy prey within 30 seconds.
EDIT: Oh and I forgot to mention, give Light Cloak infinite duration, because 30 seconds charge, and Light Cloak lasts a bit longer than 30 seconds.