(01-05-2015, 07:05 PM)Parthenogenesis Wrote: As long as everyone has to fulfill the same objective criteria to become official, with neither shortcuts nor roadblocks due to having friends or enemies in the right or wrong places, I'm all for perks. If the admins and devs are able to bring up the basic minimum of maturity and fairness to guarantee that, perks can have wonderful effects on community and gameplay. If they still aren't able to swallow their egos and do that at least during the time they are doing admin work, things will keep going as horribly wrong as they have before.
This is valid argument. We can take Division 9 as example, who were merged into Wilde faction and didn't go through the faction creation request as everyone else had to.
If an unofficial faction merges with an official one, it's the responsibility of the main faction to ensure the subfaction meets the standard requirements of being official, and then keep them to these standards, just like how it goes with individual recruits. In their case Division 9 was technically a bunch of Wilde recruits applying for Wilde official membership at the same time, and then getting accepted.
If you think such cases should require different treatment, should we extend that to individual applicants as well then? Where to draw the line between what's the responsibility of Admins and what's the responsibility of Official factions?
It was a bunch of guys who got a favor from a bunch of other guys. Other times they'll do favors back, be it by giving similar shortcuts or by throwing in roadblocks or IEDs for people who refused to partake in giving favors. It's not a question of who is assigned what responsibility. It's a question of are you gonna make people live up to responsibilities or are you not. Before you answered that with a "we will", any discussion about distribution of responsibilities is a waste of time.
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Let's take a look at faction creations now. Unofficial factions looking forward to gain officiality must meet the requirements of activity, quality and quantity. Current official facitons don't.
Let's see examples on personal level that we are familiar with.
Ageira Innovations didn't become offical because we had 5 days of activity by 3 players. .
[C] with only one hour and no active members rulewise is still official.
Double standards. And you cannot deny the fact that this is different treatement.
I think Indies have more freedom then members of an official faction, which does seem reasonable - But on the same token, Official factions do deserve credit for doing whatever it is that they are doing. Whoever thought of FR5 rights being a "perk "is probably out of his mind, I would rid of it for a real genuine right
(01-05-2015, 06:40 PM)The.Outlaw.Star Wrote: Now being able to dock our 5ks anywhere would be nice (like OSI) but it adds a challenge to things I rather enjoy.
Quick little side bar about OSI- remember that in exchange for that nice little perk OSI can't fly Cruisers or Battleships. Also don't forget we can't travel in Rhineland freely either. Not everything an Official Faction does is always a perk to its members
(01-05-2015, 05:20 PM)Snak3 Wrote: Indies have one huge perk that official factions don't. It's freedom. Freedom to play within ID rules and role the way you want without any responsibility or accountability.
I don't really have anything to add other than saying that this pretty much sums up my opinion perfectly.
I do get the point about accountability, but I still think the argument is somewhat flawed. A lot of my untagged ships are equally accountable as I don't mind people knowing I am the player. You are assuming that players are without self-restraint, and only do the bare minimum required, hence the "more freedom" argument. You are suggesting all these things that indies could do, implicitly equating that to what they actually do or desire to do, and I think you are wrong about that. To put it into a concrete example, I am the same player whether I fly a tagged Outcast ship or an untagged one. I come to the same conclusions, I assert the situation I am in exactly the same and I act exactly the same.
Why should I receive a boon in one ship and not the other?
Has the notion that players behave better when in a tagged ship than an indie one ever been proven? I mean if you are an arse, you are an arse no matter if your ship is tagged or not, or am I missing something?
I could understand it if factions were vigilant and kicking people from their faction when they misbehave, but it seems like no one does that - and better yet that there's no need for it as players generally don't misbehave. So will a tag really change things or isn't it fair to assume that the vast majority of us are decent players, tag or not?
I do however see the importance of factions and the administrative duties they perform on behalf of the npc faction as a whole, but in my experience it's typically 2-3 players that put in a huge effort while the rest of us are just grunts, piggybacking on their work.
To turn it upside down, if you were an indie right now and wanted to invest in this game, wouldn't your ambition be to create a "proper" faction in line with other good factions, or would it be your ambition to create a 24/7 ultimate pvp death squad faction just because you could? Official or not, I don't believe it changes us as players.
From personal experience, factions do kick malicious players out. Not sure how widely is that applied, but perhaps not all factions allow arses to join them in the first place to warrant this action.
Official factions create the framing for the scenarios where indies move. If everyone in Sirius were a Freelancer we'd be in serious trouble. Goddess prevails.