Quote:- Cannot use any transports with more than 3,600 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats, PTrain
These two lines contradict themselves.
Thought that was clear enough, since it's a Pirate Train, but we'll add the line "Cannot use any transports with more than 3,600[ cargo, except for the PTrain"
(02-09-2015, 11:59 PM)Gypsie Skripto Wrote: I don't agree with the fluff text. Why independent pirates? And why the line talking about acting for own benefit? It adds nothing and limits RP. I was going to post my new faction write up tonight for which I chose the pirate ID and its a faction that basically steals from the rich to give to the ones in need, the poor, the weak and also those politically close to us. This doesn't match this fluff text.
Let me guess, it will be called [RHA], meaning Robin Hood Alliance.
Jokie.
Remember Samarrans? Their ID was such as yours, still they were acting on their own. Not because they were violators, but because their RP prevailed over ID.
(02-10-2015, 12:26 AM)Protégé Wrote:
Quote:- Cannot use any transports with more than 3,600 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats, PTrain
These two lines contradict themselves.
The exception for PTrain was always there.
(02-10-2015, 12:16 AM)Garrett Jax Wrote: Considering it adds more flexiblity to the Pirate, I'm not sure what you are complaining about either. We can go back to the original nerf if you don't like change.
C'mon, old one was more flexible. Now you allow them to rob anyone they see in case it's outside House space, but why would a pirate desire to rob a bunter/navy/whatever enforcer containing nothing of value?
(02-10-2015, 12:40 AM)Sanctions Wrote: C'mon, old one was more flexible. Now you allow them to rob anyone they see in case it's outside House space, but why would a pirate desire to rob a bunter/navy/whatever enforcer containing nothing of value?
(02-10-2015, 12:40 AM)Sanctions Wrote: C'mon, old one was more flexible. Now you allow them to rob anyone they see in case it's outside House space, but why would a pirate desire to rob a bunter/navy/whatever enforcer containing nothing of value?
well to be honest i don't like those changes... it was good as it has been before
now will get an old problem back... lawful police escorting traders through lets say O3 / O7 -> pirates show up they demand money -> police refuses to pay -> Pvp fight -> Pirates win lets say -> will be called 'PvP whores' again (yes they were so ID got nerfed) -> ID gets nerfed again
doesn't that go round and round? or do i mess up some here
i want to say... please keep it like it was ...
* - Can attack any ship in self-defense or to protect a ship of the same affiliation.
* - Can demand cargo and credits from all except House Military/Police/Intelligence, Bounty Hunter, and Order IDs unless the target is flying on a Freighter/Transport/Liner.
* - Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.
by the way.. how many people are there using a pirate ID?
if this change is made i guess this ID dies even more...
i will still use it due to my own reasons but what will others do... the get RedHessian, Sairs, OC ID or some else...