Most likely the mentality of the community regarding factions has changed a lot, and with the concept or purpose of the factions changed, the rules and structures that supported the existence of the old style factions was rendered obsolete.
If indies of said faction can do as well as those inside an official faction, then that means that having an official faction serves little purpose for playing said entity.
When folks created the first "roleplay bound" factions, what did they expected of said creations? What purpose does today's community give to factions that exist (purpose other than being the medium to employ the byzantine rule system of factions)?
Croft, the reason why people are on about indies in such thread because there's absolutely nothing that you can do with faction itself to make it more popular than being an indie. Factions should have something that indies don't. But currently indies have everything. And even when they take what tthey shouldn't have, the cases are mostly ignored because they're indies. They also can use most of benefits that factions may try to create for themselfs in most cases. You can ofc make some sort of interesting Role Plays, events, that are open for just the faction. But you won't be able to force indies away from those if they wish to participate too much. Because as someone said, limit the freedom of indies and they will start crying. And one worst thing you can do in such situation is actually try to satisfy the cryers, instead of working out the compromise between faction play, indie play and gameplay itself.
Also, factions are forced to deal with indies without having any actual way to influence them. Faction Right 2 is a joke, as we have bunch of admirals or high ranked anyone flying as indies. And there's not even enough faction members to keep them in control either.
That's why factions can not be anything more than mini communities within community while such policy stands, imo.
I might have something that would help the case a very little bit, and that is rebranding of Angels. Something that should teach newcomers shouldn't be something that doesn't play the game. Also as it stands they can just ask their questions on forum, rather then waiting for Angel to login.
My suggestion is to make a kind of Freelancer faction that require little to no efford to join, where newcomers will be indirectly taught the ways of playing on discovery while playing the game. Maybe inspire joining such faction with some cookies, provided with the help of leader, or if that's too much for members - with the help of admins. Would be a nice change for Angels and kinda would be a group that actually plays the game, not stalks for newcomers )
(11-21-2015, 12:00 AM)Laura C. Wrote: Also, people including me in past suggested to give factions some benefits and that could make huge difference. Give factions slightly better cargo restrictions and slighty better gear (10-20 percent would be enough) and you would very likely see much more people interested in joining factions.
That´s what comes first to my mind.
This is a pretty good idea.
Like get ships that are only available to official factions. Larger holds, better class weps and overall better equipment available to them.
(11-21-2015, 12:00 AM)Laura C. Wrote: Also, people including me in past suggested to give factions some benefits and that could make huge difference. Give factions slightly better cargo restrictions and slighty better gear (10-20 percent would be enough) and you would very likely see much more people interested in joining factions.
That´s what comes first to my mind.
This is a pretty good idea.
Like get ships that are only available to official factions. Larger holds, better class weps and overall better equipment available to them.
The idea sounds cool, but I'm not sure if it can pass. This server is generally built to be pretty balanced in every single aspect, some are better - some are worse, as everyone knows. However it could make people more interested in joining factions and RPing if they did so.
(11-21-2015, 12:00 AM)Laura C. Wrote: Also, people including me in past suggested to give factions some benefits and that could make huge difference. Give factions slightly better cargo restrictions and slighty better gear (10-20 percent would be enough) and you would very likely see much more people interested in joining factions.
That´s what comes first to my mind.
This is a pretty good idea.
Like get ships that are only available to official factions. Larger holds, better class weps and overall better equipment available to them.
The idea sounds cool, but I'm not sure if it can pass. This server is generally built to be pretty balanced in every single aspect, some are better - some are worse, as everyone knows. However it could make people more interested in joining factions and RPing if they did so.
Yes balance it. But Faction vs Faction balance and not Faction vs Indie balance
(11-21-2015, 10:14 AM)Bulldog. Wrote: Yes balance it. But Faction vs Faction balance and not Faction vs Indie balance
Just for the love of god, do not make all factions exactly the same. It is not good ballance, as then it comes to choosing between people you wanna join - the thing that you can not change no mater how you try. And no, different lore is not what makes a different faction. Different styles of gameplay between factions of similar type, for example military. That makes a different faction.
Best examples would be GRN, KNF and RM:
GRN is a straight forward combat, if they try to be deffensive, they usually loose hard.
KNF, before ship reballance, used to be based on sneakier ships that required time to beat oponents, but were capable of taking it.
RM is some sort of might. Their ships, excepting battleships (ballance reasons) were the or almost the toughest ships, which makes for a good deffensive capabilities.
If you make all their ships the same, just with a little stat differense, there will be absolutely no differense in joining any of those factions. The only decisive thing would be that mini community.
(11-21-2015, 10:14 AM)Bulldog. Wrote: Yes balance it. But Faction vs Faction balance and not Faction vs Indie balance
do not make all factions exactly the same. It is not good ballance, as then it comes to choosing between people you wanna join - the thing that you can not change no mater how you try. And no, different lore is not what makes a different faction. Different styles of gameplay between factions of similar type, for example military. That makes a different faction.
Knew you were going to stomp in at some point. Don't derail each thread you post in. Give suggestions or don't post.
Your rant posts and saying the obvious is not what this thread needs.
Do you really think factions and ships are not balanced as it is? Yet hit boxes and ship designs are all different
Factions don't have the same ships as it is. Nor do I suggest to make them the same. Just balance between factions(should these changes ever be implemented) and not vs indies.
(11-21-2015, 12:47 AM)WPeregrine Wrote: Most likely the mentality of the community regarding factions has changed a lot, and with the concept or purpose of the factions changed, the rules and structures that supported the existence of the old style factions was rendered obsolete.
If indies of said faction can do as well as those inside an official faction, then that means that having an official faction serves little purpose for playing said entity.
When folks created the first "roleplay bound" factions, what did they expected of said creations? What purpose does today's community give to factions that exist (purpose other than being the medium to employ the byzantine rule system of factions)?
Interesting questions, I can only venture a guess that factions were a method of identifying varied forms of RP and factional identity whilst providing a banner for those who are interested to rally behind. The next step of a faction, to gain officialdom and greater control over the root faction direction does seem to support my theory.
(11-21-2015, 10:14 AM)Bulldog. Wrote:
(11-21-2015, 09:53 AM)OCV-(M)E(ow)pona Wrote:
(11-21-2015, 09:49 AM)Bulldog. Wrote:
(11-21-2015, 12:00 AM)Laura C. Wrote: Also, people including me in past suggested to give factions some benefits and that could make huge difference. Give factions slightly better cargo restrictions and slighty better gear (10-20 percent would be enough) and you would very likely see much more people interested in joining factions.
That´s what comes first to my mind.
This is a pretty good idea.
Like get ships that are only available to official factions. Larger holds, better class weps and overall better equipment available to them.
The idea sounds cool, but I'm not sure if it can pass. This server is generally built to be pretty balanced in every single aspect, some are better - some are worse, as everyone knows. However it could make people more interested in joining factions and RPing if they did so.
Yes balance it. But Faction vs Faction balance and not Faction vs Indie balance
I'm not certain that giving factions a flat buff would be well received, however a faction specific ship does sound promising, perhaps a choice of a fighter or transport displaying the faction logo?
(11-21-2015, 12:47 AM)WPeregrine Wrote: Most likely the mentality of the community regarding factions has changed a lot, and with the concept or purpose of the factions changed, the rules and structures that supported the existence of the old style factions was rendered obsolete.
If indies of said faction can do as well as those inside an official faction, then that means that having an official faction serves little purpose for playing said entity.
When folks created the first "roleplay bound" factions, what did they expected of said creations? What purpose does today's community give to factions that exist (purpose other than being the medium to employ the byzantine rule system of factions)?
Interesting questions, I can only venture a guess that factions were a method of identifying varied forms of RP and factional identity whilst providing a banner for those who are interested to rally behind. The next step of a faction, to gain officialdom and greater control over the root faction direction does seem to support my theory.
(11-21-2015, 10:14 AM)Bulldog. Wrote:
(11-21-2015, 09:53 AM)OCV-(M)E(ow)pona Wrote:
(11-21-2015, 09:49 AM)Bulldog. Wrote:
(11-21-2015, 12:00 AM)Laura C. Wrote: Also, people including me in past suggested to give factions some benefits and that could make huge difference. Give factions slightly better cargo restrictions and slighty better gear (10-20 percent would be enough) and you would very likely see much more people interested in joining factions.
That´s what comes first to my mind.
This is a pretty good idea.
Like get ships that are only available to official factions. Larger holds, better class weps and overall better equipment available to them.
The idea sounds cool, but I'm not sure if it can pass. This server is generally built to be pretty balanced in every single aspect, some are better - some are worse, as everyone knows. However it could make people more interested in joining factions and RPing if they did so.
Yes balance it. But Faction vs Faction balance and not Faction vs Indie balance
I'm not certain that giving factions a flat buff would be well received, however a faction specific ship does sound promising, perhaps a choice of a fighter or transport displaying the faction logo?
Well that would be nice. Navy/Police factions get their military ships, while trade and mining factions get their transport/mining ships. Some ships already have logos on them so it can be done for sure. It would be better then nothing