(11-21-2015, 01:46 PM)Nyx Wrote: Cloaks are something that can be stopped - and be detected. Jump Drives cannot be stopped.
Something cloaked near you? Don't keep still. Additionally, use a Cloak Disruptor. Something has a cloak? CD it when the shield is off/or if you see the battery count go down.
There isn't anything much wrong with Cloaks - it's just up to the player to be competent and aware of their environment.
The only thing that needs changing is the Jump Drive - it's just ridiculous. It would have been nice if Jump Drives actually jumped in a fleet, rather than some cap that goes, "lol time to restock" and jumps out, then in again. Can't there just be a Jump Drive cooldown of 5 minutes/10 minutes or something?
It is not really possible to do your tactics when there is more than 3 cloakers.
It is also impossible to run away from cloakers in a battleship so insta kill.
Like i said jd is the only thing that effective to run away from cloakers
Cloak needs nerf here also jumpdrive, both destroys fun in discovery.
So add weapon activation time when someone uncloaks and increase jd jump time or do something else.
Btw there is not many cloak disruptors in discovery
Have cloaks drain energy like cruise engines, it will discourage buttcloakking losers that have no skill and do 0 RP before an engagement. Seriously cloaks need to be nerfed it's no fun entering a fight knowing 95% of the other side is waiting to buttcloak you.
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(11-21-2015, 01:58 PM)Titan Wrote:
(11-21-2015, 01:46 PM)Nyx Wrote: Cloaks are something that can be stopped - and be detected. Jump Drives cannot be stopped.
Something cloaked near you? Don't keep still. Additionally, use a Cloak Disruptor. Something has a cloak? CD it when the shield is off/or if you see the battery count go down.
There isn't anything much wrong with Cloaks - it's just up to the player to be competent and aware of their environment.
The only thing that needs changing is the Jump Drive - it's just ridiculous. It would have been nice if Jump Drives actually jumped in a fleet, rather than some cap that goes, "lol time to restock" and jumps out, then in again. Can't there just be a Jump Drive cooldown of 5 minutes/10 minutes or something?
It is not really possible to do your tactics when there is more than 3 cloakers.
It is also impossible to run away from cloakers in a battleship so insta kill.
Like i said jd is the only thing that effective to run away from cloakers
Cloak needs nerf here also jumpdrive, both destroys fun in discovery.
So add weapon activation time when someone uncloaks and increase jd jump time or do something else.
Btw there is not many cloak disruptors in discovery
3 Battleships are cloaked on your one battleship? Gee, who would have thought of cruising.
If they had escorts? Tough crap, don't get baited out in the open. Instead, bait them to decloak.
Additionally, concerning cloak disruptors, they seriously shouldn't be made by Core 4 bases, or Core 3, whatever. They should also be cheaper. I don't think that weapon drain should be made on a cloak ship, if they were to seriously do it, at least make it drain to 50% or so.
(11-21-2015, 01:46 PM)Nyx Wrote: Cloaks are something that can be stopped - and be detected. Jump Drives cannot be stopped.
Something cloaked near you? Don't keep still. Additionally, use a Cloak Disruptor. Something has a cloak? CD it when the shield is off/or if you see the battery count go down.
There isn't anything much wrong with Cloaks - it's just up to the player to be competent and aware of their environment.
The only thing that needs changing is the Jump Drive - it's just ridiculous. It would have been nice if Jump Drives actually jumped in a fleet, rather than some cap that goes, "lol time to restock" and jumps out, then in again. Can't there just be a Jump Drive cooldown of 5 minutes/10 minutes or something?
It is not really possible to do your tactics when there is more than 3 cloakers.
It is also impossible to run away from cloakers in a battleship so insta kill.
Like i said jd is the only thing that effective to run away from cloakers
Cloak needs nerf here also jumpdrive, both destroys fun in discovery.
So add weapon activation time when someone uncloaks and increase jd jump time or do something else.
Btw there is not many cloak disruptors in discovery
3 Battleships are cloaked on your one battleship? Gee, who would have thought of cruising.
If they had escorts? Tough crap, don't get baited out in the open. Instead, bait them to decloak.
Additionally, concerning cloak disruptors, they seriously shouldn't be made by Core 4 bases, or Core 3, whatever. They should also be cheaper. I don't think that weapon drain should be made on a cloak ship, if they were to seriously do it, at least make it drain to 50% or so.