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  Discovery Gaming Community Rules & Requests Rules
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Miner ID [unlawful rephack removal and /restart reputation change]

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Miner ID [unlawful rephack removal and /restart reputation change]
Offline The Savage
01-30-2016, 07:25 PM, (This post was last modified: 01-30-2016, 07:28 PM by The Savage.)
#1
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Some time ago I was using Miner ID, but then came to one conclusion. Today, I reminded myself about mining - but then I realized that almost all unlawfuls are usually rephacked to them, not to mention restart reputation.

Miner ID is a generic ID, so why not let that ID decide about its allies as well, like in case of Freelancer ID? Why only lawfuls should hire these guys in the first place? They are independent, mine stuff and giving them ability to choose their (unlawful) allies and friends would make sense, since corporate miners don't really like "thieves" in their fields. I mean, Pirate ID gives ability to befriend with e.g. Rogues within roleplay, so why not give Miner ID ability to deal with unlawfuls as well?

Removing hostile NPC diplomacy towards that ID does not change the fact they can be pirated as well, so, why not?

Discuss.
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Offline Findarato Veneanar
01-30-2016, 07:41 PM,
#2
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I guess this hasn't already been made a thing because almost no one uses the indy miner ID, what with the horrid bonuses.
Sounds like a good idea. +1

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Offline Shiki
01-30-2016, 08:04 PM,
#3
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Makes sense only for some unlawfuls like Molly or Red Hessians.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
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Offline JohnyWalker
01-31-2016, 01:21 AM, (This post was last modified: 01-31-2016, 01:21 AM by JohnyWalker.)
#4
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(01-30-2016, 07:25 PM)Toris Wrote: Miner ID is a generic ID, so why not let that ID decide about its allies as well, like in case of Freelancer ID? Why only lawfuls should hire these guys in the first place? They are independent, mine stuff and giving them ability to choose their (unlawful) allies and friends would make sense, since corporate miners don't really like "thieves" in their fields. I mean, Pirate ID gives ability to befriend with e.g. Rogues within roleplay, so why not give Miner ID ability to deal with unlawfuls as well?

Removing hostile NPC diplomacy towards that ID does not change the fact they can be pirated as well, so, why not?

Discuss.

Totally agree with the idea... and several people use Miner ID hehehehe. Also inside RPing, we the independent miners helping others corporated miners when too many transports to serve... for a price of course hehe.

And right now, we lost some bussiness with other lawful miners, for example with GMG... when we help them a lot of times... we cannot dock in their bases.

From the unlawful point of view... Miner ID should can decide their future as Toris said... its perfectly logic when Miner ID bonuses works with ANY IFF...

The bad point... being Miner ID you only will can fill others directly with Helium... other comodities can be mined without bonuses (its normal) and ONLY for your own cargo hold (not normal). I tested it.

Miner ID should have no rephack and allow them to fill others directly with any mineable comodity for Miner ID (wihtout the bonuses of course). For any reason we have this miner feature ONLY with Helium... argh.

[Image: jgf8UEC.png]
(Thanks Suis)
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Offline E X O D I T E
02-17-2016, 06:13 AM,
#5
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(01-31-2016, 01:21 AM)JohnyWalker Wrote: Totally agree with the idea... and several people use Miner ID hehehehe. Also inside RPing, we the independent miners helping others corporated miners when too many transports to serve... for a price of course hehe.

And right now, we lost some bussiness with other lawful miners, for example with GMG... when we help them a lot of times... we cannot dock in their bases.

From the unlawful point of view... Miner ID should can decide their future as Toris said... its perfectly logic when Miner ID bonuses works with ANY IFF...

The bad point... being Miner ID you only will can fill others directly with Helium... other comodities can be mined without bonuses (its normal) and ONLY for your own cargo hold (not normal). I tested it.

Miner ID should have no rephack and allow them to fill others directly with any mineable comodity for Miner ID (wihtout the bonuses of course). For any reason we have this miner feature ONLY with Helium... argh.

*bzzt!*
Sunburst only gets a Helium bonus.
Read.

User was banned for: https://discoverygc.com/forums/showthrea...tid=182360
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Offline gafwmn
02-17-2016, 02:54 PM,
#6
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I use the indie miner ID . Why ?. Because I don't like being forced into rep ideals decided by someone else....let me make my own way into the universe....let MY actions decide who is cool and who needs to be shot at. As far as bonuses go.....hey , not everybody plays the min/max game with the numbers......unlike some who play here.

[Image: gafwmn_fldisco_01_zpsm1lpftim.png]
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Offline JohnyWalker
02-19-2016, 03:45 AM,
#7
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Quote:*bzzt!*
Sunburst only gets a Helium bonus.
Read.

I know... im talking about, as miner, the feature for fill up others, without the bonuses, but at least can fill up others with other comodities.

[Image: jgf8UEC.png]
(Thanks Suis)
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Offline The Savage
04-08-2016, 11:57 AM, (This post was last modified: 04-08-2016, 12:02 PM by The Savage.)
#8
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Bumping this thread up, because of this:

(04-08-2016, 11:33 AM)AHerasI Wrote: I almost understand the generic miner being blowed up, although it **should** be protected by the mentioned laws.

Miner ID is set hostile to all unlawfuls. I never got idea behind such rephacks in case of Miner ID, since it's just Freelancer which would usually "steal" resources from other bigger corporations - or enter into regulated agreements roleplay-wise. It's a generic ID and generic ID should be able to choose its own allies - just like Freelancer ID.



To think about it, is there any reason why Miner ID and Freelancer ID cannot be fused here? I mean, Freelancer ID being given Miner ID's mining bonuses and Miner ID being entirely removed? I do not think Freelancers would not turn to mining time to time if they couldn't find a job - without ruining their rep with unlawfuls ooRPly by mounting Miner ID. Bonuses aren't anything OP (except for Helium) and the fact you cannot mine in transport quite balances the whole thing. Not to mention, neutral or not, you are still valiable to piracy as Freelancer - even Zoner ID doesn't prevent you from being pirated.
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Offline Laura C.
04-08-2016, 12:04 PM, (This post was last modified: 04-08-2016, 12:05 PM by Laura C..)
#9
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(04-08-2016, 11:57 AM)Toris Wrote: Bumping this thread up, because of this:

(04-08-2016, 11:33 AM)AHerasI Wrote: I almost understand the generic miner being blowed up, although it **should** be protected by the mentioned laws.

Miner ID is set hostile to all unlawfuls. I never got idea behind such rephacks in case of Miner ID, since it's just Freelancer which would usually "steal" resources from other bigger corporations - or enter into regulated agreements roleplay-wise. It's a generic ID and generic ID should be able to choose its own allies - just like Freelancer ID.



To think about it, is there any reason why Miner ID and Freelancer ID cannot be fused here? I mean, Freelancer ID being given Miner ID's mining bonuses and Miner ID being entirely removed? I do not think Freelancers would not turn to mining time to time if they couldn't find a job - without ruining their rep with unlawfuls ooRPly by mounting Miner ID.
Because Miner ID must be by default set to at least nodock rep with all mining factions, because they are simply unwanted competition. I don´t think that players interested in freelancing want to have such docking limitation.

On a ragebreak. Or ragequit. Time will tell.
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Offline The Savage
04-08-2016, 12:09 PM, (This post was last modified: 04-08-2016, 12:11 PM by The Savage.)
#10
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(04-08-2016, 12:04 PM)Laura C. Wrote: Because Miner ID must be by default set to at least nodock rep with all mining factions, because they are simply unwanted competition. I don´t think that players interested in freelancing want to have such docking limitation.
I'm not speaking about limitations of Miner ID. I'm simply stating that Freelancers could receive bonuses from Miner ID (and removing it entirely), given they are quite low in comparison to corporate bonuses; the other thing is that factions can easily force such players away from their field when caught in a way called "roleplay".

At the moment, Miner ID is nothing more but "Noob ID".
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