• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
« Previous 1 … 62 63 64 65 66 … 385 Next »
Red Hessian Army feedback

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (56): « Previous 1 … 23 24 25 26 27 … 56 Next »
Red Hessian Army feedback
Offline Vendetta
08-21-2016, 09:20 PM,
#241
Technocrat Overlord
Posts: 2,686
Threads: 230
Joined: Sep 2013

Bombers don't really work for a base siege, Shaggy. Not enough damage. Bombers are more for countering caps specifically, not really taking down stations, as much as we'd want them to be able to. With the way balance is handled, it just isn't feasible to give bombers that much firepower, or change the way POBs are handled (even though they should be redone completely).

On a second note:

Arguing about how many caps exist in-game is kind of a strawman argument tbh. I could sit here and question why the CR after getting stomped still has five carriers+stationary ones with their minuscule amount of resources, or even why the HF maintains five Arbiters, an Osiris and a Ranseur, but it'll never ever be as explained as we want it to be within a realistic time frame, because disco isn't really realistic. It's a space shooter with strange physics and accelerated energy that miraculously disperses in space after a set distance. I honestly would love there to be some realism, but it just isn't possible. Don't let that dissuade you from explaining how your ships are maintained though.

Currently unable to consistently be present in the Community due to life constraints.

Youtube
------
[Image: rherh3.png]
Reply  
Offline Wesker
08-21-2016, 09:22 PM,
#242
Level 99 Boss
Posts: 5,294
Threads: 457
Joined: Nov 2014

Check my reply, that explains it all

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Reply  
Offline Shaggy
08-21-2016, 09:26 PM,
#243
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

(08-21-2016, 09:20 PM)Vendetta Wrote: Bombers don't really work for a base siege, Shaggy. Not enough damage. Bombers are more for countering caps specifically, not really taking down stations, as much as we'd want them to be able to. With the way balance is handled, it just isn't feasible to give bombers that much firepower, or change the way POBs are handled (even though they should be redone completely).

On a second note:

Arguing about how many caps exist in-game is kind of a strawman argument tbh. I could sit here and question why the CR after getting stomped still has five carriers+stationary ones with their minuscule amount of resources, or even why the HF maintains five Arbiters, an Osiris and a Ranseur, but it'll never ever be as explained as we want it to be within a realistic time frame, because disco isn't really realistic. It's a space shooter with strange physics and accelerated energy that miraculously disperses in space after a set distance. I honestly would love there to be some realism, but it just isn't possible. Don't let that dissuade you from explaining how your ships are maintained though.

I do not why this is turning towards the PoB Base Siege that is happening right now I was asking a serious question but it seems that I am unable to get that question here. But from the answers I recieved earlier has helped me. I do not understand how the balance or dev stuff work I do not do those things. But why is this base siege getting involved in my question.

But what vendetta said about why have CR got so many ships and other factions that is fairenough and understandable. But RHA have more than what CR has and CR actaully has supply lines from Bretonia and Liberty but also IMG. We have our supply routes and supply lines.
Reply  
Offline Jayce
08-21-2016, 09:31 PM,
#244
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

RHA mine their own materials.

They are miners.

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
Reply  
Offline Riess
08-21-2016, 09:47 PM,
#245
Member
Posts: 198
Threads: 6
Joined: May 2013

You can always blame Blodo and the Hessian Conspiracy Smile

[Image: rha_felag.png?dl=0]

>(RHA + Recruitment + Comms)<
Reply  
Offline AnneMadelline
08-21-2016, 09:52 PM, (This post was last modified: 08-23-2016, 01:18 PM by AnneMadelline.)
#246
Banned
Posts: 65
Threads: 3
Joined: May 2016

- delete this post -

User was banned for: Cheating
Time left: (Permanent)
Reply  
Offline CorrupteD
08-21-2016, 09:56 PM,
#247
Member
Posts: 279
Threads: 22
Joined: Dec 2007

This was actually planned.No need to go bananas over a raid.

[Image: 11lsysg.jpg]
[Image: Hauptmann.jpg]
Reply  
Offline Kauket
08-21-2016, 09:57 PM,
#248
Dark Lord of the Birbs
Posts: 6,532
Threads: 505
Joined: Nov 2014
Staff roles:
Art Developer

I didn't know sieges were supposed to be fair.

[Image: kauket.gif]
Reply  
Offline Backo
08-21-2016, 09:59 PM,
#249
Basilica Combat Patrol
Posts: 3,592
Threads: 123
Joined: Feb 2009

If Rheinland's sole activity is a player base than the devs sure screwed up the place good.

Republic of the Sword and Sun
  Reply  
Offline Riess
08-21-2016, 10:05 PM,
#250
Member
Posts: 198
Threads: 6
Joined: May 2013

You know what really makes one to raise an eyebrow?

The moment RHA became top dog again, its feedback is seeing complaints of unfairness, yet year ago and ealier when it was the opposite, nobody really cared and we've tried our best to keep our complaints to ourselves.

Please, don't be like that, guys.

[Image: rha_felag.png?dl=0]

>(RHA + Recruitment + Comms)<
Reply  
Pages (56): « Previous 1 … 23 24 25 26 27 … 56 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode