(08-29-2016, 12:27 PM)Ramke Wrote: ...
The only one that the Wild factions can fly.
And that's the issue.
You cannot expect forces that dealt on multiple occasions before with the very same or similar IFF-readings to treat the ship in question any kindly. The infected ship literally flies around with a neon-sign on its head telling everyone what it is. If I go strict by RP, and my group/organizations knows of that transponder-signal, then the infected pilot will likely have a bad day. The other possibility is to ignore the transponder signal, but that's breaking immersion really hard.
I did suggest a solution that would make things easier as a rant because I got over the edge and gave up, but it requires effort and I doubt it'll ever even be considered since you need to be well-connected to developers for them to bring it to the discussion table.
(08-29-2016, 12:34 PM)Skorak Wrote: The IFF says Unknown. It doesn't say Wild.
There's literally nobody who thinks Unknown means something other than Wild.
It's even considered iRP by most official factions that an Unknown IFF is the first sign of infection.
(08-29-2016, 12:04 PM)Ramke Wrote: The Liberty event started because LN were ignoring an infected's cover and kept implying they're hostile and infected.
What?
A D9 infectee was flying around Harmony and posing as its wing member. I'm not sure if it was officials or not, but lawfuls came and started going to town on blaming the player as "suspicious" and "possibly infected". Harmony was defending it not being such and that's what ultimately started the entire scenario.
That's what I was told though, I might be wrong since I wasn't really there, just relaying information. o.o
It actually dates back to when the Harmony was sabotaged months ago, where the High Command was having lots of speculation, from a Terror attack, Gallic sabotage or even perhaps some Infected personnel.
Well from what I know, what happened at that instance, it was the Harmony, that D9 undercover agent, [LN] LNS Malrone and the 5th| LNS Odyssey doing missions against nomads in Alaska, and at some point the D9 infectee scored one or some "under the belt hits" on the Malrone from what I remember, and as such the LNS battleships suspected it being infected/rogue and retailiated. Harmony that hadn't noticed it all, thought it was the LNS shippies being infected or something as to the rumors the D9 agent had spread so it moved in to defend the little infectee snub causing a clash between it and the other two battleships, resulting in well, whatever happened next.
The fact that it had a unknown IFF and speculations regarding the iota wing and all from what I heard also did it's role but yeah. I wasn't there so idk how accurate this is.
(08-29-2016, 12:36 PM)Ramke Wrote: ...
There's literally nobody who thinks Unknown means something other than Wild.
It's even considered iRP by most official factions that an Unknown IFF is the first sign of infection.
Pretty much this.
It actually doesn't even matter at all if the IFF reads Unknown or Wilde or whatever else.
If your group/organization has experience with a specific transponder signal to be of hostile intent and there's eventually even recordings of pilots under said transponder signal being infected forces... then everyone coming along with that IFF will likely have a bad day.
It's a bit unrealistic to believe that it's all the same transponder signature. You're trying to give a realistic explanation while then going back into unrealistic mechanics.
(08-29-2016, 12:42 PM)Skorak Wrote: It's a bit unrealistic to believe that it's all the same transponder signature. You're trying to give a realistic explanation while then going back into unrealistic mechanics.
So if you'd shoot someone on the Harmony and the next what happens is that someone writing a report to his superiors about a Liberty naval vessel engaging him, which might cause some unrest if not hostile reactions towards the naval forces ... and you show up the next day on the Harmony with the very same IFF up encountering that someones mates seeking for vengeance with them rightout engaging the Harmony and all assorted nearby ships of the same transponder signal, you'll call that behaviour on unrealistic mechanics too then?
The Harmony had Navy IFF for most of the fight. So I guess after your logic I can appear the very next day and everyone has to treat me like I am a normal Navy ship?
I suppose having copies of IDs of factions whose members are involved in wilde affairs with exactly the same content but with an addition of rephack might solve the issue.
For instance, let's assume we have Military ID and whatever information is written into it. It is generic and have negative rephack towards nomads / wilde.
Make another ID, clone the name and the infocard into it, it will be of the same content, but with the rephack towards nomads / wilde that is appropriate for wilde player.
(08-29-2016, 12:49 PM)Skorak Wrote: The Harmony had Navy IFF for most of the fight. So I guess after your logic I can appear the very next day and everyone has to treat me like I am a normal Navy ship?
No, that's your logic.
Going by my logic, if the Harmony had a Navy IFF and was involved in the fight, I'd treat your ship and everything wearing that transponder signal at least as unfriendly if not outright hostile, unless the actual Navy would make a clear statement that your ship does not fall under their regulations anymore, in which case you'd be an individual contact.