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Offline Shryke
09-01-2016, 06:23 PM,
#21
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Posts: 925
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Joined: Jul 2009

(09-01-2016, 05:55 PM)Magnifique Wrote: You cant shoot humans on the grounds that you're infected on other IDs, nor will your rep be friendly to nomads.

And if "play Wild" were supposed to mean you're undercover, the wild ID would be terribly broken. Also who said anything about wanting to be undercover?

Maybe don't have the character revolve around shooting things. Manipulation can also be RP'd well and to be perfectly honest an infected person should be more of a manipulator than a killing machine.
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Offline Arioch
09-01-2016, 06:24 PM,
#22
Retired Zoner Overlord
Posts: 1,938
Threads: 219
Joined: May 2011

(09-01-2016, 06:09 PM)Foxglove Wrote: ... but it doesn't do that, from what I have seen at least in Das Wilde, since people are not judging your qualities as a roleplayer (which is what should matter here) but rather whether you have once stepped on their little sand castle at some point, or worse, because "He's already in another Wild faction" or "The Wild are not supposed to take anyone" as if that's a valid reason to gate off a roleplay avenue to people. Just want you to understand my point here when I say the process is broken for Das Wilde.

Yeah very good point. Something to address definitely.



(09-01-2016, 06:10 PM)Magnifique Wrote: And you would also get shot by nomad NPCs and bases, and I have the feeling that the "hey I'm infected you know" isn't going to work every time a nomad or wild player shoots someone.

True. It's a circular argument though at least from what I can see (I could be wrong though). In that you want Nomads/Wild to be a rarer sight/not common, and their bases secret/inaccessible by many. By having numerous avenues to then access such defeats the "rare" appearances of them. Yes the Nomad ID is open use and you can dock on Nomad/Wild bases in the Omicrons, and when you venture there it's more common knowledge that you'll run into a Nomad/infected out there, but bases elsewhere/appearances elsewhere are less common and I think that's a good thing. To make an open ID for WIld to go anywhere, or for a lax recruitment process kinda defeats that rarity of sorts. It makes getting into such a group that much more special/worth it (Not to sound elitist) On the flip side, there should be ways for players to experience RP'ing an infected easier... Perhaps we should look into a Wild version of the Nomad Morph ID? Just a thought.

EDIT: As Shryke mentioned as well, Wild characters are less about shooting and more about infiltrating/manipulation. You could take it a step further to say that, as someone who is infected and trying to infiltrate an organization, you wouldn't dock on Wild bases for fear of more of a chance to get discovered - thus you could fly an Freelancer ID or NPC ID of a specific faction you're "infiltrating" as an infected.

[Image: drrobe.gif]
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Offline Foxglove
09-01-2016, 06:31 PM,
#23
Actually Sombra
Posts: 2,461
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Joined: Dec 2015

(09-01-2016, 06:24 PM)Arioch Wrote: [...]Perhaps we should look into a Wild version of the Nomad Morph ID? Just a thought.[...]

Yes please.

[Image: maYSx8o.png]
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Offline Darku
09-01-2016, 06:32 PM,
#24
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Posts: 374
Threads: 16
Joined: Sep 2014

you need a basis for your char - A history. Just start a new one or use one of your existing chars. and then you meet the Wildlings in space or those undercover infectees and RP. If you didn't attract too much negative attention on forums lately then your chances are good to be recommended as new member of Das Wilde. Aoi, they invite friends and pvp'ers. If you are interested in Wild RP go for the Wilde.

(11-10-2017, 04:28 PM)sindroms Wrote:
Just smoke and fly.
[Image: VCmheaH.gif]
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Offline Ramke
09-01-2016, 06:37 PM, (This post was last modified: 09-01-2016, 06:38 PM by Ramke.)
#25
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(09-01-2016, 06:09 PM)Foxglove Wrote:
(09-01-2016, 06:04 PM)Arioch Wrote: Good point. Granted, there are a lot of ID's that allow that as well. So yeah, probably a weak argument, but I guess I view the ability to engage anywhere, anytime makes the recruitment process a little more in depth.

I agree with you that the Wild ID is simply better, yeah. The recruitment process should sieve out people who'd intentionally go out of their way to ruin people's fun — I agree with you there —, but it doesn't do that, from what I have seen at least in Das Wilde, since people are not judging your qualities as a roleplayer (which is what should matter here) but rather whether you have once stepped on their little sand castle at some point, or worse, because "He's already in another Wild faction" or "The Wild are not supposed to take anyone" as if that's a valid reason to gate off a roleplay avenue to people. Just want you to understand my point here when I say the process is broken for Das Wilde.

I've tried to join Wilde at some point, and I suppose I've been denied as I've never been contacted for it again. Is this because I'm Aoi Iseijin as well? If you don't feel comfortable with replying, feel free not to though.

I'd like to admit that Aoi has a less biased (but still biased) recruitment method, or else I wouldn't have gotten in. I wrote my app, flied around and had people from Aoi, on various characters including Wild, put my roleplay to the test. I had no reputation whatsoever then, and was probably seen as a "complete newbie" or similar. It hasn't stopped me from joining the faction as the members who vote a player in had the chance to get a taste of how someone roleplays and if it's good enough to roleplay an infectee.

Then again, I don't really think there should be a Wild ID for public use. There's 3 factions, all with their own methods and preferred players. Granted, I don't know what's going on in the other two, but I imagine you'll be able to find your place amongst one of them if you're a decent roleplayer. A public Wild ID would completely nullify any use of dedicating a character, via roleplay, to become an infectee directly. It'd make people even more skeptical about Wild itself as random indies will start making them, doing unacceptable "meme" roleplay or just outright using the terrorist ID rules to just find fights.

It should take effort to have the unlocked opt-in for one of the most difficult roleplaying options.



(09-01-2016, 06:32 PM)Darku Wrote: Aoi, they invite friends and pvp'ers. If you are interested in Wild RP go for the Wilde.

I don't know if you're just listening to whiner circlejerks, but I don't remember you trying to apply and figuring it out yourself. My experience dictates the opposite.
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Offline Shryke
09-01-2016, 06:39 PM,
#26
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Joined: Jul 2009

(09-01-2016, 06:31 PM)Foxglove Wrote:
(09-01-2016, 06:24 PM)Arioch Wrote: [...]Perhaps we should look into a Wild version of the Nomad Morph ID? Just a thought.[...]

Yes please.

I wouldn't as it would make anyone who attempts to RP an infected person with a freelancer or faction ID less legitimate because they are not using an indie Wild ID. You would essentially force upon the player the same experience as those in factions who I've personally seen get the "infected kill it" treatment on sight many times.
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Offline Emperor Tekagi
09-01-2016, 06:41 PM,
#27
Niemann's legacy
Posts: 2,830
Threads: 267
Joined: Jun 2015

(09-01-2016, 06:39 PM)Shryke Wrote: I wouldn't as it would make anyone who attempts to RP an infected person with a freelancer or faction ID less legitimate because they are not using an indie Wild ID. You would essentially force upon the player the same experience as those in factions who I've personally seen get the "infected kill it" treatment on sight many times.

Agreed.
There are other ways to play out an infectee. No need to use a Wild indie ID for something like this.
FL and faction ID works fine. Faction ID gives even some sense to it. Many infectees operate undercover, so one could include this already in their RP.
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Offline Arioch
09-01-2016, 06:43 PM,
#28
Retired Zoner Overlord
Posts: 1,938
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Joined: May 2011

I guess more what I meant when I thought of that (This isn't being discussed, more my own random thinking on the spot) is having an ID that is akin to a Freelancer ID, but allows docking on Wild bases (and no dock but not red to Nomads), but HEAVILY nerfed (Can't use anything higher than a LF, can't engage unless in self-defense, etc). Something to allow RP'ing an infected without being shot at by Wild/Noms. Idk, could be a horrible ID since it's not really thought out.

As Werd mentioned along with others (and I touched on this too), you don't need to shoot things to play an infected, and to really act as a spy/infiltrator would mean you don't reveal at all that you're associated with Noms, thus you could still be "red" to them and can't dock on their bases to keep up appearances.

[Image: drrobe.gif]
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Offline Skorak
09-01-2016, 06:45 PM,
#29
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Like the morph ID. As you suggested. I am not opposed to that idea. though there's a lot to consider and think through I guess.

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[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Foxglove
09-01-2016, 06:48 PM,
#30
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Posts: 2,461
Threads: 169
Joined: Dec 2015

(09-01-2016, 06:43 PM)Arioch Wrote: I guess more what I meant when I thought of that (This isn't being discussed, more my own random thinking on the spot) is having an ID that is akin to a Freelancer ID, but allows docking on Wild bases (and no dock but not red to Nomads), but HEAVILY nerfed (Can't use anything higher than a LF, can't engage unless in self-defense, etc). Something to allow RP'ing an infected without being shot at by Wild/Noms. Idk, could be a horrible ID since it's not really thought out.

As Werd mentioned along with others (and I touched on this too), you don't need to shoot things to play an infected, and to really act as a spy/infiltrator would mean you don't reveal at all that you're associated with Noms, thus you could still be "red" to them and can't dock on their bases to keep up appearances.

Someone once mentioned the idea of creating parallel IDs to already existing ones with Noms/Wild hacked green to allow such roleplay where you're, say, LSF ID'd, IFF'd but are green and dockable with Nomads. What about this idea?

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