(12-20-2016, 11:03 AM)Laura C. Wrote: Nothing is more fun than flying around on "patrol" for hour with no encounters, that´s what everybody wants to do on multiplayer server. It´s definitely going to "help" activity in areas like Omicrons or Omegas where player movement is not streamlined at least little by trade lanes and jumpgates like in houses (and which can also be scouted in more reasonable time thanks to trade lanes). I stand by my point that this change will hurt activity in non-house space in major way. Good luck finding anyone in open space with 15K scanner (and range is even reduced in some areas).
The list still wouldn't help you find players within the system, it would only tell you that there are players in it, something that is done by the ingame list at any rate.
Oddly enough Disco's "golden years" were populated by people doing exactly what Petitioner mentioned, literally flying around just to see who would pop up. It'll be a refreshing change to see that again and anything that steers us away from the current "lobby" way of doing things is all the better in my humble opinion.
I would like to remind you that in those golden years, usual server population was 3-4 times higher than now, so just randomly flying around was enough to get encounters. These days you may spend hours alone in some areas if you will be just randomly flying around.
Anyway, I thought that the ingame playerlist is affected too. Since it seems it´s not, then okay, web player list with just regions should be okay (well, after systems will be sorted properly and the best thing would be public list, because not everyone knows which systems belong to which category).
(12-20-2016, 02:09 PM)Laura C. Wrote: Anyway, I thought that the ingame playerlist is affected too. Since it seems it´s not, then okay, web player list with just regions should be okay (well, after systems will be sorted properly and the best thing would be public list, because not everyone knows which systems belong to which category).
Don't worry, they'll ruin that in-game list pretty soon as well. There have been many threads and posts about removing the list altogether.
All in all, this is another change I disagree with. This will break the already poor activity we already have now in 2016.
Even though the systems were mentioned here or in game, the players weren't always that easy to find. Very bad idea.
(12-20-2016, 02:37 PM)Internity Wrote: Don't worry, they'll ruin that in-game list pretty soon as well. There have been many threads and posts about removing the list altogether.
All in all, this is another change I disagree with. This will break the already poor activity we already have now in 2016.
Even though the systems were mentioned here or in game, the players weren't always that easy to find. Very bad idea.
No it won't, that's exactly what the last thread to state on it was for.
Stop being so dramatic all the time. Go play the game.
(12-20-2016, 02:37 PM)Internity Wrote: Don't worry, they'll ruin that in-game list pretty soon as well. There have been many threads and posts about removing the list altogether.
All in all, this is another change I disagree with. This will break the already poor activity we already have now in 2016.
Even though the systems were mentioned here or in game, the players weren't always that easy to find. Very bad idea.
No it won't, that's exactly what the last thread to state on it was for.
Stop being so dramatic all the time. Go play the game.
Right, thanks for clarifying and sorry for being so pessimistic.
i like the idea, it kind of gives of a sense of "oh i wonder if there's any bad guys about", i wont actually know unless i log and fly, which i just do all the time (after all that's what the server is about isn't it)
(12-20-2016, 11:03 AM)Laura C. Wrote: Nothing is more fun than flying around on "patrol" for hour with no encounters, that´s what everybody wants to do on multiplayer server. It´s definitely going to "help" activity in areas like Omicrons or Omegas where player movement is not streamlined at least little by trade lanes and jumpgates like in houses (and which can also be scouted in more reasonable time thanks to trade lanes). I stand by my point that this change will hurt activity in non-house space in major way. Good luck finding anyone in open space with 15K scanner (and range is even reduced in some areas).
The list still wouldn't help you find players within the system, it would only tell you that there are players in it, something that is done by the ingame list at any rate.
Oddly enough Disco's "golden years" were populated by people doing exactly what Petitioner mentioned, literally flying around just to see who would pop up. It'll be a refreshing change to see that again and anything that steers us away from the current "lobby" way of doing things is all the better in my humble opinion.
I would like to remind you that in those golden years, usual server population was 3-4 times higher than now, so just randomly flying around was enough to get encounters. These days you may spend hours alone in some areas if you will be just randomly flying around.
Anyway, I thought that the ingame playerlist is affected too. Since it seems it´s not, then okay, web player list with just regions should be okay (well, after systems will be sorted properly and the best thing would be public list, because not everyone knows which systems belong to which category).
I actually have enough random encounters while blindly flying around. I just don't fly around in Rheinland, as nobody goes there. It's more probable to have random encounters in Gamma, Delta, Bretonia and Liberty than in Gallia, Rheinland and Kusari. Like, Delta is usually the point where people hunt nomad remains or try their luck and get Iridium Ore from Lost, or they hang just out at Freeport 11. Bretonia is the best spot for PoBs and Liberty the best spot for random fights. Gamma is a bottleneck to the Nomicrons. Rheinland, Kusari and Gallia have nothing in long-term to offer. That's more of a problem than the low player counts. If we had more things similar to Nomad Battleship Remains, where people have to dare and risk something, then we probably could populate those areas more.
(12-20-2016, 02:43 PM)Croft Wrote: Perhaps the random flying around was what caused the higher population? Gotta have more things moving if you want chaos after all.
No it wasn't. The population is down because of many factors (the main one being that people get tired, grow up, and move on after years playing near enough the same thing in the same space with development that was, for the longest time, either stagnant or flawed).
(12-20-2016, 03:07 PM)Sombra Hookier Wrote: I actually have enough random encounters while blindly flying around.
This is bollocks, unless you and I have radically different definitions of the word 'random'.
I can't really see how this change will help. I'm sure it was predictable enough to any number of people reading which side I'd come down on, but really - it was hard enough to find anything worth hauling yourself onto the server for before, and now it's even worse. The change is just about passable for the House regions - Bretonia, Liberty, Rheinland etc - but when Border Worlds could (from the nav map) mean anything from Champagne to Omega-55 to Sigma-13, and Independent Worlds being anything from Cortez to Galileo, then it's a total catastrophe. All in all, the only thing this change does is appease the crowd who, funnily enough, weren't trying to find any interaction beyond their own clique of friends anyway.