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  Discovery Gaming Community Rules & Requests Rules
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On reengaging after dying

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On reengaging after dying
Offline foveros
05-24-2017, 05:54 PM,
#1
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Posts: 38
Threads: 12
Joined: Mar 2014

I just destroyed a Sarissa outside Manhattan, was destroyed myself a few seconds later. When I undock to leave the system, I see the same Sarissa engaging, and he and an LNS ship both tell me that I need to leave, but he can reengage because I was the only one engaging him and I died.

Is that really allowed? I never logged off and that's the only relevant line I can see in the rules, but they said it was a technicality.
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Offline Vendetta
05-24-2017, 05:56 PM,
#2
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Posts: 2,687
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Joined: Sep 2013

He died in PvP and thus you're both PvP dead.

Currently unable to consistently be present in the Community due to life constraints.

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Offline St.Denis
05-24-2017, 05:59 PM,
#3
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Posts: 100,600
Threads: 1,347
Joined: Dec 2011

As posted above

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline foveros
05-24-2017, 06:01 PM,
#4
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Posts: 38
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Joined: Mar 2014

I see. He is still pewing in New york, so I'll tell him.

Thanks.
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Offline TickTack
05-24-2017, 06:03 PM,
#5
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Posts: 342
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Joined: Jan 2014

My understanding of it is followed word for word if you have a BS and a cruiser engage another BS and both BS die then because of the fact that the cruiser lived the enemy BS can no longer enter the system and because of that the friendly BS may enter the same system again.
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Offline foveros
05-24-2017, 06:04 PM,
#6
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Posts: 38
Threads: 12
Joined: Mar 2014

Yeah, that's what they said.
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Offline Skorak
05-24-2017, 06:08 PM,
#7
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Joined: Mar 2008

That is incorrect. This rule seems to be one of the most frequently misunderstood ones.

Edit: To avoid any further confusion, my sentence was in response to @TickTack

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Offline St.Denis
05-24-2017, 06:10 PM,
#8
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Posts: 100,600
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Joined: Dec 2011

Quote:My understanding of it is followed word for word if you have a BS and a cruiser engage another BS and both BS die then because of the fact that the cruiser lived the enemy BS can no longer enter the system and because of that the friendly BS may enter the same system again.

4.1 If you die whilst in a PVP situation, in any form, that character/ship does not re-enter the same system for 2 hours and the Player, on any of their ships, cannot reengage the aggressors on any character for 2 hours. You are allowed a grace period of 5 minutes to leave the system with an empty cargo hold and you are safe from further attack during this grace period within that system. If the attacker(s) log off, you may re-enter the system you died in

This Rule does not give any such exemption. Therefore both are PVP dead and both should leave the System

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline TickTack
05-24-2017, 06:14 PM,
#9
Member
Posts: 342
Threads: 25
Joined: Jan 2014

(05-24-2017, 06:08 PM)Skorak Wrote: That is incorrect. This rule seems to be one of the most frequently misunderstood ones.

Edit: To avoid any further confusion, my sentence was in response to @TickTack

Well a large number of people interpret the rule in this manner including members of the navy who used it frequently. It's actually one of the main reasons I suggested the rule change when spaz asked for community input. It's all about how you interpret the meaning of the words behind the rule and in this case the rule is poorly worded allowing for many different interpretations.
So really I'm not really wrong, it's just a very poorly worded rule.
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Offline TickTack
05-24-2017, 06:17 PM,
#10
Member
Posts: 342
Threads: 25
Joined: Jan 2014

(05-24-2017, 06:10 PM)St.Denis Wrote: If the attacker(s) log off, you may re-enter the system you died in

This is the part that causes the loop hole, both ships die but then both must log off, hence both can re-enter the same system they just can't engage each other, then if either ship had a friendly assisting them then they the opposing BS can't enter the system where as the friendly one can.
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