The Barrier Gate Crew represent the Administrative and Security Staff of Barrier Gate Station. Primarily Composed of Privately hired individuals, with Mercenary-style assistance from such groups as the Rogues, Hackers, Outcasts, Bounty Hunters and Zoners, the BGS work to maintain some level of order within the station, but are primarily tasked with the enforcement of the No Fire Zone around the Barrier Gate.
With the arrival of the Crayter Republic, the Economic stability of the Barrier Gate is slowly being threatened, with the routine patrols of the Crayterians making the system increasingly unhealthy for criminal types to visit.
With routine violations of the Barrier Gate NFZ, the Station Security has decided to take rather drastic action, declaring the Ten Kilometer No Fire Zone of Barrier Gate as an autonomously owned area, and the next ten kilometers area beyond it as exterior territory.
With the Crayter Republic formally recognizing the Barrier Gate NFZ, relations are slowly improving, and eyes are set on other, more credible threats to the Barrier Gate.
The BGS maintain a policy of general neutrality toward most groups, with a few notable exceptions. The Independent Miner's Guild and Crayterian Military, though previously viewed as suspicious, are slowly being seen more as allies, if somewhat distant ones at that.
The Prime goal of the BGS Staff is the continued 'Safe Haven' status of Barrier Gate, as well as the economic growth of the Barrier Gate, with a secondary goal being the continued growth of goodwill between the Independent underworld group of Sirius and Barrier Gate Station.
Diplomacy
Allied
Freelancers: Barrier Gate relies primarily on the services and business brought by Freelancer Operatives.
Friendly
Rogues: Barrier Gate Station is a neutral ground for many criminal groups, do to this, and the variety of commodities available on Barrier Gate, has lead to a friendly relation between the Security Staff and the Rogues. Often the Rogues are hired on to provide extra muscle for the Station.
Hackers: Being a hub for the Cardamine trade, Barrier Gate has drawn the notice of the Lane Hackers, who will send their affiliates to purchase Cardamine from dealers on the station. Information is often exchanged, and Barrier Gate is kept well in the loop do to this prosperous relationship.
Outcast: Being one of the primary selling point for Cardamine in Sirius, and an easy hop in through the Taus, Barrier Gate enjoys the patronage of the Nacion Maltese, and many Maltese Mercenaries can be found within the Station Security Staff.
Crayter Republic: Upon the openings of formal diplomacy between Barrier Gate Station Security and the Crayter Republic, views have somewhat shifted among the security staff. A mutually beneficial relationship is seen more favorably than a cold war based one. With Barrier Gate nominally compliant with Crayter Law, relations are looking better for the future.
Bounty Hunters: Bounty Hunters have invested a tidy sum into Barrier Gate, overlooking the dealings going on within the station, as well as it's patrons, in order to stay stocked with the Latest Rumors and Equipment in the Independent Systems and Borderworlds.
Zoners: Being a fellow Neutral Power, and trade partner, Barrier Gate Maintains a good if not exactly warm relationship with the Zoners.
Neutral
Everyone: Being a Primarily Neutral Station, Barrier Gate open's its arms, and more importantly, It's hangars to most everyone.
Archangel Fighter Club: The Club has rented facilities on Barrier Gate Station for quite some time, and as such has a healthy business relationship with Barrier Gate Station.
Coalition: The small number of coalition ships that have been recorded docking on Barrier Gate, or on their way to Baffin have gotten the curiosity of the Administration team, who see an unexploited trade opportunity within the Coalition.
Independent Miner's Guild: Being Independent Miners, the IMG has some crossover trade with Barrier Gate Station,though the market for metals isn't exactly massive on Barrier Gate Station.
Suspicious
Gallic Royal Navy/Police: Gallia represents one of the greatest threats to Barrier Gate's continued operations. With the Gaul's massive armadas, and their exceptionally heavy handed methodology toward crime, they will no doubt cause trouble for Barrier Gate in the long run.
Gammu AI: Non Human, Sentient Machines? The BGS Crew is wary whenever one of their time gets close to the station.
Hostile
Aliens and Infected: Barrier Gate Station maintains a strongly militant stance against any Nomad or other Alien Forces. They will happily take in Alien Artifacts though, it's just business, after all.
Security and Administration Ranks
Chief of Security/Station: The Security or Administrative Head of Station. These two individuals will make any decisions concerning Barrier Gate Station, and it's Personnel.
Section Chief: In charge of the Security or Administration of a sub-section of the Station, such as the Hangars, or Engineering. Permitted access to any vessels and resources necessary to ensure the continued functionality of their section.
Security Wing Captain/Chief Administrative Officer: In Charge of one of the Security Squadrons of Barrier Gate, or specifics tasks as assigned by the Administrative Section Chief. Granted access to most of the Security Arsenal, short of the BGS Flagship.
Security Wing Commander/Senior Administrative Officer: Senior Personnel entrusted with Command Authority or Administrator given specialist duties by the Barrier Gate Administration. Able to Command Any Security Snubcraft or Gunboat, and Specialist Vessels per request to the Chief of Station.
Security Wing Lieutenant/Administrative Officer: Experienced Security Staff, given a better paycheck and expected to lead Security Officers in crisis situations or Standard Administrator of Barrier Gate Station expected to act with some independence in ensuring the continued day to date operation of the station. Able to Command any Security Snubcraft, or Gunboat per request to Section Chief or Higher.
Security Wing Officer/Junior Administrative Officer: A 'Minted' Security Officer whose completed all necessary training and earned his position in the Security Staff or Junior Administrator, under the supervision of a Senior Administrative Officer. Able to Utilize any Security Snubcraft in the defense of Barrier Gate Station, or to Fulfill a Contract.
Aspirant Security Officer/Aspirant Administrative Officer: Newly Hired personnel, still undergoing the full training necessary for their position. Restricted to Fighter Snubcraft during the Aspirant period, to reduce any 'friendly fire' damage to Barrier Gate, via Bomber or Capital Ship Misfire.Do Note, all Personnel mentioned above are permanent members of staff, differentiated from hired mercenaries.
Misc Notes
The Rules of Barrier Gate are simple, by Security Standards.
Good Looks - That means take a shower before you traipse around the station
Good Manners - Don't cause trouble for anyone
A Pocket Full of Credits - Make sure you're ready to spend some cash when you're on the station, no freeloaders.
No Weapons - If you're carrying a weapon, it stays in it's holster. No And or But. Security is very quick to respond to any violation of these rules.
- What is your ZOI, or are you only going to be RP'ing logging to fly around Barrier gate?
A lot more questions i have, but those are the main ones that come to mind.
Now, the concern I have is you list two of the major presences ON Barrier Gate as Suspicious. Sure the info card makes mention that the residents of Barrier are unsure which way to go with Colonials (Either a risk or market for goods). CR has been there for a very long time (I know, I used to lead CR|), and Barrier gate sells bribes for CR. Same with IMG. Barrier sells IMG bribes there. Hell the info card for Barrier gate states IMG use it as a refuge and suggests IMG help with incoming revenue. So I'm quite confused why you have them listed as Suspicious, when in the infocard for the station it states otherwise.
The biggest concern is why you don't have Rogues, Outcasts, and junkers as suspicious, considering again, the infocard states that Barrier is fighting off attempts of a takeover form those groups, yet you have them listed as Friendly.
All in all, my suggestions is to really outline the faction, as well as do some more research on the infocards and the "rumors" that are in the bar area for Barrier, as well as look at what the RP has been in the past with the groups.
(07-19-2017, 10:32 PM)Arioch Wrote: A couple things regarding this:
- What ID/IFF are you using?
- What are your short term/long term goals?
- What is your ZOI, or are you only going to be RP'ing logging to fly around Barrier gate?
Hey There! Thanks for the interest. Let me try and answer some of your questions!
ID/IFF: Freelancer, it's the only thing that really makes sense.
Short Term/Long Term: We're primarily interested in RP with the Crayter Republic, concerning Barrier Gate, things can go toward a tense stand off, which would likely disadvantage us, or perhaps even a tense alliance against the Gauls. We'll see what happens, either way we're excited. We're also considering expanding to provide some mercenary services around Bretonia, the Independent Worlds and the Taus, though we're more interested in playing the Background for others to interact with.
ZOI: Well, we're using the Freelancer ID For now, though we're going to primarily stick within the Barrier Gate NFZ. We might have fun though escorting convoys of illicit material.
Now, on to your other questions: We view the Crayterians and IMG as suspicious. This refers to being suspicious of their intentions, not a full 'Neutral-No Dock' type attitude. As stated, we do view the IMG as trade partners, we're just wary of their intentions along with the Crayterians.
If you have anymore questions, I'm happy to answer them. And if I failed to answer any one, please point it out.
Thank You!
Edit: I totally glossed over one of your questions. While of course we are wary of the Criminal Groups mentioned under 'friendly' they do represent a large, if perhaps the total stake of the underworld market for us. We're interested especially in staying on good terms with them.
Well, we don't care too much for Any kind of lawful presence sniffing around the place. If the fighting get's too close to Barrier,
we might consider stepping in though.
The Staff of Barrier Gate Security may have their own opinions about the Gallics and the War in general, but overall we're striving for a 'Don't Thread on Us, we won't bite you' Appearance.
Suffice it, if you don't give us trouble, we're not eager to give you any.
Do we really need more Freelancer ID factions? This has been attempted before and failed miserably, mostly because Freelancer ID can't exactly engage anything without a bounty contract.
(07-20-2017, 12:09 AM)Corile Wrote: Do we really need more Freelancer ID factions? This has been attempted before and failed miserably, mostly because Freelancer ID can't exactly engage anything without a bounty contract.
Funny you should mention that! We're actually in negotiations now with an Official Faction to sponsor a Bounty Board for us, to allow us to defend Barrier Gate