(10-04-2017, 02:56 PM)sindroms Wrote: Charge time has no difference when the item uses no ammo and thus can be charged somewhere away from the fight.
Once charged, does it have to remain charged for infinite time? Making it so, that 1-5 minutes after charge is complete, the process will just fail, if not used?
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I definitely didn't enjoy getting jumped by a snub in my battleship and left 200k away from any solar. If I was in a ship to self kill or if he was in a ship he can pvp me in it's fine, but this isn't the way nomad jumpdrives should be used.
I'm aware K'Hara act like they have nothing to lose - and they don't, because they haven't done anything to earn them, but that doesn't give you (as a faction) the right to abuse the feature provided to you by another Nomad faction who actually worked for it. Either use it properly, or don't use it at all.
(10-05-2017, 10:56 PM)Antonio Wrote: I definitely didn't enjoy getting jumped by a snub in my battleship and left 200k away from any solar. If I was in a ship to self kill or if he was in a ship he can pvp me in it's fine, but this isn't the way nomad jumpdrives should be used.
I'm aware K'Hara act like they have nothing to lose - and they don't, because they haven't done anything to earn them, but that doesn't give you (as a faction) the right to abuse the feature provided to you by another Nomad faction who actually worked for it. Either use it properly, or don't use it at all.
I am keeping an eye on this.
Considering this device is used exclusively with blindjumps, I am currently talking to @Alex. to see if we can make a few specific exclusions for the nomad version of jump mechanics by giving them much longer range in return to having the ability to jump without coords turned off physically.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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The problem that has been outlined here is not with blind jumps, but with the fact that all Nomad ships use the same jump drive. What we need is three versions, just like the humans have.
Snubs get a jd that cannot jump people with them but maybe has a fast charge.
Gunboats and cruisers get a jd that can jump people that are 100m away from then at a longer charge.
Marduks get a jd that can jump in a large radius (500m?) and takes a few minutes to charge.
I talked to Huggie about this and we basically agreed on these points. You could turn the Nomad engines into jump drives instead of the cm, Spazz. They can't be unmounted so nobody can do mischief with them.
I know you need three versions, but I require a patch for the items to go in.
I am currently testing the concept with what I have available. And no, turning nomad engines into jumpdrives would allow for a cloak mounted on the ship.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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