(04-21-2018, 12:36 PM)Tunicle Wrote: " I guess that is out of the question now." possibly if you are just yourself supplying, but note in the OP "We are looking into the POB mechanics regarding crew".
I can not really see myself supplying 10+ POBs every week. Especially considering those POBs were supposed to be hidden, so supply ships flying around them are not a good option.
I knew this adventure will cost me a lot of time and credits, with building and supplying those bases and providing some interesting loot and RP story behind it. But I thought it was worth it. It does not look like it now.
Even if I turn it around, leave Crew on POB with FOW and just unload 300RA from cargo ship every week, it is still too much. 1200FOW units per day, compared to 400RA units per week is a hell of a difference. (Currently for Core1, it is either 1440RA or 1200 FOW per day.) Plus it would require Serenity on each base, and ...
I think I will wait, what you guys cook up, but it looks like I will just scrap the idea altogether. Thanks
P.S.: Im actually glad, that this became public, before I deployed all those POBs.
Thank you for links... It would be marvelous, if stuff like that was mentioned/linked in the RULES.
You know when a valid feature becomes an exploit? When it is stated, it IS an exploit.
Until then, it is just a feature of the system and you do not expect people to report features are you? Especially obvious ones like this.
Please, once you decide how all this is supposed to work, please write it into POB rules.
Because what is not banned is expected to be allowed.
P.S.: How about this scenario I was considering lately: Unlawful POB, I take pirate ship, and pirate some NPC transports and such, collect crew from them, put it on said POB, let them work to death as slaves.
(04-21-2018, 12:58 PM)ronillon Wrote: I can not really see myself supplying 10+ POBs every week.
I'm sorry, you just caught me in a moment of disbelief there for a while. But then I kept reading and you were serious.
I think the whole point of even a single PoB is that its a group effort, not a mass-spam network of one man operations.
You obviously did not read what those POBs were supposed to be used for.
Do we care?
It sounds you have overextended yourself and it is your own fault for abusing a mechanic flaw. Your own fault, at this point.
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(04-21-2018, 12:58 PM)ronillon Wrote: Thank you for links... It would be marvelous, if stuff like that was mentioned/linked in the RULES.
You know when a valid feature becomes an exploit? When it is stated, it IS an exploit.
Until then, it is just a feature of the system and you do not expect people to report features are you? Especially obvious ones like this.
This is a RP Server and therefore a certain level of 'common sense' is required.
Building a Base and then letting the crew die, is not valid RP.
Letting the Base suffer heavy damage before repairing it, is also not reasonable RP (Bases require some form of RP to destroy, granted it is minimal), but what you have been doing, is not a realistic way of doing things.
Maybe we hope too much, that the Players play the Game in the 'spirit' it was designed to be played. There are people, in the Game, that religiously supply their Bases, in the 'spirit' of how it was designed to be done.
As for adding every possible exploit to the Rules would possibly end up with pages, upon pages, of Rules.
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
Inb4 docking on PoBs becomes limited to a certain amount of slots so that players can't freely circumvent the need to construct storage modules with keeping 4 5kers per module on the station.
(04-21-2018, 01:21 PM)sindroms Wrote: Do we care?
It sounds you have overextended yourself and it is your own fault for abusing a mechanic flaw. Your own fault, at this point.
You do not.
You are right, I have willingly installed, turned on, played this game and wanted to add something to it in my own way.
(04-21-2018, 01:25 PM)St.Denis Wrote: This is a RP Server and therefore a certain level of 'common sense' is required.
Im sorry, it looks like my common sense is different, than what you expected.
(04-21-2018, 01:25 PM)St.Denis Wrote: Building a Base and then letting the crew die, is not valid RP.
Letting the Base suffer heavy damage before repairing it, is also not reasonable RP (Bases require some form of RP to destroy, granted it is minimal), but what you have been doing, is not a realistic way of doing things.
Im not sure, if you are referring to "keeping crew on ship" or that idea of unlawful base, built/maintained by enslaved crews.
In the former case, the crew does not actually die, and can consume FOW when put on POB.
I see the problem here. Maybe having FOW on said ship carrying Crew would be the solution? Looking at it from this perspective, all liners transporting Humans should have some provisions on board, but I rarely see players doing it.
In case it is the latter, that sounds like completely valid and reasonable RP. Although evil and grim, but that is beside the point.
(04-21-2018, 01:25 PM)St.Denis Wrote: Letting the Base suffer heavy damage before repairing it, is also not reasonable RP (Bases require some form of RP to destroy, granted it is minimal), but what you have been doing, is not a realistic way of doing things.
I guess this heavily depends on the purpose of the base. When it is some sort of factory/trading hub/headquarters then I would agree with you. But when the base is an analog of a shack in the woods, it is more the other way around.
(04-21-2018, 01:25 PM)St.Denis Wrote: Maybe we hope too much, that the Players play the Game in the 'spirit' it was designed to be played. There are people, in the Game, that religiously supply their Bases, in the 'spirit' of how it was designed to be done.
"Spirit" is highly subjective matter. That is why game mechanics and rules exist. We are not same people and are bound to have different opinions on stuff. To achieve what we want around here, we do what we can, sometimes even what we can not.
(04-21-2018, 01:25 PM)St.Denis Wrote: As for adding every possible exploit to the Rules would possibly end up with pages, upon pages, of Rules.
That is most likely true and you would probably need a full time paid lawyer to do it properly.
On the other hand, something, that had multiple people get sanctioned as evident here https://discoverygc.com/forums/showthrea...tid=127667 and what is to be expected to be used (given how much it affects time and credits requirement for POBs) SHOULD be there.
What actually upset me in the first place, was that something I considered completely valid technique and what I devised my plans upon, has been suddenly proclaimed an exploit.
The fact, that the staff actually acknowledged that they knew about this years ago, and yet did not do anything to prevent it, does not really help the case, in my point of view.
(04-21-2018, 02:10 PM)ronillon Wrote: What actually upset me in the first place, was that something I considered completely valid technique and what I devised my plans upon, has been suddenly proclaimed an exploit.
It seems you've missed the point. It wasn't "suddenly" proclaimed as an exploit, it has been considered as such for years now - as shown in the examples of sanctions against this exploit, two links have been provided in this thread so far -, you and everyone here have just gotten a fair warning this time before the third wave of smiting bases and owners.
If I were you, I'd be more thankful to receive a prior warning, unlike those punished before, than pissed about it.
(04-21-2018, 02:10 PM)ronillon Wrote: What actually upset me in the first place, was that something I considered completely valid technique and what I devised my plans upon, has been suddenly proclaimed an exploit.
It seems you've missed the point. It wasn't "suddenly" proclaimed as an exploit, it has been considered as such for years now - as shown in the examples of sanctions against this exploit, two links have been provided in this thread so far -, you and everyone here have just gotten a fair warning this time before the third wave of smiting bases and owners.
If I were you, I'd be more thankful to receive a prior warning, unlike those punished before, than pissed about it.
(04-21-2018, 02:10 PM)ronillon Wrote: On the other hand, something, that had multiple people get sanctioned as evident here https://discoverygc.com/forums/showthrea...tid=127667 and what is to be expected to be used (given how much it affects time and credits requirement for POBs) SHOULD be there.
If it was stated in the rules, I would not said a word. There would be no point for this discussion.
On the other hand the thread could have been locked, so I guess I should be thankful for this discussion.
I also have a hidden base like that, for storing stuff and for equipment exchange for characters (that would otherwise require another player). Makes things easier.
Even though I didn't know it was an exploit until now, I will just accept the changes. It's no problem at all if the rules change sometimes, you just have to change acoording to them.
It also makes sense to declare it an exploit, just think about this: Those 200 crew need to stay alive on the base so they consume FOW over time. Now they step into a magical transport on board the base and WOOO all of a sudden then don't eat, drink or breathe anymore. And don't talk about every transport being a mass-hybernating sleeper ship >,<. Accept it guys! It's just silly!