The name Battlegroup Tarrafal seems to be an appropriate one without unnecessarily including the not-so-fitting term "Zoner". Can we change the name of the ID to that?
Has this effected what happens if you're green with the regular Zoners....with regard to Freeport 2 , I mean? I have a character who...just sort of accidentally...or incidentally...is green with them and now he can't dock there, as its red to him...which matters only because I wanted him to buy some Solaris Codenames...would taking a bribe with the Independent Pirates resolve this? or should I go around murdering Zoner NPCs for a bit?
Space travel's in my blood and there ain't nothing I can do about it...
Long journeys wear me out......but.... I know... I can't live without it...
From "Another Girl, Another Planet" by The Only Ones 1978
ah, ok so....I wonder why I'm red with these guys now though....still, if a bribe will get me my docking clearance back,,, that's fine....I really only need to do it the once and then mosey along.....the conflict itself wouldn't concern this particular character. Thanks for the info.
EDIT
I have been quickly checking the wiki page on server commands...sorry to be irritating or whatever...I just don't quite understand what the /pirate command may do?
(I wish that I hadn't gone ahead and tried the command "to see what it did"......apparently now my ALG character "IS" a Pirate, seemingly with no way to undo that....not good....my own fault I suppose....I still cant dock at the Freeport, by the way) Is there any means of undoing what I've done? and If not, what exactly have I created....some sort of ALG guy gone rogue?......I seem to still have my original IFF etc.....Also...I tried a massive bribe in Coronado to get back in the Indy pirates good graces...that had no effect either...their base is still red....
edited again
(this last bit has been explained to me elsewhere, rephack mechanics and the equipped ALG ID over riding the command ...and most likely the bribe too?....so no longer an issue)
However, disregarding the above misfortunes completely,,,,,,
In trying again with a completely new character.....it seems like the "Freeport" is now indeed red to everybody remotely lawful....(unless it/they only have some kind of a beef with the ALG etc? Junkers apparently can dock there but not the ALG....which I suppose makes sense,,,Junkers being how they are...but then they're also friendly to the ALG....so I dunno...).....which seemingly cuts off for most people the only means of buying Solaris Codenames.....
Space travel's in my blood and there ain't nothing I can do about it...
Long journeys wear me out......but.... I know... I can't live without it...
From "Another Girl, Another Planet" by The Only Ones 1978
(05-07-2018, 08:55 PM)Jake Logan Wrote: ah, ok so....I wonder why I'm red with these guys now though....still, if a bribe will get me my docking clearance back,,, that's fine....I really only need to do it the once and then mosey along.....the conflict itself wouldn't concern this particular character. Thanks for the info.
EDIT
I have been quickly checking the wiki page on server commands...sorry to be irritating or whatever...I just don't quite understand what the /pirate command may do?
(I wish that I hadn't gone ahead and tried the command "to see what it did"......apparently now my ALG character "IS" a Pirate, seemingly with no way to undo that....not good....my own fault I suppose....I still cant dock at the Freeport, by the way) Is there any means of undoing what I've done? and If not, what exactly have I created....some sort of ALG guy gone rogue?......I seem to still have my original IFF etc.....Also...I tried a massive bribe in Coronado to get back in the Indy pirates good graces...that had no effect either...their base is still red....
edited again
(this last bit has been explained to me elsewhere, rephack mechanics and the equipped ALG ID over riding the command ...and most likely the bribe too?....so no longer an issue)
However, disregarding the above misfortunes completely,,,,,,
In trying again with a completely new character.....it seems like the "Freeport" is now indeed red to everybody remotely lawful....(unless it/they only have some kind of a beef with the ALG etc? Junkers apparently can dock there but not the ALG....which I suppose makes sense,,,Junkers being how they are...but then they're also friendly to the ALG....so I dunno...).....which seemingly cuts off for most people the only means of buying Solaris Codenames.....
The freeport is hostile to everyone except unlawfuls and a few quasi-lawfuls. The Militant ID will make your Zoner ship hostile to the freeport.
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
I actually, once I worked out the "mechanics" of it, don't really have a problem with it at all now...given that it was done to promote role play and interaction specific to the new "Militant Zoner" ID and the Indy Pirates and all...
I admittedly was bitching a bit about the fallout upon "Innocents" not being able to dock there.....upon reflection though....."War is Hell" and all this...innocents do suffer...bad things do happen to good people...its quite realistic, really...
What I find interesting and amusing is that the only way to deal with this "fallout" from the conflict is to engage in some "fallout" generated RP and interaction myself....If I may explain?
In order to get hold of a pair of Solaris Codenames for my ALG guy, I had to have a Junker character, in a fairly secure ship, head down to Bering and buy them....he then headed to Pennsylvania to lurk about until he found a suitable likely lad, (in the form of a new Player character) willing to "hold onto them for my ALG pal...He'll pay yer well son...." and all this.....This involved a lot of openings along the lines of "Hey kid, you look like a guy might wanna earn hisself 0X Million credits...." and all this....it was quite amusing because, being new, they quite often suspected this Junker of trying to lure them somewhere for God knows what......"Quasi Lawful" indeed....so eventually I did it the other way round....Starting the approach with the ALG character....
".....und then I vill leave you here to wait.....There will arrive a Junker by the name of X....This man, while not trustworthy, has the guns I require ...all you need do is...."
Which eventually worked out fine....
I suppose I could have just openly made the request in a totally OORP // manner, but I decided to do it the "hard" way and it was fun.....
My point is that the Bering/Freeport 2 situation is capable of generating RP and interaction outside of its original design....I think such things organically occur because Disco is , by now, a living organic entity itself...and to mix metaphors...as intricate as a Swiss watch too.....
Space travel's in my blood and there ain't nothing I can do about it...
Long journeys wear me out......but.... I know... I can't live without it...
From "Another Girl, Another Planet" by The Only Ones 1978