• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 3 4 5 6 7 28 Next »
Borderworlds Transport & Train v1.0 - 23 August

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (7): « Previous 1 2 3 4 5 6 7 Next »
Borderworlds Transport & Train v1.0 - 23 August
Offline SMI-Great.Fox
06-11-2018, 07:18 AM,
#31
Member
Posts: 2,670
Threads: 364
Joined: Mar 2009

Good god yes to both of these. Then the BWT will actually look decent to fly.

-"If we do not learn at least one thing a day....Our minds turn to stupor"- Kyle Sparrgrove -2005
[+]
http://i849.photobucket.com/albums/ab53/Vandread010/BAF_1_FltAdm_zps4239822d.jpg
http://i849.photobucket.com/albums/ab53/...e32039.jpg
http://i849.photobucket.com/albums/ab53/...89ade0.jpg
While the signature did not break any rules before, the lack of third party hosting caused your signature to take up over half of the page. Until the problem is fixed, I'll have to revert those images to links. ~Inferno
Ships Log of the Maverick IV Logs of the Maverick.V  The.Maverick.IV & Maverick.V Feedback Lot How it all began...
Reply  
Offline Durandal
06-11-2018, 07:36 AM,
#32
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

I'm a fan of the longer one myself. Eigos is right, don't worry about polies too much.
Reply  
Offline eigos
06-11-2018, 08:30 AM,
#33
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

(06-11-2018, 07:36 AM)Durandal Wrote: I'm a fan of the longer one myself.

Ditto. Thumbs up on the design, I cannot wait to see the magic of custom drawn textures that you are about to do!

Special promotion on cloaks. Made In Donesia.
[Image: cloak_price.png]
*We claim no responsibility for any kind of damage or sudden explosion that might occur from proper use of this product.
Reply  
Offline Sciamach
06-11-2018, 02:08 PM,
#34
Member
Posts: 1,643
Threads: 114
Joined: Jul 2013

(06-11-2018, 07:36 AM)Durandal Wrote: I'm a fan of the longer one myself.
There's a joke to be made here, but setting one up right now would be too hard.

Memeing aside: the BWT's current model is atrocious. Glad to see this getting some attention-- and I love the incorporation of cargo pods.
I'm with Justin on the length thing though: the longer the better.

[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.
Reply  
Offline Sand-Viper
06-11-2018, 02:33 PM, (This post was last modified: 06-11-2018, 02:48 PM by Sand-Viper.)
#35
Member
Posts: 1,931
Threads: 102
Joined: Nov 2007

The more I watch this model develop, the more I think "Man, this is a ship I could enjoy flying just about anywhere." I'm a sucker for cargo pod ships, but unfortunately there's a really big gap between the 3,000 and 4,500 cargo marks of the Heron and Crane transports. Assuming that these are planned to be 3,600 and 4,300 capacity transports, they'd help to fill the void currently displayed by the vanilla cargo pod transports.

Especially with a more recent patch having introduced a ton of different new cargo pods, it's really nice to see some new models incorporating their use!

Have I mentioned how much I love cargo pods? <3

Edit: I also just thought of a dumb, fun thing to do with these things. By forgoing the use of cargo pods, you have: Mobile racing gates!

Except that they'd be kiiind've expensive for racing gates.

The Gaelic Wyvern Inn
If you've interacted with us recently, please consider checking out our in-character Public Guest Reviews thread!
Reply  
Offline aerelm
06-13-2018, 07:08 PM, (This post was last modified: 06-23-2018, 05:08 PM by aerelm.)
#36
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

The exporter issues were finally sorted out today, which means I'll probably go through this thing during the weekend and hopefully finish the textures.

Right now, as you have noticed, both the Transport and the Train use the same model. Had a bit of an interesting discussion over skype about this, so figured I may as well poll it to see which one would the community prefer.

The two options on the poll:

Same model: InRP, both Train and Transport would be the same ship, which can adjust its frame based on the amount of load its carrying (hence the rail and stuff). I personally kinda like this idea, as it adds a bit of flavor to the ship's lore, and it's something we don't really have in Disco outside of the CivTrain line. On the other hand though, two ships using the same model could get old much faster.

Altered model: InRP, the Transport will be the original model, and the Train will be retrofitted to be able to carry a larger load. This means the model of the transport will be slightly altered and probably with some components tacked on to it to make it look different enough as its own thing, rather than just a "happy" BWT.

[Vote here]

The vote will stay open until whenever I start texturing the transport. edit: already started.
Reply  
Offline aerelm
06-23-2018, 05:03 PM, (This post was last modified: 06-23-2018, 05:09 PM by aerelm.)
#37
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

v0.5 is up.
Cleaned up the models a bit while preparing them for texturing, and altered the Train's mesh, based on the last poll.
Reply  
Offline Vulkhard Muller
07-23-2018, 08:50 AM, (This post was last modified: 07-23-2018, 08:51 AM by Vulkhard Muller.)
#38
Junker Congress
Posts: 2,306
Threads: 401
Joined: Feb 2012

Hey, its been a month anything New to share? Super interested in these.


Sent me (Nemesis/Junker Congress a Comm? haven't received a reply in a week or more? Sorry! Post here and I'll get back to you asap!
Reply  
Offline aerelm
07-23-2018, 09:07 AM, (This post was last modified: 07-23-2018, 09:09 AM by aerelm.)
#39
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

The textures are mostly-done, but not mostly-done enough to post yet.

Was super busy at work these past weeks, which pretty much forced me to drop these altogether until that was done and gone. Wrapped up that work project thingie on Friday though, so now I have some free time again to do these stuff. For the time being, I'm primarily gonna focus on pushing the RM VHF out the door since that one's nearly finished already and just needs some cleaning up and a hitbox, but all the threads I have up are gonna get an update in the upcoming days.

So yea, Soon™. Blame life.
Reply  
Offline Vulkhard Muller
07-23-2018, 09:12 AM,
#40
Junker Congress
Posts: 2,306
Threads: 401
Joined: Feb 2012

(07-23-2018, 09:07 AM)aerelm Wrote:
The textures are mostly-done, but not mostly-done enough to post yet.

Was super busy at work these past weeks, which pretty much forced me to drop these altogether until that was done and gone. Wrapped up that work project thingie on Friday though, so now I have some free time again to do these stuff. For the time being, I'm primarily gonna focus on pushing the RM VHF out the door since that one's nearly finished already and just needs some cleaning up and a hitbox, but all the threads I have up are gonna get an update in the upcoming days.

So yea, Soon™. Blame life.

Awesome I understand 100%


Sent me (Nemesis/Junker Congress a Comm? haven't received a reply in a week or more? Sorry! Post here and I'll get back to you asap!
Reply  
Pages (7): « Previous 1 2 3 4 5 6 7 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode