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Borderworlds Transport & Train v1.0 - 23 August

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Borderworlds Transport & Train v1.0 - 23 August
Offline aerelm
08-16-2018, 11:06 PM, (This post was last modified: 08-16-2018, 11:24 PM by aerelm.)
#41
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v0.6b is up.

Went back and made a few tweaks to the mesh to avoid a few of the issues I was having when finalizing the RM VHF model, and decided to also make some changes to the mesh while at it and add some more detail to it since those techy tweaks already meant most of the textures had to be redone anyways (fortunately, I can just c/p a good chunk of it, so it's not really a problem).

Right now the texture on the main body is just the color corrected base texture (which is why it looks a tad dirty/camo-like. It'll look more subdued when details are added on top), but the general look of the model, as well as stuff like colors, general values and some details on parts that didn't need a tweak (like the bottom rail) are close enough to the intended final look. So, feel free to post any feedback you may have on the general look of it.

Next up is adding some stuff like these to the main body:
[Image: zpnBJWl.png]

P.S: Transport and Train will both be using (mostly) the same textures, which means they'll both be ready around the same time.
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Offline Enkidu
08-16-2018, 11:10 PM, (This post was last modified: 08-16-2018, 11:12 PM by Enkidu.)
#42
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It's amazing, kudos to you, Aerelm. Finally the Borderworlds line will have respectable transport options.

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Offline Venkman
08-16-2018, 11:11 PM,
#43
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Well done, I love it.

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Offline Traxit
08-16-2018, 11:25 PM,
#44
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You keep surprising project after project. Keep up the good work!

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Offline aerelm
08-17-2018, 06:13 PM,
#45
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Since people asked about my texturing process in the other thread, here's a video:


And this is how it looks ingame:
[Image: 0v3Bxui.png]

Hope it helps.
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Offline aerelm
08-19-2018, 02:45 AM, (This post was last modified: 08-19-2018, 03:15 AM by aerelm.)
#46
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v0.7 is up.

Cleaned up the base texture and added details. Values are a bit off right now, some bits lack depth and some smaller details are still TBD, but other than that, it's pretty close to the intended look now.

[Image: ho52LR0.jpg]

[Image: SgpfOv6.jpg]
Ignore the misaligned lights and stuff. Haven't fixed those yet.

As always, feedback is welcome.
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Offline Venkman
08-19-2018, 03:02 AM,
#47
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I would fly this. It looks very good.

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Offline JorgeRyan
08-19-2018, 03:04 AM,
#48
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Same here, really looking forward to seeing these in-game.

[Image: EjUDu1h.png]
Feedback and comm bumping here
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Offline Vulkhard Muller
08-19-2018, 04:14 AM,
#49
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Absolutely cannot wait for these, any idea when we might see this? Next patch hopefully!


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Offline Mr.Fabulous
08-19-2018, 04:55 AM, (This post was last modified: 08-19-2018, 04:55 AM by Mr.Fabulous.)
#50
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'Tis the small touches like customizeable cargo pods th'would make this BWT simply divine! Hope to see test-runs of it in a video soon!

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